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Book Work oriented Design of Computer Artifacts

Download or read book Work oriented Design of Computer Artifacts written by Pelle Ehn and published by . This book was released on 1989 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is an inquiry into the design of computer artifacts."--Back cover

Book Theories and Practice in Interaction Design

Download or read book Theories and Practice in Interaction Design written by Sebastiano Bagnara and published by CRC Press. This book was released on 2006-06-20 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut

Book The Metainterface

    Book Details:
  • Author : Christian Ulrik Andersen
  • Publisher : MIT Press
  • Release : 2018-04-27
  • ISBN : 0262346567
  • Pages : 250 pages

Download or read book The Metainterface written by Christian Ulrik Andersen and published by MIT Press. This book was released on 2018-04-27 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the interface has moved from the PC into cultural platforms, as seen in a series of works of net art, software art and electronic literature. The computer interface is both omnipresent and invisible, at once embedded in everyday objects and characterized by hidden exchanges of information between objects. The interface has moved from office into culture, with devices, apps, the cloud, and data streams as new cultural platforms. In The Metainterface, Christian Ulrik Andersen and Søren Bro Pold examine the relationships between art and interfaces, tracing the interface's disruption of everyday cultural practices. They present a new interface paradigm of cloud services, smartphones, and data capture, and examine how particular art forms—including net art, software art, and electronic literature—seek to reflect and explore this paradigm. Andersen and Pold argue that despite attempts to make the interface disappear into smooth access and smart interaction, it gradually resurfaces; there is a metainterface to the displaced interface. Art can help us see this; the interface can be an important outlet for aesthetic critique. Andersen and Pold describe the “semantic capitalism” of a metainterface industry that captures user behavior; the metainterface industry's disruption of everyday urban life, changing how the city is read, inhabited, and organized; the ways that the material displacement of the cloud affects the experience of the interface; and the potential of designing with an awareness of the language and grammar of interfaces.

Book Women  Work and Computing

Download or read book Women Work and Computing written by Ruth Woodfield and published by Cambridge University Press. This book was released on 2000-12-28 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although few dispute the computer's place as a pivotal twentieth century artefact, little agreement has emerged over whether the changes it has precipitated are generally positive or negative in nature, or whether we should be contemplating our future association with the computer more with enthusiasm or trepidation. Specifically with regard to the relationship between women and computers, a diverse body of commentary has embraced the views of those who have found grounds for expressing pessimism about this association and those who have favoured a more optimistic assessment of the current situation and its probable future development. This book undertakes a thorough evaluation of the legitimacy and predictive power of the optimistic commentary. Using a large body of original qualitative data, it interrogates the bases of what it identifies as three waves of optimism and in doing so provides answers to some of the key questions asked in this field today.

Book The Importance of Speculation in Design Research

Download or read book The Importance of Speculation in Design Research written by Ron Wakkary and published by Springer Nature. This book was released on with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Artificial Intelligence in Structural Engineering

Download or read book Artificial Intelligence in Structural Engineering written by Ian Smith and published by Springer Science & Business Media. This book was released on 1998-07-15 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state of the art of artificial intelligence techniques applied to structural engineering. The 28 revised full papers by leading scientists were solicited for presentation at a meeting held in Ascona, Switzerland, in July 1998. The recent advances in information technology, in particular decreasing hardware cost, Internet communication, faster computation, increased bandwidth, etc., allow for the application of new AI techniques to structural engineering. The papers presented deal with new aspects of information technology support for the design, analysis, monitoring, control and diagnosis of various structural engineering systems.

Book Participatory Design

Download or read book Participatory Design written by Douglas Schuler and published by CRC Press. This book was released on 2017-12-14 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: The voices in this collection are primarily those of researchers and developers concerned with bringing knowledge of technological possibilities to bear on informed and effective system design. Their efforts are distinguished from many previous writings on system development by their central and abiding reliance on direct and continuous interaction with those who are the ultimate arbiters of system adequacy; namely, those who will use the technology in their everyday lives and work. A key issue throughout is the question of who does what to whom: whose interests are at stake, who initiates action and for what reason, who defines the problem and who decides that there is one. The papers presented follow in the footsteps of a small but growing international community of scholars and practitioners of participatory systems design. Many of the original European perspectives are represented here as well as some new and distinctively American approaches. The collection is characterized by a rich and diverse set of perspectives and experiences that, despite their differences, share a distinctive spirit and direction -- a more humane, creative, and effective relationship between those involved in technology's design and use, and between technology and the human activities that motivate the technology.

Book ECSCW    99

    Book Details:
  • Author : Susanne Bodker
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 9401144419
  • Pages : 459 pages

Download or read book ECSCW 99 written by Susanne Bodker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work, 12-16 September 1999, Copenhagen, Denmark.

Book Adaptation of Geographic Information Systems for Transportation

Download or read book Adaptation of Geographic Information Systems for Transportation written by and published by National Academies Press. This book was released on 1993 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview for applying the GIS concept to transportation (GIS-T).

Book Drifting by Intention

Download or read book Drifting by Intention written by Peter Gall Krogh and published by Springer Nature. This book was released on 2020-03-11 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Constructive design research, is an exploratory endeavor building exemplars, arguments, and evidence. In this monograph, it is shown how acts of designing builds relevance and articulates knowledge in combination. Using design acts to build new knowledge, invite reframing of questions and new perceptions to build up. Respecting the emergence of new knowledge in the process invite change of cause and action. The authors' term for this change is drifting; designers drift; and they drift intentionally, knowing what they do. The book details how drifting is a methodic practice of its own and provides examples of how and where it happens. This volume explores how to do it effectively, and how it depends on the concept of knowledge. The authors identify four epistemic traditions in constructive design research. By introducing a Knowledge/Relevance model they clarify how design experiments create knowledge and what kinds of challenges and contributions designers face when drifting. Along the lines of experimental design work the authors identify five main ways in which constructive experiments drift. Only one of them borrows its practices from experimental science, others build on precedents including arts and craft practices. As the book reveals, constructive design research builds on a rich body of research that finds its origins in some of the most important intellectual movements of 20th century. This background further expands constructive design research from a scientific model towards a more welcoming understanding of research and knowledge. This monograph provides novel actionable models for steering and navigating processes of constructive design research. It helps skill the design researcher in participating in the general language games of research and helps the design researcher build research relations beyond the discipline.

Book Reframing Humans in Information Systems Development

Download or read book Reframing Humans in Information Systems Development written by Hannakaisa Isomäki and published by Springer Science & Business Media. This book was released on 2010-10-12 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern society has been transformed by the digital convergence towards a future where technologies embed themselves into the fabric of everyday life. This ongoing merging of social and technological infrastructures provides and necessitates new possibilities to renovate past notions, models and methods of information systems development that accommodates humans as actors within the infrastructure. This shift introduces new possibilities for information systems designers to fulfil more and more everyday functions, and to enhance their value and worth to the user. Reframing Humans in Information Systems Development aims to reframe the phenomenon of human-centered development of information systems by connecting scientific constructs produced within the field of information systems which has recently provided a plethora of multidisciplinary user views, without explicitly defining clear constructs that serve the IS field in particular. IS researchers, practitioners and students would benefit from Reframing Humans in Information Systems Development as the book provides a comprehensive view to various human-centered development methods and approaches. The representatives of the fields of Human-Computer Interaction and Computer Supported Collaborative Work will also find this book an excellent resource. A theoretical handbook and collection of practical experiences, are included along with critical discussions of the utilization methods in ISD and their implications with some interconnecting commentary viewpoints.

Book Readings in Human Computer Interaction

Download or read book Readings in Human Computer Interaction written by Ronald M. Baecker and published by Elsevier. This book was released on 2014-06-28 with total page 973 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation

Book Computers and Design in Context

Download or read book Computers and Design in Context written by Morten Kyng and published by MIT Press. This book was released on 1997 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is organized into two parts. The first, "Artifacts and Use," focuses on the context of using computer artifacts. The second, "Process and People," focuses on the context of designing computerartifacts.

Book Encyclopedia of Software Engineering Three Volume Set  Print

Download or read book Encyclopedia of Software Engineering Three Volume Set Print written by Phillip A. Laplante and published by CRC Press. This book was released on 2010-11-22 with total page 1872 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software engineering requires specialized knowledge of a broad spectrum of topics, including the construction of software and the platforms, applications, and environments in which the software operates as well as an understanding of the people who build and use the software. Offering an authoritative perspective, the two volumes of the Encyclopedia of Software Engineering cover the entire multidisciplinary scope of this important field. More than 200 expert contributors and reviewers from industry and academia across 21 countries provide easy-to-read entries that cover software requirements, design, construction, testing, maintenance, configuration management, quality control, and software engineering management tools and methods. Editor Phillip A. Laplante uses the most universally recognized definition of the areas of relevance to software engineering, the Software Engineering Body of Knowledge (SWEBOK®), as a template for organizing the material. Also available in an electronic format, this encyclopedia supplies software engineering students, IT professionals, researchers, managers, and scholars with unrivaled coverage of the topics that encompass this ever-changing field. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]

Book Designing Interaction

    Book Details:
  • Author : John Millar Carroll
  • Publisher : CUP Archive
  • Release : 1991-06-28
  • ISBN : 9780521409216
  • Pages : 356 pages

Download or read book Designing Interaction written by John Millar Carroll and published by CUP Archive. This book was released on 1991-06-28 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.

Book Encyclopedia of Library and Information Science

Download or read book Encyclopedia of Library and Information Science written by Allen Kent and published by CRC Press. This book was released on 2000-05-19 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adsorption of Information Technology to Software Reliability.

Book Readings in Intelligent User Interfaces

Download or read book Readings in Intelligent User Interfaces written by Mark Maybury and published by Morgan Kaufmann. This book was released on 1998-04 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.