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Book Wargame Tactics

Download or read book Wargame Tactics written by Charles Grant and published by . This book was released on 1979 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wargaming for Leaders  Strategic Decision Making from the Battlefield to the Boardroom

Download or read book Wargaming for Leaders Strategic Decision Making from the Battlefield to the Boardroom written by Mark L. Herman and published by McGraw Hill Professional. This book was released on 2008-12-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.

Book Solo wargaming

    Book Details:
  • Author : Donald F. Featherstone
  • Publisher : Frederick Warne
  • Release : 1973
  • ISBN :
  • Pages : 202 pages

Download or read book Solo wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book General Naval Tactics

Download or read book General Naval Tactics written by Milan Vego and published by Naval Institute Press. This book was released on 2020-10-15 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: In General Naval Tactics, Naval War College professor and renowned tactical expert Milan Vego describes and explains those aspects of naval tactics most closely related to the human factor. Specifically, he explains in some detail the objectives and methods/elements of tactical employment of naval forces, command and control, combat support, tactical design, decision-making and planning/execution, leadership, doctrine, and training. Vego derives certain commonalities of naval tactics that occurred in recent and distant wars at sea. Many parts of his theoretical constructs are based on works of a number of well-known and influential naval theoreticians such as Admirals Alfred T. Mahan, Bradley A. Fiske, Raoul Castex, and René Daveluy.and influential naval theoreticians. Whenever possible, the author illustrates each aspect of theory by carefully selected examples from naval history--making the theory more understandable and interesting. Vego aims to present theory that is general in nature and therefore, more durable in its validity. The more general the theory, the greater the possibility of accommodating changes based on new interpretations of past events and as a result of gaining fresh insight from the lessons learned.

Book Wargame Tactics

    Book Details:
  • Author : Charles Grant
  • Publisher : Weidenfeld & Nicolson
  • Release : 1979-01-01
  • ISBN : 9780304304707
  • Pages : 192 pages

Download or read book Wargame Tactics written by Charles Grant and published by Weidenfeld & Nicolson. This book was released on 1979-01-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wargame Design

    Book Details:
  • Author : Richard H. Berg
  • Publisher : Hippocrene Books
  • Release : 1977
  • ISBN : 9780917852015
  • Pages : 186 pages

Download or read book Wargame Design written by Richard H. Berg and published by Hippocrene Books. This book was released on 1977 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games

Book Lost Battles

    Book Details:
  • Author : Philip Sabin
  • Publisher : Bloomsbury Publishing
  • Release : 2015-02-05
  • ISBN : 0826422004
  • Pages : 527 pages

Download or read book Lost Battles written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2015-02-05 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

Book Unit Tactics

    Book Details:
  • Author : Ron Danielowski
  • Publisher : Lulu.com
  • Release : 2014-11-07
  • ISBN : 1365205371
  • Pages : 176 pages

Download or read book Unit Tactics written by Ron Danielowski and published by Lulu.com. This book was released on 2014-11-07 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to defend your neighborhood or community from active shooters, civil unrest, and other violent distrubances. Convert your neighborhood watch into a neighborhood defense with your own private security force.

Book Wargames

    Book Details:
  • Author : Martin van Creveld
  • Publisher : Cambridge University Press
  • Release : 2013-04-04
  • ISBN : 110703695X
  • Pages : 343 pages

Download or read book Wargames written by Martin van Creveld and published by Cambridge University Press. This book was released on 2013-04-04 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the history and development of wargames, and how they relate to real war and society in general.

Book The Craft of Wargaming

    Book Details:
  • Author : Jeffrey Appleget
  • Publisher : Naval Institute Press
  • Release : 2020-09-01
  • ISBN : 1682473775
  • Pages : 320 pages

Download or read book The Craft of Wargaming written by Jeffrey Appleget and published by Naval Institute Press. This book was released on 2020-09-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.

Book The Art of Maneuver

    Book Details:
  • Author : Robert Leonhard
  • Publisher : Presidio Press
  • Release : 1994-06-01
  • ISBN : 0891415327
  • Pages : 331 pages

Download or read book The Art of Maneuver written by Robert Leonhard and published by Presidio Press. This book was released on 1994-06-01 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Maneuver is an important theoretical study of an issue that is currently the subject of much discussion in professional military journals and symposia.

Book Blood and Guts

    Book Details:
  • Author : David W. Hall
  • Publisher : iUniverse
  • Release : 2011-08-01
  • ISBN : 1462025544
  • Pages : 376 pages

Download or read book Blood and Guts written by David W. Hall and published by iUniverse. This book was released on 2011-08-01 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesnt simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early toy soldier days and about how he developed into a wargamerstories sure to spark readers memories of their own first set of soldiers.

Book On Wargaming

    Book Details:
  • Author : Matthew B. Caffrey (Jr.)
  • Publisher :
  • Release : 2019
  • ISBN : 9781935352655
  • Pages : 484 pages

Download or read book On Wargaming written by Matthew B. Caffrey (Jr.) and published by . This book was released on 2019 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War and Games

    Book Details:
  • Author : Tim Cornell
  • Publisher : Boydell Press
  • Release : 2002
  • ISBN : 9780851158709
  • Pages : 350 pages

Download or read book War and Games written by Tim Cornell and published by Boydell Press. This book was released on 2002 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.

Book The Art of War in the Western World

Download or read book The Art of War in the Western World written by Archer Jones and published by University of Illinois Press. This book was released on 2001 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: The magnum opus of one of America's most respected military historians, The Art of War in the Western World has earned its place as the standard work on how the three major operational components of war--tactics, logistics, and strategy--have evolved and changed over time. This monumental work encompasses 2,500 years of military history, from infantry combat in ancient Greece through the dissolution of the Roman Empire to the Thirty Years' War and from the Napoleonic campaigns through World War II, which Jones sees as the culmination of modern warfare, to the Israeli-Egyptian War of 1973.

Book One hour Wargames

Download or read book One hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.