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Book The Goblin s Secrets

    Book Details:
  • Author : Goblin Sachs
  • Publisher :
  • Release : 2019-08-18
  • ISBN : 9781687076762
  • Pages : 175 pages

Download or read book The Goblin s Secrets written by Goblin Sachs and published by . This book was released on 2019-08-18 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: In order to succeed in World of Warcraft Classic, you will need a lot of gold. In addition to the thousands of gold you will spend on your spells, mounts, gear, enchantments, and respecs, you will also need to consistently purchase large quantities of consumables and utility items to stay competitive in serious raiding/PvP. Without enough gold, you will always be outclassed by players who do have enough.However, accumulating gold is very difficult in World of Warcraft. By the time The Burning Crusade was about to launch, World of Warcraft (WoW) had 8 million active subscribers with likely millions more accounts that were created but stopped subscribing at some point. Out of the millions of players who played the game, there was not a single recorded instance of someone hitting the gold cap (~215,000 gold) on one character. This means it is more common for someone to be a billionaire in America (about 1 out of 600,000) than it is for someone to have 215,000 gold. This is why I have compiled the most comprehensive, optimal, and practical guide on gold making in World of Warcraft Classic. I played the original WoW through Wrath of the Lich King with a Hunter main and Druid alt and have played on 3 different vanilla WoW private servers where I have over 25 level 60 characters and amassed hundreds of thousands of gold among them. My love of the game evolved past raiding and PvPing and I became consumed by the economic PvP (competing against other goblins to earn more gold). With WoW Classic's release, I am happy to finally share everything I have learned about making gold.This book will cover the most optimal and practical strategies for gold making while discarding the less optimal ones that are often repeated in popular guides. This book will also include resources such a full list of level appropriate mobs to grind while leveling, a full list of the most lucrative twink items in the level 19 and 29 brackets, a full list of the most lucrative BoE limited supply vendors to camp, a step by step action plan for the launch of Classic WoW and much much more.

Book World of Warcraft Gold Strategy Guide

Download or read book World of Warcraft Gold Strategy Guide written by Eric Dekker and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.

Book The WoW Diary  A Journal of Computer Game Development  Second Edition

Download or read book The WoW Diary A Journal of Computer Game Development Second Edition written by John Staats and published by Source Point Press. This book was released on 2023-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.

Book Internet Marketing Secrets of 100 Percent Instant Commission

Download or read book Internet Marketing Secrets of 100 Percent Instant Commission written by Todd Doyle and published by Todd Doyle. This book was released on 2014-10-18 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the simple and easy way to Automatically Earn Up To AND OVER $150.00 per day with my simple 3-step system! Have you ever wished you could take the shortcut to wealth? Are you sick and tired of being led down the rabbit hole of internet marketing mazes? Do you wish you could finally start taking the necessary steps needed to finally make some money online? My name is Todd Doyle and I own and operate WhizkidSecrets.com. I have been in the internet marketing business for over 17 years and I know quite a bit about making money online. I decided that I would set-out to design and create a manual that could take the average newbie and turn him into an internet marketing success. I was sick and tired of seeing other internet marketers peddling their $97.00 products down the throats of ordinary people who just wanted to learn how to use the internet to work from home. If you order my special report today, you'll receive LIFETIME updates to this manual. You'll also receive special updates to the program via email after you order (so I will be asking for your email address). In this report, I detail specifically MY OWN WAY that the internet cycle works as far as informational selling goes. You'll see a little sneak peak inside my brain, and find out how I "farm" the internet for prospects, leads, and how I maximize my selling potential thru the use of this marketing system. Internet Marketing Secrets of 100 Percent Instant Commission details exactly how you can funnel cash straight to your Paypal account - with or without a product of your own! Read on to discover how you'll learn... Everything you need to know about the special instant scripts that power sites like this, and others, and how they can profit you instantly! How to drive floods of website traffic to your very own site, or other affiliate sites, and earn commission hand over fist! Even if you've never thought of running your own website, I can show you how to make money without one! PLR Secrets are plainly EXPOSED in this manual. Find out how to use Master Resell Rights in combination with my manual to drive EVEN MORE money into your account on a daily basis. Find out the insider secrets of how I, America's First Internet Whizkid, run and operate my business - This information alone has NEVER BEEN RELEASED before! Learn how to diversify your online investments so that you have money coming in by Paypal, Clickbank, and several other great Affiliate-driven sites so that your wealth of money NEVER RUNS DRY. Find out how to multiply your sales, using my tested and proven FREE TECHNIQUES! Take your income to higher levels by using PPC (Pay Per Click Ads) and be guided thru it by me - The Whizkid! With this manual you could be making your very first commission sale by tonight - thanks to my step-by-step guide - freely included inside this book! Find out how I subliminally FORCE people to buy my products and how you can FREELY copy my system! You'll learn everything you need to know to grow and expand your online business NO MATTER WHAT OCCUPATION you are in! If you have a website, or if you want to make money with your computer online - then YOU NEED THIS MATERIAL. Anyone with drive and ambition can achieve results like these - or you can do even better as I have done!

Book World of Warcraft

Download or read book World of Warcraft written by Michael Lummis and published by BradyGames. This book was released on 2004-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let BradyGames Guide You Through this Huge MMORPG Adventure! BradyGames¿World of Warcraft Official Strategy Guidefeatures maps of each city and region, with call outs for characters, quest locations, dungeons, and more. Essential stats and strategies for each of the 8 races and 9 classes for both the Horde and Alliance factions. Must-have quest data--contacts, quest type, item rewards and more. Profession sections provide data on products, requirements and item components. Weapon, armor and item tables, ability and spell lists, and bestiary. BradyGames is Official and Exclusive on this title. Platform: PC World of WarCraftis an online role-playing game experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer",World of Warcraftallows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. In addition, a dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.Not Final Cover. Blizzard Entertainment(www.blizzard.com), best known for their series Warcraft®, StarCraft®, and Diablo®, is a division of Vivendi Universal Games), a premier developer and publisher of entertainment software renowned for creating many of the industry¿s most critically acclaimed games. The company¿s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard¿s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.

Book Synthetic Worlds

    Book Details:
  • Author : Edward Castronova
  • Publisher : University of Chicago Press
  • Release : 2008-09-15
  • ISBN : 0226096319
  • Pages : 346 pages

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Book Play Money

    Book Details:
  • Author : Julian Dibbell
  • Publisher : Basic Books
  • Release : 2007-03-09
  • ISBN : 0465003672
  • Pages : 364 pages

Download or read book Play Money written by Julian Dibbell and published by Basic Books. This book was released on 2007-03-09 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods -- magic swords, enchanted breastplates, and special, hard-to-get elixirs -- has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now -- with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred -- look more and more like the future.

Book For the Win

    Book Details:
  • Author : Cory Doctorow
  • Publisher : HarperCollins UK
  • Release : 2011
  • ISBN : 0007291183
  • Pages : 514 pages

Download or read book For the Win written by Cory Doctorow and published by HarperCollins UK. This book was released on 2011 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...

Book World of Warcraft Legion Game Character Builds  Strategies Items  Gold Guide Unofficial

Download or read book World of Warcraft Legion Game Character Builds Strategies Items Gold Guide Unofficial written by Chala Dar and published by eBook Partnership. This book was released on 2017-08-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: *UNOFFICIAL GUIDE*Do you want to dominate the game and your opponents?Do you struggle with making resources and cash?Do you want the best items?Would you like to know how to download and install the game?If so, we have got you covered.We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game.What You'll Discover Inside:- How to Download & Install the Game.- Professional Tips and Strategies.- Cheats and Hacks. - Skull Mask.- Deku Stick.- Money Making.- Side Quests.- Beat the Game!- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now.--> Scroll to the top of the page and click add to cart to purchase instantly

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book The Cord of Bue

    Book Details:
  • Author : T. J. Marcus
  • Publisher :
  • Release : 2019-10-07
  • ISBN : 9781696456500
  • Pages : 142 pages

Download or read book The Cord of Bue written by T. J. Marcus and published by . This book was released on 2019-10-07 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The tribal people of Bue have always been warned of the dangers of the Northernlands by their Cord Elders. But after a group of hunters go missing, young Mayann's life is forever changed when her older brother is commanded to travel north and find them. Even stranger, why is Mayann expected to go with him? The siblings soon find themselves face to face with cold-blooded slavers, starved predators, and the servants of a foreign king seeking to rule over the land. But these threats become the least of their concerns when Mayann and her brother discover an ancient monster so vile and hated, none dare give it the decency of a name.

Book World of Warcraft

    Book Details:
  • Author : Jack Nicolas
  • Publisher :
  • Release : 2020-12-23
  • ISBN :
  • Pages : 106 pages

Download or read book World of Warcraft written by Jack Nicolas and published by . This book was released on 2020-12-23 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a WoW Shadowlands guide? World of Warcraft's eighth expansion is here and already players are discovering the massive amount of things to do in the MMORPG's new zones, hubs and systems. There's a lot to get your head around, and you may not know where to start. So here are a few quick Shadowlands tips to help you get the most out of the afterlife.This guide is intended to help players who are new to World of Warcraft make sense of everything they have available to them while leveling in WoW. If you are a returning player, or an existing player, looking for information regarding character customization and system changes.

Book Warcraft  Day of the Dragon

Download or read book Warcraft Day of the Dragon written by Richard A. Knaak and published by Simon and Schuster. This book was released on 2001-12-05 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.

Book World of Warcraft  Grimoire of the Shadowlands and Beyond

Download or read book World of Warcraft Grimoire of the Shadowlands and Beyond written by Copeland and published by . This book was released on 2021-07-14 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The afterlives await in this sprawling compendium, lovingly crafted by the World of Warcraft game team and official Blizzard Entertainment historian Sean Copeland. What lies beyond the veil of death? Journey past this mortal coil and discover the secrets of the afterlives. Study the practices around death and dying on Azeroth, then follow a Broker through the groves of Ardenweald, over the gleaming towers of Bastion, and into the depths of the Maw for a detailed voyage unlike any other. Featuring gorgeous artwork never glimpsed by mortal eyes, a stunning fold-out map, and fresh secrets straight from the game team, Grimoire of the Shadowlands and Beyond is made to be treasured for eternity. In his authorial debut, Blizzard Entertainment historian Sean Copeland opens the vaults of both World of Warcraft and his years of hidden knowledge for all curious souls.

Book Exploiting Online Games

Download or read book Exploiting Online Games written by Greg Hoglund and published by Addison-Wesley Professional. This book was released on 2008 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.

Book World of Warcraft Chronicle

Download or read book World of Warcraft Chronicle written by Chris Metzen and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Reamde

    Book Details:
  • Author : Neal Stephenson
  • Publisher : Harper Collins
  • Release : 2011-09-20
  • ISBN : 006210134X
  • Pages : 920 pages

Download or read book Reamde written by Neal Stephenson and published by Harper Collins. This book was released on 2011-09-20 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Stephenson has a once-in-a-generation gift: he makes complex ideas clear, and he makes them funny, heartbreaking, and thrilling.” —Time The #1 New York Times bestselling author of Anathem, Neal Stephenson is continually rocking the literary world with his brazen and brilliant fictional creations—whether he’s reimagining the past (The Baroque Cycle), inventing the future (Snow Crash), or both (Cryptonomicon). With Reamde, this visionary author whose mind-stretching fiction has been enthusiastically compared to the work of Thomas Pynchon, Don DeLillo, Kurt Vonnegut, and David Foster Wallace—not to mention William Gibson and Michael Crichton—once again blazes new ground with a high-stakes thriller that will enthrall his loyal audience, science and science fiction, and espionage fiction fans equally. The breathtaking tale of a wealthy tech entrepreneur caught in the very real crossfire of his own online fantasy war game, Reamde is a new high—and a new world—for the remarkable Neal Stephenson.