Download or read book On Writing and Worldbuilding written by Timothy Hickson and published by . This book was released on 2023-11-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Planet Construction Kit written by Mark Rosenfelder and published by . This book was released on 2010-10 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own world with its own geology, creatures, cultures, religions, technology, and styles of war- plus how to create maps, illustrations and 3-D models. An essential whether you're writing science fiction or fantasy, designing RPGs, creating movies or video games, or remodeling a spare asteroid.
Download or read book Worldbuilding For Fantasy Fans And Authors written by M D Presley and published by . This book was released on 2020-08-08 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.
Download or read book The Language Construction Kit written by Mark Rosenfelder and published by . This book was released on 2010 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating realistic languages for RPGs, fantasy and science fiction, movies or video games, or international communication... or just an unusual way to learn about how languages work.
Download or read book Collaborative Worldbuilding for Writers and Gamers written by Trent Hergenrader and published by Bloomsbury Publishing. This book was released on 2018-10-18 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Download or read book Maps of the Imagination written by Peter Turchi and published by Trinity University Press. This book was released on 2011-06-01 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maps of the Imagination takes us on a magic carpet ride over terrain both familiar and exotic. Using the map as a metaphor, fiction writer Peter Turchi considers writing as a combination of exploration and presentation, all the while serving as an erudite and charming guide. He compares the way a writer leads a reader though the imaginary world of a story, novel, or poem to the way a mapmaker charts the physical world. "To ask for a map," says Turchi, "is to say, ‘Tell me a story.’ " With intelligence and wit, the author looks at how mapmakers and writers deal with blank space and the blank page; the conventions they use or consciously disregard; the role of geometry in maps and the parallel role of form in writing; how both maps and writing serve to re-create an individual’s view of the world; and the artist’s delicate balance of intuition with intention. A unique combination of history, critical cartography, personal essay, and practical guide to writing, Maps of the Imagination is a book for writers, for readers, and for anyone interested in creativity. Colorful illustrations and Turchi’s insightful observations make his book both beautiful and a joy to read.
Download or read book Cultures and Beyond written by Randy Ellefson and published by . This book was released on 2018-12-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Written to help fantasy and science fiction storytellers, game designers, gamers, and hobbyists, Cultures and Beyond (The Art of World Building, #3) is a how-to guide for filling an imaginary world with fascinating societies. It includes chapters on creating cultures, calendars, monetary systems, military groups, religions, the supernatural, systems of magic, magic items, names, and more. You'll also learn how to leverage real world cultures while making them seem original. Even those who've never invented a world will soon be masters as the authors decades of experience walk you through using pre-made templates that make world building faster, better, and easier to complete.Understand how to use analogues to quickly build unique societies based on Earth. Invent interesting crimes and punishments that involve imaginary creatures or technologies. Create currencies for different places while keeping them easy for your audience to fathom. Master the art of creating naming styles for different societies. Fashion new military groups in gritty detail. Dream up sensible rules for magic, its practitioners, the supernatural and what happens when things go wrong. Learn what kind of files you'll need to create, how to organize them, and get jump started with the free templates you'll use again and again.Cultures and Beyond is the third volume in The Art of World Building, the only multi-volume series of its kind. Readers will learn how much world building to do for each scenario they encounter and whether the effort will be rewarding for them and their audience.
Download or read book Your Best Game Ever written by Monte Cook and published by . This book was released on 2019-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Collaborative Worldbuilding for Video Games written by Kaitlin Tremblay and published by CRC Press. This book was released on 2023-03-08 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding
Download or read book Cinema as a Worldbuilding Machine in the Digital Era written by Alain Boillat and published by Indiana University Press. This book was released on 2023-01-03 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay examines the primacy of worldbuilding in the age of CGI, transmedia practices and "high concept" fiction by studying the principles that govern the creation of a multiverse in a wide range of film and TV productions. Emphasis is placed on Hollywood sci-fi movies and their on-screen representation of imaginary machines that mirror the film medium, following in the tradition of Philip K. Dick's writings and the cyberpunk culture. A typology of worlds is established, as well as a number of analytical tools for assessing the impact of the coexistence of two or more worlds on the narrative structure, the style (uses of color, editing practices), the generic affiliation (or hybridity), the seriality and the discourse produced by a given film (particularly in fictions linked to post-9/11 fantasies). Among the various titles examined, the reader is offered a detailed analysis of the Resident Evil film series, Total Recall and its remake, Dark City, the Matrix trilogy, Avatar, Source Code and other time-loop films, TRON and its sequel, Christopher Nolan's Tenet, and several TV shows – most notably HBO's Westworld, but also Sliders, Lost, Fringe and Counterpart.
Download or read book Visual Worldbuilding in Alan Moore and Dave Gibbons Watchmen written by Dominik Seufer and published by GRIN Verlag. This book was released on 2023-12-07 with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2023 in the subject English Language and Literature Studies - Other, grade: 1,3, University of Stuttgart (Institut für Literaturwissenschaft Englische Literaturen), course: American Superhero Comics, language: English, abstract: The bachelor thesis "Visual Worldbuilding in Alan Moore and Dave Gibbons' Watchmen" takes a close look at graphic novel's visual motifs, visual settings, real-world references. It examines how they enhance the story's characters, plot development, and major themes. It furthermore analyzes the graphic novel's high level of detail and meticulous world-building through text and visuals. From the Avengers of the Marvel Cinematic Universe through The Boys on Amazon Prime Video to the DC League of Super-Pets – today, superheroes in any shape or form rule the entertainment industry. Throughout the past few years, movie programs and box offices around the world have been dominated by superhero movies, countless seasons of superhero TV series have been binged by millions every week, and innumerable superhero-related merchandise items have been sold to children and adults alike. Unfazed by a predominantly digitalized world, even the superhero comic book and graphic novel industry has been steadily growing and is projected to continue doing so ("Comic Book Sales"). Historically, there is one comic that is considered to have set the tone and pave the way for the genre's development and status of today: Alan Moore and Dave Gibbons' Watchmen – a twelve-issue limited series published monthly by DC Comics between 1986 and 1987 and merged later into a single graphic novel in 1987. According to the BBC, the release of Watchmen was the "moment comic books grew up" and when the public's views on the art form "changed" (Barber). Watchmen's status as a revolutionary piece of literature is further perpetuated in TIME magazine's list of the 100 best English-language novels published since 1923. There, Watchmen sticks out as the stand-alone graphic novel being listed among literary classics such as To Kill a Mockingbird, The Great Gatsby, Animal Farm, and Lord of the Flies (Grossman). In any case, Watchmen's spot on the list is justified because the graphic novel is not a classic good-versus-evil, superhero-versus-villain comic story but rather a hybridity of genres that includes characteristics such as those of a murder mystery and detective story while incorporating elements of science fiction, dystopian fiction, and psychological realism. Moreover, writer Alan Moore created 'superhero' characters that are not impeccable, morally upright, and two-dimensional, but rather three-dimensional characters with flawed personalities and personal problems.
Download or read book Being Dragonborn written by Mike Piero and published by McFarland. This book was released on 2021-09-28 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.
Download or read book Forging Worlds written by A Trevena and published by Maythorne Press. This book was released on 2023-04-11 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to create diverse civilisations for your world, but don’t know where to start? Need help designing societies that feel real and vibrant? Forging Worlds provides clear and insightful information to help you shape unique societies for your world. This mini guide offers a deep dive into the creation of distinct civilisations, helping you craft cultures that feel authentic and alive.This guide will help you to: - Understand how environments, values, and power dynamics shape different societies - Design civilisations, from nomadic tribes to powerful city-states, that stand out in your world - Explore the unique challenges and opportunities each type of society faces - Build cultures rooted in their histories, beliefs, and politics Discover the key elements that make fantasy civilisations feel real and engaging. With this concise guide, you’ll gain the knowledge to craft vibrant societies that breathe life into your story. Get Forging Worlds today, and start building civilisations that will shape the future of your world.
Download or read book Paracosmicon written by Shawn Fluhr and published by Shawn Fluhr. This book was released on 2022-08-22 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers a large range of topics, including but not limited to: depth vs breadth worldbuilding style, the design of natural laws for universes, geographical features, flora and fauna, materials, settings and genres, in-universe art and architecture, relationships between characters and civilizations, cultural traditions, governmental systems, currency and trade, guides on naming various features of a world, constructed languages, and how to receive and handle feedback as a creator. The book contains judicious examples from all types of media, and a chapter showing the results of my worldbuilding in relation to the book's content. For authorship, explanations are given in the context of a creator looking to build a world of fiction for any medium. It explores how the environments they create can improve their ability to drive a narrative, write compelling plots, and characters that interact with that world. The book is written with an educational slant, and gives a lot of technical information about why things in our world are the way they are, and how best to apply the research you do to inspire new creations.
Download or read book The Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2023-08-16 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
Download or read book A Worldbuilder s Guide to Societies written by Brent A. Stypczynski and published by McFarland. This book was released on 2023-09-29 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fantastic worlds like Gondor, Westeros, Ankh-Morpork, Waterdeep, and Hogsmeade, the societies that inhabit them play important roles in capturing the feel of their settings. Societies create characters and plots, provide space for action, and reflect history. Building vibrant and interesting societies is a core element of worldbuilding in the fantasy genres. This guide walks the reader through different aspects of societies to help construct fictional worlds with greater ease. Examples of societies built by numerous authors in the fantasy, urban/modern fantasy, and paranormal romance genres are interwoven to illustrate concepts. Throughout, this book is descriptive and suggestive rather than prescriptive, and is intended to inform as well as inspire the worldbuilder.
Download or read book World Builders on World Building written by Mark J.P. Wolf and published by Routledge. This book was released on 2020-05-12 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone’s imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds. World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.