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EBookClubs

Read Books & Download eBooks Full Online

Book Win32 Game Developer s Guide with DirectX 3

Download or read book Win32 Game Developer s Guide with DirectX 3 written by Jason Kolb and published by . This book was released on 1997-01-01 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: "DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.

Book Computer Games

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Book Game Developer s Marketplace

Download or read book Game Developer s Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR

Book DirectX Demystified

    Book Details:
  • Author : Kameron Hussain
  • Publisher : Sonar Publishing
  • Release : 2024-04-09
  • ISBN :
  • Pages : 0 pages

Download or read book DirectX Demystified written by Kameron Hussain and published by Sonar Publishing. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX Demystified: A Comprehensive Guide to Game Development Essentials is the definitive guide for aspiring and experienced game developers looking to master DirectX, the collection of APIs pivotal in the creation of high-performance games on Windows platforms. This guide delves deep into the complexities of DirectX, offering readers a clear and detailed exploration of its components, including Direct3D for 3D graphics and rendering, DirectInput for input device support, and DirectSound for sound reproduction. From setting up a development environment and basic programming concepts to advanced techniques and optimizations, this book covers every aspect of DirectX game development. Each chapter is rich in practical examples and insights, ensuring developers gain hands-on experience. The book also discusses the latest features of DirectX 12, providing a forward-looking perspective on game development. With its comprehensive coverage, DirectX Demystified demystifies the challenging aspects of DirectX, making it accessible for beginners while providing depth for experienced programmers. Whether you're looking to understand the fundamentals of DirectX or push the limits of game performance on Windows, this guide is an indispensable resource for creating cutting-edge, high-performance games.

Book Windows 95 Game Developer s Guide Using the Game SDK

Download or read book Windows 95 Game Developer s Guide Using the Game SDK written by Michael Morrison and published by . This book was released on 1996 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Book The Cumulative Book Index

Download or read book The Cumulative Book Index written by and published by . This book was released on 1998 with total page 2362 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Book Introduction to 3D Game Programming with DirectX 11

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book Programming 2D Games

    Book Details:
  • Author : Charles Kelly
  • Publisher : CRC Press
  • Release : 2012-06-21
  • ISBN : 1466508701
  • Pages : 433 pages

Download or read book Programming 2D Games written by Charles Kelly and published by CRC Press. This book was released on 2012-06-21 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1998-02-10
  • ISBN :
  • Pages : 356 pages

Download or read book PC Mag written by and published by . This book was released on 1998-02-10 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Introduction to 3D Game Programming with DirectX 12

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Book American Book Publishing Record

Download or read book American Book Publishing Record written by and published by . This book was released on 1997 with total page 1110 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced 3D Game Programming with DirectX 10 0

Download or read book Advanced 3D Game Programming with DirectX 10 0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2008-01-08 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Book Windows Game Sdk  Developers Guide

Download or read book Windows Game Sdk Developers Guide written by Martyn Deobald and published by Coriolis Group Books. This book was released on 1996-01 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.

Book Advanced 3 D Game Programming Using DirectX 7 0

Download or read book Advanced 3 D Game Programming Using DirectX 7 0 written by Adrian Perez and published by Wordware Publishing. This book was released on 2000 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.

Book Real time Strategy Game Programming Using DirectX 6 0

Download or read book Real time Strategy Game Programming Using DirectX 6 0 written by Mickey Kawick and published by Wordware Publishing. This book was released on 1999 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Book Beginning Windows 8 Application Development

Download or read book Beginning Windows 8 Application Development written by István Novák and published by John Wiley & Sons. This book was released on 2012-09-06 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use exciting new development tools and create applications for Windows 8 If you're a beginning developer, there's no better place to get up to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft experts provides a complete course in Windows 8 programming, helping you take full advantage of the innovative new SDK. Written in an easy-to-read style, this book is packed with reusable examples that showcase the endless possibilities of the Windows SDK and also introduces the new Windows 8 app store. It explains how to set up the development environment and covers user interface design, using special effects and graphics, working with C# and C++, and much more. Provides a complete introduction to the Windows SDK and Windows 8, starting with setting up the development environment and building your first application Covers user interface design, touch- and event-driven design elements, leveraging windows-based services, and offline application development with HTML 5 Explores creating C# applications for the Windows 8 system, XNA 4 and Silverlight 5 considerations, and the role of C++ Shows how to debug, certify and deploy your applications Introduces the new Windows 8 app store and offers advice on marketing your apps Beginning Windows 8 Application Development is perfect for anyone who's ready to get started developing apps for the exciting new Windows 8 OS.

Book Official Butterfly net Game Developer s Guide

Download or read book Official Butterfly net Game Developer s Guide written by Andrew Mulholland and published by Wordware Publishing, Inc.. This book was released on 2004-09 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimise the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player syncronisation works using the Dead Reckoning process. CD-ROM included.