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Book Arcade

    Book Details:
  • Author : Drew Nellins Smith
  • Publisher :
  • Release : 2016
  • ISBN : 9781939419729
  • Pages : 0 pages

Download or read book Arcade written by Drew Nellins Smith and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world opens up to Sam when, fresh from a breakup, he discovers a XXX peepshow on the outskirts of town. More than a mere venue for closeted men to meet for anonymous sex, it's an underground subculture populated by regular players, and marked by innumerable coded rules and customs. A welcome diversion from his dead-end job and the compulsive cyberstalking of the cop who broke his heart, Sam returns to the arcade again and again. When the bizarre setting triggers reflections on his own history and theories, he contemplates his anxious, religious upbringing in small-town Texas, the frightening overlap between horror movies and his love life, and the false expectations created by multiple childhood viewings of Close Encounters of the Third Kind. Then, of course, there isthe subject of sex. As his connection to the place strengthens, and his actions both outside and within the peepshow escalate, Sam wavers between dismissing the arcade as a frivolous pastime and accepting it as the most meaningful place in his life.Arcade is a relentlessly candid and graphic account of one man's attempt to square immutable desire with a carefully constructed self-image on the brink.

Book Artcade

    Book Details:
  • Author : Tim Nicholls
  • Publisher : Bitmap Books Limited
  • Release : 2016
  • ISBN : 9780993012976
  • Pages : 0 pages

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Book Welcome to the Arcade

    Book Details:
  • Author : Michael F. DeConzo
  • Publisher : Archway Publishing
  • Release : 2023-05-08
  • ISBN : 1665736836
  • Pages : 331 pages

Download or read book Welcome to the Arcade written by Michael F. DeConzo and published by Archway Publishing. This book was released on 2023-05-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Living in South Beach, Staten Island, the “forgotten borough” of New York City, best friends Johnny Romano, Ralphie Molinaro and Giulia Stringer struggle to understand a world that doesn't make a whole lot of sense to them. They're searching for answers to questions that seem impossible to figure out: why are their parents so crazy? How do they live with the hole left in their hearts when someone dies? Why is the gravitational pull of their neighborhood, a beach town next to the Verrazano Bridge that still hasn't shaken off its past, so powerful? What peculiar shapes can love take? And why has a rundown arcade two blocks from the beach become the center of their universe? But the people they meet--from Joey C., the local mob enforcer, to Luke, a transfer student at Tompkins High School, to Dinino, the mysterious owner of the arcade—all have their own secrets to hide. Covering a decade of their lives, from ten to twenty years of age, WELCOME TO THE ARCADE follows Johnny, Ralphie and Giulia as they move through the kaleidoscope of childhood to the insanity of young adulthood, always keeping one burning question in their minds: How do we figure out the greatest mystery of them all—growing up?

Book How Games Move Us

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Book Phoenix IV

    Book Details:
  • Author : Leonard Herman
  • Publisher :
  • Release : 2017-07-15
  • ISBN : 9780964384804
  • Pages : 868 pages

Download or read book Phoenix IV written by Leonard Herman and published by . This book was released on 2017-07-15 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year-by-year complete history of videogames from the late '50s through 2016.

Book Trouble at the Arcade

Download or read book Trouble at the Arcade written by Franklin W. Dixon and published by Simon and Schuster. This book was released on 2010-04-27 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book in the chapter book refresh of the classic Hardy Boys series. In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives—just like their dad!

Book Edge City

    Book Details:
  • Author : Sin Soracco
  • Publisher : PM Press
  • Release : 2012-10-25
  • ISBN : 1604868074
  • Pages : 246 pages

Download or read book Edge City written by Sin Soracco and published by PM Press. This book was released on 2012-10-25 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edge City, from the author of Low Bite, takes place in an every-noir-city (a thinly veiled portrait of San Francisco’s North Beach), and its newest resident is Reno, an angry fledgling just hatched out of prison. Getting out is like a weird dream, and the streets of the City are a muddle of sensations pooling around her. First there’s the bustle—everybody busy with mysterious businesses—an amplifying racket of choices. Staggering out onto the late night streets of the City, Reno ends up at the infamous Istanbul Club: dim lights, Arabic music and the sensual Su’ad dancing. Music, booze, babes and drugs: what more could a felonious girl want? She encounters Huntington, the poisonous charmer who lives above the Club—perverse and powerful in the way only the wealthy can be. Eddie, the underage bartender, is happy to chemically enhance every waking moment. Slowmotion, the sound light technician, huge and darkly mysterious, has connections to people and places that Reno didn’t even know existed. Slowmotion’s elegant friend, Poppy, offers mental transport to realms beyond Xanadu; in her little valise there’s everything necessary for any trip, including the hallucinogenic “Teeth of Idi Amin.” The owner of the club, handsome gambler Sinclair, hires Reno to waitress. Grumbling, drinking, snarling, and swearing, Reno bangs her way through everyone else’s complicated plans, entangling herself in a byzantine labyrinth of betrayal, revenge, general mayhem, and yes, good times.

Book Welcome to the Show

Download or read book Welcome to the Show written by Frank Nappi and published by Simon and Schuster. This book was released on 2016-04-19 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s 1950 and Mickey Tussler—the now-famous pitching prodigy with autism and a golden arm—is back for another baseball season in this third installment of Frank Nappi’s critically acclaimed Legend of Mickey Tussler series. Talk of Mickey’s legendary exploits on the field has grown since his improbable debut two years prior, as have the fortunes of Murph and the rest of the lovable ragtag Brew Crew. Now Mickey, Murph, and Lester find themselves heading to Bean Town to play for the Boston Braves. The call up is sweet, for all of them have overcome insurmountable odds to get where they are. But life in the major leagues is filled with fast-paced action both on and off the field. The bright lights of Boston hold a new series of challenges, hardships, and life lessons—especially for Mickey, who finds himself a long way from throwing apples into a barrel back on the farm. The three newest Braves have each other to lean on, as well as a new group of fans who are swept away by pennant fever, but balancing everything this new world has to offer may prove to be the greatest challenge of all. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

Book The Encyclopedia of Arcade Video Games

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Book The Art of Video Games

    Book Details:
  • Author : Chris Melissinos
  • Publisher :
  • Release : 2012
  • ISBN : 159962110X
  • Pages : 218 pages

Download or read book The Art of Video Games written by Chris Melissinos and published by . This book was released on 2012 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Published in cooperation with the Smithsonian American Art Museum."

Book Two Nickels

    Book Details:
  • Author : Michael F Deconzo
  • Publisher :
  • Release : 2021-01-20
  • ISBN : 9781946989840
  • Pages : 310 pages

Download or read book Two Nickels written by Michael F Deconzo and published by . This book was released on 2021-01-20 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-year-old Johnny Romano wants to be taken seriously, but the choices he makes-a one-man production of Waiting for Godot, a monumental sneeze in a cold syrup commercial, and a thirty-thousand-dollar gambling debt to Salvatore "Sally Toast" Tosterelli-have sabotaged his acting career. His bad decisions have, more importantly, put his four-and-a-half-year relationship with a woman he truly loves-soap opera star Laura Winters-on the edge of a cliff. Through a botched car theft, Johnny meets Virgil Shepherd, street person and sometime porter for a bar on Hudson Street in Greenwich Village. Scribbling his poems on napkins from Dunkin Donuts, Virgil is convinced that he is the Roman poet who guided Dante through Hell. Johnny is convinced that he is crazy. But as their lives converge, Johnny begins to suspect that the mysterious Virgil may actually have an agenda of his own. Set ten days before Christmas in 1997, Two Nickels follows this very unlikely pair through Manhattan (and a few choice spots on Staten Island) as they head toward the answer to a question that Johnny has done his best to avoid: What does it take for us to forgive ourselves and begin to heal?

Book Creating Q bert and Other Classic Video Arcade Games

Download or read book Creating Q bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

Book Program Arcade Games

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Book Like Home

    Book Details:
  • Author : Louisa Onomé
  • Publisher : Ember
  • Release : 2024-07-23
  • ISBN : 0593172620
  • Pages : 417 pages

Download or read book Like Home written by Louisa Onomé and published by Ember. This book was released on 2024-07-23 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fans of Netflix's On My Block and readers of Elizabeth Acevedo and Angie Thomas will love this debut novel about a girl whose life is turned upside down after one local act of vandalism throws both her relationships and neighborhood into turmoil. Chinelo, or Nelo as her best friend Kate calls her, is all about her neighborhood Ginger East. She loves its chill vibe, ride-or-die sense of community, and the memories she has growing up there with her friends. Ginger East isn't what it used to be though. After a deadly incident at the local arcade, most of her friends' families moved away. Kate, whose family owns the local corner store, is still there and as long as that stays constant, Nelo's good. When Kate's parent's store is vandalized and the vandal still at large, Nelo is shaken to her core. And then the police and the media get involved and more of the outside world descends upon Ginger East with promises to "fix the neighborhood." Suddenly, Nelo finds herself in the middle of a drama unfolding on a national scale. Worse yet, Kate is acting strange. She's pushing Nelo away at the exact moment they need each other most. Now Nelo's entire world is morphing into something she hates and she must figure out how to get things back on track or risk losing everything--and everyone--she loves.

Book Apple Game Frameworks and Technologies

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Book The Arcades Project

    Book Details:
  • Author : Walter Benjamin
  • Publisher : Harvard University Press
  • Release : 1999
  • ISBN : 9780674043268
  • Pages : 1100 pages

Download or read book The Arcades Project written by Walter Benjamin and published by Harvard University Press. This book was released on 1999 with total page 1100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations.