Download or read book Winning the Hardware Software Game written by Ruth D. Fisher and published by Pearson Education. This book was released on 2009-03-04 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Many books discuss high-tech decision making, but this is the only book I know of that provides a systematic approach based on objective analysis.” —Matthew Scarpino, author of Programming the Cell Processor “This book offers a unique approach to analyzing business strategy that changes the focus and attitude to a lively and fun exercise of treating business strategy as a game.” —Dave Hendricksen, Architect, Thomson-Reuters USE GAME THEORY TO SOLVE THE #1 PROBLEM THAT CAUSES NEW TECHNOLOGIES TO FAIL IN THE MARKETPLACE: LACK OF COORDINATION Too many advanced technologies fail the test of adoption, at immense cost to their creators and investors. Why? Many new technologies are launched into complex ecosystems where hardware, software, and/or connectivity components must work together—for instance, next-generation gaming and video platforms that can only succeed if they offer attractive, compatible content. Often, users aren’t ready to give up existing systems, and content or connectivity providers aren’t ready to move away from existing markets. In either case, the real issue is a lack of coordination. Fortunately, coordination problems have specific, proven solutions, and Winning the Hardware–Software Game shows you exactly how to find them. Drawing on advanced ideas from game theory, economics, sociology, and business strategy, author Ruth D. Fisher presents a systematic framework for identifying, assessing, and resolving coordination problems among all the participants in a product ecosystem. Writing in plain, nontechnical, nonmathematical English, Dr. Fisher helps you discover specific steps that will prepare your customers and partners for successful adoption. Using these techniques, you can shape strategy, systematically reduce risk, and dramatically increase profitability. Topics covered in this book include: Discovering the forces that drive or delay adoption by users and content providers Understanding networks, network effects, switching costs, technology compatibility, and other crucial issues Speeding the pace of adoption, and getting to the “tipping point” sooner Clarifying and restructuring the incentives that motivate users and software providers Engineering new systems to maximize the likelihood of adoption Creating expectations of adoption and decreasing the relative value of older systems Learning from Apple Newton versus Palm Pilot, HD DVD versus Blu-Ray, and other significant technology battles Leveraging lock-in, path dependence, standardization, and first-mover advantage With so much at stake, Winning the Hardware–Software Game is a required resource for everyone concerned with new technology adoption—executives, strategists, R&D leaders, marketers, product managers, industry analysts, and investors alike.
Download or read book Winning the Hardware Software Game written by Ruth D. Fisher and published by . This book was released on 1900 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. "Many books discuss high-tech decision making, but this is the only book I.
Download or read book SOS SOS Komet in Sicht written by and published by . This book was released on 1960 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games vs Hardware The History of PC video games written by Bogdan Ion Purcaru and published by Purcaru Ion Bogdan. This book was released on 2014-03-13 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.
Download or read book Hardware and Software Verification and Testing written by Ofer Strichman and published by Springer. This book was released on 2017-11-11 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Haifa Verification Conference, HVC 2017, held in Haifa, Israel in November 2017.The 13 revised full papers presented together with 4 poster and 5 tool demo papers were carefully reviewed and selected from 45 submissions. They are dedicated to advance the state of the art and state of the practice in verification and testing and are discussing future directions of testing and verification for hardware, software, and complex hybrid systems.
Download or read book Hardware and Software Verification and Testing written by Roderick Bloem and published by Springer. This book was released on 2016-10-31 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Haifa Verification Conference, HVC 2016, held in Haifa, Israel in November 2016. The 13 revised full papers and one tool paper presented were carefully reviewed and selected from 26 submissions. They are dedicated to advance the state of the art and state of the practice in verification and testing and are discussing future directions of testing and verification for hardware, software, and complex hybrid systems.
Download or read book Hardware and Software Verification and Testing written by Sharon Barner and published by Springer Science & Business Media. This book was released on 2011-03-17 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Haifa Verification Conference, HVC 2010, held in Haifa, Israel in October 2010. The 10 revised full papers presented together with 7 invited papers were carefully reviewed and selected from 30 submissions. The papers address all current issues, challenges and future directions of verification for hardware, software, and hybrid systems and have a research focus on hybrid methods and the migration of methods and ideas between hardware and software, static and dynamic analysis, pre- and post-silicon.
Download or read book Hardware and Software Verification and Testing written by Kerstin Eder and published by Springer. This book was released on 2012-10-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Haifa Verification Conference, HVC 2011, held in Haifa, Israel in December 2011. The 15 revised full papers presented together with 3 tool papers and 4 posters were carefully reviewed and selected from 43 submissions. The papers are organized in topical sections on synthesis, formal verification, software quality, testing and coverage, experience and tools, and posters- student event.
Download or read book InfoWorld written by and published by . This book was released on 1983-04-04 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Download or read book Designing Video Game Hardware in Verilog written by Steven Hugg and published by Puzzling Plans LLC. This book was released on 2018-12-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You'll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.
Download or read book Hackish C Games Demos written by Michael Flenov and published by БХВ-Петербург. This book was released on 2006 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to maximizing visual effects and optimizing graphics for game programming with C++ and DirectX is a practical introduction to the latest C++ technologies and techniques. The new concept of demo coding—a program whose purpose is to present the technical and artistic skills of programmers—is provided, as is help for programmers demonstrating their new skills in creating 2-D and 3-D games and demo scenes. An accompanying CD-ROM includes demo scenes, game-development projects, and examples from the book.
Download or read book The Emulation User s Guide written by Kenneth Stevens and published by Lulu.com. This book was released on 2008-08-29 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.
Download or read book The SAGE Encyclopedia of Communication Research Methods written by Mike Allen and published by SAGE Publications. This book was released on 2017-04-11 with total page 2013 pages. Available in PDF, EPUB and Kindle. Book excerpt: Communication research is evolving and changing in a world of online journals, open-access, and new ways of obtaining data and conducting experiments via the Internet. Although there are generic encyclopedias describing basic social science research methodologies in general, until now there has been no comprehensive A-to-Z reference work exploring methods specific to communication and media studies. Our entries, authored by key figures in the field, focus on special considerations when applied specifically to communication research, accompanied by engaging examples from the literature of communication, journalism, and media studies. Entries cover every step of the research process, from the creative development of research topics and questions to literature reviews, selection of best methods (whether quantitative, qualitative, or mixed) for analyzing research results and publishing research findings, whether in traditional media or via new media outlets. In addition to expected entries covering the basics of theories and methods traditionally used in communication research, other entries discuss important trends influencing the future of that research, including contemporary practical issues students will face in communication professions, the influences of globalization on research, use of new recording technologies in fieldwork, and the challenges and opportunities related to studying online multi-media environments. Email, texting, cellphone video, and blogging are shown not only as topics of research but also as means of collecting and analyzing data. Still other entries delve into considerations of accountability, copyright, confidentiality, data ownership and security, privacy, and other aspects of conducting an ethical research program. Features: 652 signed entries are contained in an authoritative work spanning four volumes available in choice of electronic or print formats. Although organized A-to-Z, front matter includes a Reader’s Guide grouping entries thematically to help students interested in a specific aspect of communication research to more easily locate directly related entries. Back matter includes a Chronology of the development of the field of communication research; a Resource Guide to classic books, journals, and associations; a Glossary introducing the terminology of the field; and a detailed Index. Entries conclude with References/Further Readings and Cross-References to related entries to guide students further in their research journeys. The Index, Reader’s Guide themes, and Cross-References combine to provide robust search-and-browse in the e-version.
Download or read book Embedded Systems A Hardware Software Co Design Approach written by Bashir I Morshed and published by Springer Nature. This book was released on 2021-04-19 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the concept of embedded systems with exercises using Arduino Uno. It is intended for advanced undergraduate and graduate students in computer science, computer engineering, and electrical engineering programs. It contains a balanced discussion on both hardware and software related to embedded systems, with a focus on co-design aspects. Embedded systems have applications in Internet-of-Things (IoT), wearables, self-driving cars, smart devices, cyberphysical systems, drones, and robotics. The hardware chapter discusses various microcontrollers (including popular microcontroller hardware examples), sensors, amplifiers, filters, actuators, wired and wireless communication topologies, schematic and PCB designs, and much more. The software chapter describes OS-less programming, bitmath, polling, interrupt, timer, sleep modes, direct memory access, shared memory, mutex, and smart algorithms, with lots of C-code examples for Arduino Uno. Other topics discussed are prototyping, testing, verification, reliability, optimization, and regulations. Appropriate for courses on embedded systems, microcontrollers, and instrumentation, this textbook teaches budding embedded system programmers practical skills with fun projects to prepare them for industry products. Introduces embedded systems for wearables, Internet-of-Things (IoT), robotics, and other smart devices; Offers a balanced focus on both hardware and software co-design of embedded systems; Includes exercises, tutorials, and assignments.
Download or read book The Complete Idiot s Guide to PC Games written by David Haskin and published by . This book was released on 1995 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's friendly format combines solid instructions with a light-hearted style full of wit and humor that takes the fear out of choosing a game and running a program. It teaches the user how to set up, configure, and optimize their computer system for PC games.
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 1997 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Powerful Profits From Video Slots written by Victor H Royer and published by Lyle Stuart. This book was released on 2014-06-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your odds every time you play! Video slots can be an exciting and profitable alternative to traditional slot machines, especially for those who know the right wagering strategies. In this updated guide, nationally renowned gambling columnist and casino insider Victor H. Royer offers outstanding advice for improving your odds at video slots. He explains how to play the most common video slot games in the casino and exactly how to maximize your chances of success with each. Pick up insider tips for such casino favorites as Wheel of Fortune and Megabucks. No matter which game you choose, the odds of winning consistently can be dramatically improved through proper playing technique. You'll learn: Why all video slot games are not alike! How to determine which games and machines offer the best odds of winning Strategies for maximizing potential payouts while minimizing potential loss How to avoid common mistakes Smart and simple advice for money management And many more tips for increasing your odds! This essential guide also includes a fun and informative video slots quiz and complete payout tables for 20 of the casinos' most popular video slot games. From Royer's proven "Keys to Winning" strategies to uncovering games with the best bonuses and even navigating the EZ Pay® TITO—ticket in, ticket out Ticket System, you'll be better prepared than ever before. When it comes to video slots, knowing more means winning more—so let this book make you the smartest player on the floor. 106,000 Words