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Book Werewolf Storytellers Handbook

Download or read book Werewolf Storytellers Handbook written by and published by White Wolf Games Studio. This book was released on 1994-07 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Werewolf Storytellers Handbook

Download or read book Werewolf Storytellers Handbook written by Matthew McFarland and published by White Wolf Publishing. This book was released on 2002-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf is a complicated game with a lot of different facets -- but that doesn't mean it has to be unmanageable. This book is designed to be the Storyteller's best friend, offering new options, suggestions on customizing the rules to your tastes, further information on the game's antagonists, crossover recommendations, building a chronicle from the ground up, and so much more. With this book at hand, your Werewolf game can be anything and everything you want it to be.

Book Werewolf Storytellers Companion

Download or read book Werewolf Storytellers Companion written by and published by White Wolf Games Studio. This book was released on 2000-12-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The companion for Storytellers of the revised Werewolf: The Apocalypse combines a game screen and book to further reveal the plight of the Garou in the days before the Apocalypse.

Book The Storytellers Handbook

Download or read book The Storytellers Handbook written by Andrew Greenberg and published by White Wolf Games Studio. This book was released on 1997-12 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Final Nights Hold a Million Stories... From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal jyhad. Elders, ancillae, neonates and... others... prowl the night. Only one individual knows all the secrets of the World of Darkness "RM" . The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire "RM" chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned -- except those that hide secrets no mortal should know".

Book Vampire Storytellers Handbook

Download or read book Vampire Storytellers Handbook written by Justin Achilli and published by White Wolf Games Studio. This book was released on 2000-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales.

Book Mage Storytellers Handbook

Download or read book Mage Storytellers Handbook written by Bruce Hunter and published by White Wolf Publishing. This book was released on 2002-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.

Book Storytellers Handbook the Sabbat

Download or read book Storytellers Handbook the Sabbat written by Steven C. Brown and published by White Wolf Games Studio. This book was released on 1994-12 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Players Guide to the Sabbat introduced this deadly sect. The Storytellers Handbook to the Sabbat takes the kid gloves off, revealing the truth about this horrendous organization. From its ghoul families to its inner politics to its demonic ties, everything a Storyteller needs to know about the Sabbat is included within these pages.

Book The Book of Mirrors

Download or read book The Book of Mirrors written by Phil Brucato and published by White Wolf Games Studio. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Corax

    Book Details:
  • Author : Richard E. Dansky
  • Publisher : White Wolf Games Studio
  • Release : 1998
  • ISBN : 9781565043374
  • Pages : 0 pages

Download or read book Corax written by Richard E. Dansky and published by White Wolf Games Studio. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. This Changing Breed Book details the society of the wereravens.

Book Freak Legion

    Book Details:
  • Author : Silhouette
  • Publisher : White Wolf Pub
  • Release : 1995-10-01
  • ISBN : 9781565043503
  • Pages : 110 pages

Download or read book Freak Legion written by Silhouette and published by White Wolf Pub. This book was released on 1995-10-01 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Now you can play a fomor, courtesy of Pentex, Black Dog Game Factory and the Wyrm! For adults only.

Book Tribe Novel

    Book Details:
  • Author : Richard Lee Byers
  • Publisher : White Wolf Publishing
  • Release : 2002-03
  • ISBN : 9781588468123
  • Pages : 0 pages

Download or read book Tribe Novel written by Richard Lee Byers and published by White Wolf Publishing. This book was released on 2002-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Legends that Inspire This pair of stories examines the power and danger inherent to the legends of the Garou. In Tribe Novel: Children of Gaia, a vicious Bane has grievously wounded the metis known as Cries Havoc by stealing part of his spirit. Now Havoc's packmates must travel into the Umbra on a quest to make him whole again. In Tribe Novel: Uktena, the Galliard Amy Thousand-Steps is confronted by the Wyrm-tainted Silver Fang Arkady. The exiled Arkady wants an object that will aid him on his downward spiral, and the young Uktena must keep it from him at all costs.

Book Wild West Companion

    Book Details:
  • Author : James A. Moore
  • Publisher : White Wolf Games Studio
  • Release : 1998-08
  • ISBN : 9781565043442
  • Pages : 0 pages

Download or read book Wild West Companion written by James A. Moore and published by White Wolf Games Studio. This book was released on 1998-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. More rules and tricks of the trade for Garou in the Savage West.

Book The Graveyard Book

Download or read book The Graveyard Book written by Neil Gaiman and published by Harper Collins. This book was released on 2010-09-28 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: It takes a graveyard to raise a child. Nobody Owens, known as Bod, is a normal boy. He would be completely normal if he didn't live in a graveyard, being raised by ghosts, with a guardian who belongs to neither the world of the living nor the dead. There are adventures in the graveyard for a boy—an ancient Indigo Man, a gateway to the abandoned city of ghouls, the strange and terrible Sleer. But if Bod leaves the graveyard, he will be in danger from the man Jack—who has already killed Bod's family.

Book Players Guide to Changing Breeds

Download or read book Players Guide to Changing Breeds written by and published by White Wolf Pub. This book was released on 2003-09-01 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Included in this collection are vols. distributed as well as published by White Wolf Pub.

Book Dark Ages

    Book Details:
  • Author : Bruce Baugh
  • Publisher : White Wolf Games Studio
  • Release : 2002-07
  • ISBN : 9781588462763
  • Pages : 0 pages

Download or read book Dark Ages written by Bruce Baugh and published by White Wolf Games Studio. This book was released on 2002-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Book Manifesto

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher :
  • Release : 2002-12
  • ISBN : 9781588464071
  • Pages : 0 pages

Download or read book Manifesto written by White Wolf Games Studio and published by . This book was released on 2002-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ghost Stories

    Book Details:
  • Author : Rick Chillot
  • Publisher : White Wolf Publishing
  • Release : 2004-01-01
  • ISBN : 9781588464835
  • Pages : 127 pages

Download or read book Ghost Stories written by Rick Chillot and published by White Wolf Publishing. This book was released on 2004-01-01 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I see you You go about your life like nothing ever happened. You think you're safe now that it's done, like a problem that you've solved once and for all. You're wrong. I remember what you did. You might have killed me, but I'm not gone. I stayed behind and I won't go until you've paid." This book includes: * Your first opportunity to play mortals as characters with the Storytelling System * The mystery of the World of Darkness grows with five ghost stories to play around your gaming table * A great prequel to Vampire, Werewolf and Mage chronicles.