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Book Wolfenstein  The Old Blood

Download or read book Wolfenstein The Old Blood written by Jacek Winkler and published by Litres. This book was released on 2020-08-04 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poradnik do gry Wolfenstein: The Old Blood to nie tylko bogato ilustrowane kompendium wiedzy, który przyda się graczom zaczynającym przygodę z tym uniwersum, ale także kompletny zbiór wskazówek i znajdziek, które mógłby ominąć nawet doświadczony gracz. Poradnik podzielony został na kilka zasadniczych rozdziałów głównych. Pierwszy z nich prezentuje ogólny zarys gry oraz opis mechaniki rozgrywki, przydatnych dla graczy rozpoczynających dopiero swoją zabawę ze światem Wolfensteina. Kolejne rozdziały to rdzeń całej solucji. Znajdziesz tu dokładny opis przejścia gry oparty na najwyższym poziomie trudności «Uber», a w nawigacji pomogą odpowiednio przygotowane obrazki i mapy. Dalsza część niniejszego poradnika zawiera osobny opis wszystkich przedmiotów kolekcjonerskich, które będziesz napotykał podczas zabawy. Każdy z nich zawiera swój odrębny opis z dokładnym przedstawieniem miejsca, w którym je spotykamy. Osobom, grającym na komputerach osobistych zainteresuje także dział poświęcony kwestii technicznej gry. W rozdziale tym znajdziesz wymagania sprzętowe gry oraz opis przedstawiający jej działanie. Poradnik do Wolfenstein: The Old Blood zawiera: Rozdział zawierajacy garść przydatnych wskazówek i informacji; Dokładny opis przejścia gry; Lokalizację i opis przedmiotów kolekcjonerskich; Osobny rozdział poświęcony kwestiom technicznym gry. Poradnik do gry Wolfenstein: The Old Blood, to bogato ilustrowana, pełna solucja gry zawierająca również kompletny zbiór wskazówek i znajdziek. W opracowaniu znalazł się także opis lokalizacji przedmiotów kolekcjonerskich. Wolfenstein: The Old Blood – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Rozdział 8 – Wykopaliska (Opis przejścia) Rozdział 1 – Więzienie (Opis przejścia) Rozdział 5 – Wulfburg (Opis przejścia) Rozdział 4 – Ucieczka! (Opis przejścia) Bohater i umiejętności Rozdział 3 – Twierdza Wolfenstein (Opis przejścia) Rozdział 2 – Doki (Opis przejścia) Prolog (Opis przejścia) Rozdział 6 – Ruiny (Opis przejścia) Rozdział 7 – Stare Miasto (Opis przejścia)

Book The Art of Wolfenstein  The New Order

Download or read book The Art of Wolfenstein The New Order written by MachineGames and published by Dark Horse Comics. This book was released on 2014-06-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!

Book The Art of Wolfenstein  Youngblood

Download or read book The Art of Wolfenstein Youngblood written by MachineGames and published by Dark Horse Comics. This book was released on 2020-06-16 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!

Book The Art of Wolfenstein  Youngblood

Download or read book The Art of Wolfenstein Youngblood written by MachineGames and published by Dark Horse Comics. This book was released on 2020-06-16 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood.

Book Nazi Occultism  Jewish Mysticism  and Christian Theology in the Video Game Series Wolfenstein

Download or read book Nazi Occultism Jewish Mysticism and Christian Theology in the Video Game Series Wolfenstein written by Frank G. Bosman and published by Rowman & Littlefield. This book was released on 2024-07-03 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: The critically acclaimed if controversial game series Wolfenstein is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with Wolfenstein: New Order in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Da’at Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.

Book The Art of Wolfenstein II  The New Colossus

Download or read book The Art of Wolfenstein II The New Colossus written by MachineGames and published by Dark Horse Comics. This book was released on 2018-01-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.

Book Video Games as Art

    Book Details:
  • Author : Frank G. Bosman
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2022-11-07
  • ISBN : 311073110X
  • Pages : 125 pages

Download or read book Video Games as Art written by Frank G. Bosman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-11-07 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Book Encyclopedia of Weird War Stories

Download or read book Encyclopedia of Weird War Stories written by Paul Green and published by McFarland. This book was released on 2017-06-09 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."

Book Fictional Practices of Spirituality I

Download or read book Fictional Practices of Spirituality I written by Leonardo Marcato and published by transcript Verlag. This book was released on 2023-11-30 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

Book Holocaust Representations in History

Download or read book Holocaust Representations in History written by Daniel H. Magilow and published by Bloomsbury Publishing. This book was released on 2019-11-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the Holocaust is depicted and memorialized is key to our understanding of the atrocity and its impact. Through 18 case studies dating from the immediate aftermath of the genocide to the present day, Holocaust Representations in History explores this in detail. Daniel H. Magilow and Lisa Silverman examine film, drama, literature, photography, visual art, television, graphic novels, memorials, and video games as they discuss the major themes and issues that underpin the chronicling of the Holocaust. Each chapter is focused on a critical debate or question in Holocaust history; the case studies range from well-known, commercially successful works about the Holocaust to controversial examples which have drawn accusations of profaning the memory of the genocide. This 2nd edition adds to the mosaic of representation, with new chapters analysing poetry in the wake of the Holocaust and video games from the here and now. This unique volume provides an unmatched survey of key and controversial Holocaust representations and is of vital importance to anyone wanting to understand the subject and its complexities.

Book War Games

    Book Details:
  • Author : Philip Hammond
  • Publisher : Bloomsbury Publishing USA
  • Release : 2019-12-12
  • ISBN : 1501351168
  • Pages : 359 pages

Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Book The Art of DOOM  Eternal

    Book Details:
  • Author : Bethesda Softworks
  • Publisher : Dark Horse Comics
  • Release : 2020-03-24
  • ISBN : 150671725X
  • Pages : 200 pages

Download or read book The Art of DOOM Eternal written by Bethesda Softworks and published by Dark Horse Comics. This book was released on 2020-03-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!

Book Masters of Doom

Download or read book Masters of Doom written by David Kushner and published by Random House. This book was released on 2003-04-24 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Book Video Gaming in Science Fiction

Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-28 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

Book Deus Ex  Black Light  Deus Ex  Mankind Divided prequel

Download or read book Deus Ex Black Light Deus Ex Mankind Divided prequel written by James Swallow and published by Titan Books (US, CA). This book was released on 2016-08-23 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: ILLUMINATE THE SHADOWS The year is 2029, and the shining promise of a new age of human augmentation is in ruins in the wake of the devastating ‘Aug Incident’ – a horrific catastrophe triggered by a cabal of shadowy power brokers, where millions of cybernetically-enhanced people suffered a forced psychotic break. Awakening in the aftermath of a changed world, with gaps in his memories and suspicion on all sides, augmented ex-cop and former security operative Adam Jensen struggles to piece his life back together, in a new reality where ‘Augs’ have become the targets of hatred, fear and violent discrimination. Now the dark forces behind the Incident are gathering once again, reaching out to manipulate the course of global events through terror and intimidation. To find the answers that he seeks and the people who destroyed everything he knew, Jensen must return to the ashes of the past, reconnect with old allies, and risk all to expose a deadly conspiracy – but in a world shattered by secrets, can the truth be brought into the light? A brand-new official Deus Ex novel, bridging events between Deus Ex: Human Revolution and the brand-new game Deus Ex: Mankind Divided.

Book Gaming and the Divine

    Book Details:
  • Author : Frank G. Bosman
  • Publisher : Routledge
  • Release : 2019-03-28
  • ISBN : 0429018681
  • Pages : 290 pages

Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Book From Sun Tzu to XBox

    Book Details:
  • Author : Ed Halter
  • Publisher : Public Affairs
  • Release : 2006
  • ISBN : 9781560256816
  • Pages : 364 pages

Download or read book From Sun Tzu to XBox written by Ed Halter and published by Public Affairs. This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of the relationship between games and military culture traces gaming's origins in ancient civilizations and rise in the modern world, in an account that covers such topics as nineteenth-century Kriegspiel, the development of computers during World War II, and the invention of video games by Department of Defense-funded scientists. Original.