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Book WebXR API in 20 Minutes

    Book Details:
  • Author : Kenwright
  • Publisher :
  • Release : 2021-07-08
  • ISBN :
  • Pages : 116 pages

Download or read book WebXR API in 20 Minutes written by Kenwright and published by . This book was released on 2021-07-08 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebXR seamlessly combines XR technologies (VR, AR and MR) with the flexibility and accessibility of your browser to help you easily and quickly develop versatile and creative XR solutions. In this book, you'll learn definitions, terminologies and implementation details. The text goes through the basic concepts using uncomplicated working examples. As we believe, a strong understanding of the underlying principles is important if you're to leverage the full potential of WebXR. The purpose of this text is to introduce you to WebXR from the ground-up. As you'll learn in this text, WebXR is a powerful interface that pulls together elements from extensible technologies (VR, AR and MR), enabling you to rapidly connect hardware and software seamlessly. WebXR's versatility and improvisation will allow you to rapidly and freely develop expressive prototypes. While WebXR offers unprecedented means to immerse and interact with your audiences, it also enables you to balance and manage the ever-changing and diverse XR landscape (evolving hardware and standards). This is partly due to the fact that WebXR blend the strength and control of your browser. WebXR is a fusion of JavaScript, WebGL and other libraries that allow you to connect movement and visuals in unique ways (e.g., interpret expressive emotions or tell stories through action and movement). Through WebXR, you'll be able to nurture your creativity and encourage yourself to explore designs that work in interesting and novel ways. Once you've mastered the basics of WebXR you'll have opportunities to invent new interactive interfaces for your applications, instead of following traditional designs which may not fit the style or approach of your system. Another characteristic of WebXR is the deliberate use of JavaScript (which is simple, light and flexible). This lets you easily write and prototype ideas, such as stories with emotional content that embrace the user's surrounding or training simulations that immersive users in realistic situations. Overall, WebXR will allow you to support special hardware effortlessly (let your browser manage compatibility issues), while helping you develop applications that possess coordinated, powerful visual and emotional experiences.

Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by Apress. This book was released on 2020-12-01 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Book Building React Apps with Server Side Rendering

Download or read book Building React Apps with Server Side Rendering written by Mohit Thakkar and published by Apress. This book was released on 2020-04-02 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the benefits of both client-side and server-side rendering to get the most out of your React applications. By the end of this book you will be able to build and deploy React applications using the Next.js framework to fully render server-side HTML on every Web page. You'll begin by reviewing JavaScript fundamentals and how they work with the core principles of React. You'll then move on to Next.js, the React framework for server-rendered applications. Using this framework, you will create a fast and secure solutional React application that renders content on the server-side, protects sensitive information, and optimizes response times. Before deploying the application using Docker containers, you'll create automated unit tests to verify that every component is appropriately doing its job Building React Apps with Server-Side Rendering also covers other fun and interesting topics such as Bootstrap 4, JSX (JavaScript XML), adding styling to your React applications, and much more. By the end of this book, you will be able to build and deploy React applications that fully render server-side HTML on every page. In the end you'll have a client-side rendered React application that integrates server-side rendering into it using Next.js framework. What You'll Learn Examine fundamental concepts of JavaScript (ES 2015)Create client-side apps using JavaScript frameworks React and ReduxAdd server-side rendering to React apps using the NextJS Framework Who This Book Is For Web developers who have prior experience in working with JavaScript, HTML and CSS, who wish to step up a level and create better web applications using modern JavaScript frameworks like React, Reduct & Next.

Book Introduction to HPC with MPI for Data Science

Download or read book Introduction to HPC with MPI for Data Science written by Frank Nielsen and published by Springer. This book was released on 2016-02-03 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This gentle introduction to High Performance Computing (HPC) for Data Science using the Message Passing Interface (MPI) standard has been designed as a first course for undergraduates on parallel programming on distributed memory models, and requires only basic programming notions. Divided into two parts the first part covers high performance computing using C++ with the Message Passing Interface (MPI) standard followed by a second part providing high-performance data analytics on computer clusters. In the first part, the fundamental notions of blocking versus non-blocking point-to-point communications, global communications (like broadcast or scatter) and collaborative computations (reduce), with Amdalh and Gustafson speed-up laws are described before addressing parallel sorting and parallel linear algebra on computer clusters. The common ring, torus and hypercube topologies of clusters are then explained and global communication procedures on these topologies are studied. This first part closes with the MapReduce (MR) model of computation well-suited to processing big data using the MPI framework. In the second part, the book focuses on high-performance data analytics. Flat and hierarchical clustering algorithms are introduced for data exploration along with how to program these algorithms on computer clusters, followed by machine learning classification, and an introduction to graph analytics. This part closes with a concise introduction to data core-sets that let big data problems be amenable to tiny data problems. Exercises are included at the end of each chapter in order for students to practice the concepts learned, and a final section contains an overall exam which allows them to evaluate how well they have assimilated the material covered in the book.

Book Practical WebGPU Graphics

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Book Building Machine Learning and Deep Learning Models on Google Cloud Platform

Download or read book Building Machine Learning and Deep Learning Models on Google Cloud Platform written by Ekaba Bisong and published by Apress. This book was released on 2019-09-27 with total page 703 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a systematic approach to understanding the fundamentals of machine learning and deep learning from the ground up and how they are applied in practice. You will use this comprehensive guide for building and deploying learning models to address complex use cases while leveraging the computational resources of Google Cloud Platform. Author Ekaba Bisong shows you how machine learning tools and techniques are used to predict or classify events based on a set of interactions between variables known as features or attributes in a particular dataset. He teaches you how deep learning extends the machine learning algorithm of neural networks to learn complex tasks that are difficult for computers to perform, such as recognizing faces and understanding languages. And you will know how to leverage cloud computing to accelerate data science and machine learning deployments. Building Machine Learning and Deep Learning Models on Google Cloud Platform is divided into eight parts that cover the fundamentals of machine learning and deep learning, the concept of data science and cloud services, programming for data science using the Python stack, Google Cloud Platform (GCP) infrastructure and products, advanced analytics on GCP, and deploying end-to-end machine learning solution pipelines on GCP. What You’ll Learn Understand the principles and fundamentals of machine learning and deep learning, the algorithms, how to use them, when to use them, and how to interpret your resultsKnow the programming concepts relevant to machine and deep learning design and development using the Python stack Build and interpret machine and deep learning models Use Google Cloud Platform tools and services to develop and deploy large-scale machine learning and deep learning products Be aware of the different facets and design choices to consider when modeling a learning problem Productionalize machine learning models into software products Who This Book Is For Beginners to the practice of data science and applied machine learning, data scientists at all levels, machine learning engineers, Google Cloud Platform data engineers/architects, and software developers

Book Microlearning in the Digital Age

Download or read book Microlearning in the Digital Age written by Joseph Rene Corbeil and published by Routledge. This book was released on 2021-05-09 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microlearning in the Digital Age explores the design and implementation of bite-sized learning and training in technology-enabled environments. Grounded in research-based best practices and a robust, eight-dimensional framework, this book applies the latest developments in mobile learning, social media, and instructional/multimedia design to one of today’s most innovative and accessible content delivery systems. Featuring experts from higher education, information technology, digital gaming, corporate, and other contexts, this comprehensive guide will prepare graduate students, researchers, and professionals of instructional design, e-learning, and distance education to develop engaging, cost-effective microlearning systems.

Book 3D Scientific Visualization with Blender

Download or read book 3D Scientific Visualization with Blender written by Brian R. Kent and published by Morgan & Claypool Publishers. This book was released on 2014-04-01 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.

Book Real time 3D Character Animation with Visual C

Download or read book Real time 3D Character Animation with Visual C written by Nik Lever and published by Taylor & Francis. This book was released on 2002 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

Book Responsive Design Workflow

Download or read book Responsive Design Workflow written by Stephen Hay and published by Pearson Education. This book was released on 2013 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our industry, everything changes quickly, usually for the better. We have more and better tools for creating websites and applications that work across multiple platforms. Oddly enough, design workflow hasn't changed much, and what has changed is often for worse. Old-school workflow is simply not effective on our multiplatform web. Fixed-width Photoshop comps and overproduced wireframes are no longer the way to design for today's multi-platform web. This book provides a practical approach for "designing in the browser." It shows how to better manage client expectations and development requirements, and offers a method of design documentation.

Book Augmented Reality in Education

Download or read book Augmented Reality in Education written by Vladimir Geroimenko and published by Springer Nature. This book was released on 2020-05-26 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Book Real Time 3D Graphics with WebGL 2

Download or read book Real Time 3D Graphics with WebGL 2 written by Farhad Ghayour and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learn Understand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is for This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Book How Computers Really Work

Download or read book How Computers Really Work written by Matthew Justice and published by No Starch Press. This book was released on 2020-12-29 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

Book Ambisonics

Download or read book Ambisonics written by Franz Zotter and published by Springer. This book was released on 2019-04-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Book The VR Book

    Book Details:
  • Author : Jason Jerald
  • Publisher : Morgan & Claypool
  • Release : 2015-09-01
  • ISBN : 1970001135
  • Pages : 523 pages

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

Book Simplifying JavaScript

    Book Details:
  • Author : Joe Morgan
  • Publisher : Pragmatic Bookshelf
  • Release : 2018-04-17
  • ISBN : 1680506056
  • Pages : 357 pages

Download or read book Simplifying JavaScript written by Joe Morgan and published by Pragmatic Bookshelf. This book was released on 2018-04-17 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best modern JavaScript is simple, readable, and predictable. Learn to write modern JavaScript not by memorizing a list of new syntax, but with practical examples of how syntax changes can make code more expressive. Starting from variable declarations that communicate intention clearly, see how modern principles can improve all parts of code. Incorporate ideas with curried functions, array methods, classes, and more to create code that does more with less while yielding fewer bugs. It's time to write JavaScript code that's clean and exprssive. Modern JavaScript is simpler and more predictable and readable than ever. Discover how to write better code with clear examples using principles that show how updated syntax can make code better with fewer bugs. Starting from the ground up, learn new syntax (or how to reuse older syntax) to transform code from clunky bug-susceptible scripts to clear and elegant programs that are easy to read and easy to extend. Create a foundation for readable code with simple variable declarations that reduce side effects and subtle bugs. Select collections with clear goals instead of defaulting to objects or arrays. See how to simplify iterations from complex loops to single line array methods. Master techniques for writing flexible and solid code ranging from high-order functions, to reusableclasses, to patterns for architecting large applications creating applications that will last while through rounds of refactoring and changing requirements. The best part is there's no need to read this book straight through. Jump around and incorporate new functionality at will. Most importantly, understand not just what the new syntax is, but when and how to use it. Start writing better code from the first page. What You Need: For the best experience, have the latest version of Node installed (at least version 7). You can test most examples in the console of Chrome or other modern web browser. If you'd like to run the tests, you'll also need to install the latest version of Node Package Manager (npm).

Book Agile IT Organization Design

Download or read book Agile IT Organization Design written by Sriram Narayan and published by Addison-Wesley Professional. This book was released on 2015-06-11 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design IT Organizations for Agility at Scale Aspiring digital businesses need overall IT agility, not just development team agility. In Agile IT Organization Design, IT management consultant and ThoughtWorks veteran Sriram Narayan shows how to infuse agility throughout your organization. Drawing on more than fifteen years’ experience working with enterprise clients in IT-intensive industries, he introduces an agile approach to “Business–IT Effectiveness” that is as practical as it is valuable. The author shows how structural, political, operational, and cultural facets of organization design influence overall IT agility—and how you can promote better collaboration across diverse functions, from sales and marketing to product development, and engineering to IT operations. Through real examples, he helps you evaluate and improve organization designs that enhance autonomy, mastery, and purpose: the key ingredients for a highly motivated workforce. You’ll find “close range” coverage of team design, accountability, alignment, project finance, tooling, metrics, organizational norms, communication, and culture. For each, you’ll gain a deeper understanding of where your organization stands, and clear direction for making improvements. Ready to optimize the performance of your IT organization or digital business? Here are practical solutions for the long term, and for right now. Govern for value over predictability Organize for responsiveness, not lowest cost Clarify accountability for outcomes and for decisions along the way Strengthen the alignment of autonomous teams Move beyond project teams to capability teams Break down tool-induced silos Choose financial practices that are free of harmful side effects Create and retain great teams despite today’s “talent crunch” Reform metrics to promote (not prevent) agility Evolve culture through improvements to structure, practices, and leadership—and careful, deliberate interventions