Download or read book WebGL Wizardry written by Kameron Hussain and published by WebGL Wizadry. This book was released on 2024-01-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the world of 3D graphics with "WebGL Wizardry: A Beginner's Guide to Interactive 3D Graphics." This comprehensive guide is your key to unlocking the potential of WebGL, the web-based graphics library that has revolutionized interactive 3D graphics on the web. Whether you're a budding programmer, an aspiring web developer, or a digital art enthusiast, this book is designed to take you on a journey from the fundamentals to the more advanced aspects of WebGL. Starting with a solid foundation, the book introduces you to the basics of WebGL and 3D graphics, ensuring even those with no prior experience can grasp the concepts easily. You'll learn about the WebGL API, how to set up a WebGL environment, and the core principles of rendering 3D graphics on the web. The early chapters focus on simple concepts, helping you build your skills step by step. As you progress, "WebGL Wizardry" delves into more complex topics. You'll explore lighting, texture, animations, and interactive elements, learning how to create visually stunning graphics and rich user experiences. The book demystifies the process of creating 3D models and environments, offering practical examples and hands-on projects. You'll be guided through developing interactive graphics, from rotating cubes to complex animations, giving you the skills to bring your creative ideas to life. A special feature of this guide is its emphasis on practical, real-world applications. You'll find case studies and examples from web design, game development, and digital art, showing you how WebGL can be applied in various contexts.
Download or read book WebGL Gems written by Greg Sidelnikov and published by . This book was released on 2017-06 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGL Gems is a 3D graphics programming book for game developers who wish to learn how to make games in web browsers. Each of 32 "gems" contains detailed walkthrough with complete source code.Table of ContentsGem 1 - JavaScript Canvas Initializing 2D Context Ensuring Graphics Assets Are Fully Downloaded Loading Multiple Types Of Resources Simultaneously Initializing 3D ContextGem 2 - Initializing WebGLGem 3 - Simplified WebGL Pipeline In WebGL Browser Takes Care of Double Buffering Drawing Basic Primitives And Then There Were Attributes What Exactly Is Varying? From OpenGL to WebGLGem 4 - Clearing the Screen For JavaScript PuristsGem 5 - Matrix Principles Introduction to Matrices Common 3D Matrices Model View Projection Matrix Gradual Discovery Birth of the Matrix Matrix Multiplication Multiplication Order Who Is Moving? Who Is Staying? Shadow Casting Basic Representation Translation and Rotation Starfield Demo Simple Particle Engine The Star Class Clipping Planes Starfield Demo Results Matrix Structure Sequential Order Homogeneous Coordinates Row-Major and Column-Major Matrix Notations Default Camera Position Efficient Cross-Matrix Calculations Common Cross-Matrix Operations Multiplication Tangent Metamorphosis Into Camera's View Matrix Other Common Matrix Operations Local and World Coordinate System Rotation Matrix Rotation Around Z-axis Rotation Around X-axis Rotation Around Y-axis Translation Matrix Scale Matrix Using a 3D Matrix JavaScript Library Matrix Libraries And Where To Get One Matrix Library Examples Conclusion Gem 6 - Simple Shader Example Simple Fragment Shader Shaders In a String Initializing Shader Program Multiple Shader Programs Drawing a Point Gem 7 - Drawing a Point Creating Shader Program ManagerGem 8 - Loading Shaders From Files Initializing WebGL Shaders From FilesGem 9 - Loading Shaders From Files Loading Shaders Asynchronously Waiting for Shaders to Load Cache BustingGem 10 - Drawing in SpaceGem 11 - 3D Transformations Translating Scaling 3D Transformations The Four Transformations Viewport Transformation The Viewing Transformation The Modeling Transformation The Modelview Transformation The Projection Transformation The Viewport Transformation 3D Transformation Order Gem 12 - Draw TriangleGem 13 - Vector Class Vector Class Vector Representation Adding Vectors Subtracting Vectors Multiply Vectors Division Length Cross Product Dot Product Gem 14 - Vertex-Colored Triangle Binding To a Secondary Buffer Binding One Buffer At A Time One More Thing Gem 15 - Drawing Multiple TrianglesGem 16 - Controversial Texture Image Loader Appropriate Name Textures In Global Scope One More Thing Gem 17 - Texture-Mapped Triangle Creating Shader for Texture Mapping Gem 18 - Test Cube & Other Specimina Cube Primitives.jsGem 19 - Loading Model Data from PLY Before Moving Forward LoadPLY() Source Code Pseudo Code A Word Of Caution New Level Of Complexity Depth Test ConclusionGem 20 - Imitating First Person "walking" Camera in 3D World Strafing Default DirectionAnd other Gems 21-32Greg Sidelnikov is a Game Developer and tutorial author of several software literature publication since 2003. This volume, WebGL Gems is a special book for game developers who are looking to learn WebGL. The book includes major insights into WebGL graphics library as well as several sections about how to make 2D games in WebGL on JavaScript canvas.
Download or read book Wizardry Eight written by Mark H. Walker and published by . This book was released on 2001 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Stairs of the Immortal Swords Wizardry Edition written by Jay Libby and published by . This book was released on 2019-03-15 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasy setting and advanced rules for Swords & Wizardry
Download or read book Handbook of Spatial Analysis in the Social Sciences written by Sergio J. Rey and published by Edward Elgar Publishing. This book was released on 2022-11-18 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an authoritative assessment of the current landscape of spatial analysis in the social sciences, this cutting-edge Handbook covers the full range of standard and emerging methods across the social science domain areas in which these methods are typically applied. Accessible and comprehensive, it expertly answers the key questions regarding the dynamic intersection of spatial analysis and the social sciences.
Download or read book Real Time 3D Graphics with WebGL 2 written by Farhad Ghayour and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learn Understand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is for This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
Download or read book The Art of WebAssembly written by Rick Battagline and published by No Starch Press. This book was released on 2021-06-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: A a thorough, practice-based introduction to WebAssembly. Learn how to create high-performing, lightning-fast websites and applications. WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps. First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages. You’ll also learn how to: Embed WebAssembly applications in web browsers and Node.js Use browser debuggers to evaluate your WebAssembly code Format variables, loops, functions, strings, data structures, and conditional logic in WAT Manipulate memory Build a program that generates graphical objects and detects when they collide Evaluate the output of a WebAssembly compiler The Art of WebAssembly will help you make sense of this powerful technology to boost the performance of your web applications.
Download or read book Webble Technology written by Oksana Arnold and published by Springer. This book was released on 2013-05-20 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First Webble World Summit, WWS 2013, held in Erfurt, Germany, in June 2013. The focus of the event is on Webble technology and its applications. The 14 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on challenging the Webble technology; Webble core technology; applications of Webble technology; outlook and vision; the big picture.
Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Download or read book C Programming for Arduino written by Julien Bayle and published by Packt Publishing Ltd. This book was released on 2013-05-17 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.
Download or read book A Companion to Heritage Studies written by William Logan and published by John Wiley & Sons. This book was released on 2015-10-12 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to Heritage Studies BLACKWELL COMPANIONS TO ANTHROPOLOGY A Companion to Heritage Studies “This Companion provides a gateway to heritage studies for students and scholars alike. Taken together, the essays testify to how exciting and dynamic this field has become.” Valdimar Tr. Hafstein, University of Iceland “Interdisciplinary and international in scope, A Companion to Heritage Studies succeeds in bringing together critical and practical, historicizing and future-oriented scholarship on what has become an all-pervasive global interest and industry, passion and resource.” Regina F. Bendix, Göttingen University, Germany “A vast and complete overview of the contemporary challenges of heritage preservation and management. This is an important book for practitioners, planners, and policy makers. The Companion fills a gap and helps address many of the uncomfortable questions heritage preservation is facing today.” Francesco Bandarin, Special Advisor to UNESCO for Heritage and Professor, University Iuav of Venice A Companion to Heritage Studies is a comprehensive, state-of-the-art survey of the interdisciplinary study of cultural heritage. Featuring a substantial framework-setting essay by the editors, and contributions from an international array of scholars, including some with extensive experience in heritage practice through UNESCO, the World Heritage Centre, ICOMOS and national heritage systems, this Companion offers a cutting-edge guide to this emergent and increasingly important field that is global in scope, cross-cultural in focus, and critical in approach. The selected essays have been innovatively organized into three sections on the expansion, use and abuse, and the recasting of heritage. The Companion covers all of the key themes in research, including old and new outlooks on cultural heritage and its management, heritage as a form of cultural politics, the emergence of critical heritage studies, the role of heritage in times of rapid change and conflict, heritage in environmental protection, the rise of intangible heritage, museums and digital heritage, World Heritage and tourism, and heritage ethics and human rights. A Companion to Heritage Studies will be an invaluable resource for students and scholars of anthropology, archeology, and cultural studies, as well as anyone interested in better understanding the historical, social, and political significance of heritage.
Download or read book HCI International 2020 Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-07-11 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process. The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design. *The conference was held virtually due to the COVID-19 pandemic.
Download or read book Bibliography of Publications written by George Washington University. Human Resources Research Office and published by . This book was released on 1967 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Learned Pigs Fireproof Women written by Ricky Jay and published by Farrar Straus & Giroux. This book was released on 1998 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: A popular magician offers a guide to the most exotic entertainers in the history of showbusiness--from the amazing feats of handicapped individuals to the unusual talents of trained animals
Download or read book Beginning HTML5 and CSS3 written by Christopher Murphy and published by Apress. This book was released on 2013-01-26 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning HTML5 and CSS3 is your introduction to the new features and elements of HTML5—as a web developer you'll learn about all the leaner, cleaner, and more efficient code available now with HTML5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in web design, this book also introduces the new structural integrity and styling flexibility of CSS 3—which means better-looking pages and smarter content in your website projects. For all forward-looking web professionals who want to start enjoying and deploying the new HTML5 and CSS3 features right away, this book provides you with an in-depth look at the new capabilities—including audio and video—that are new to web standards. You’ll learn about the new HTML5 structural sections, plus HTML5 and CSS3 layouts. You’ll also discover why some people think HTML5 is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web development through the practical, step-by-step approaches offered to you in Beginning HTML5 and CSS3.
Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.