Download or read book WARGAME CATALOGUE written by and published by AK-INTERACTIVE, S.L.. This book was released on with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AK CATALOGUE 2019 written by and published by AK-INTERACTIVE, S.L.. This book was released on with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AK INTERACTIVE CATALOGUE written by and published by AK-INTERACTIVE, S.L.. This book was released on with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: AK Interactive Catalogue is born a special publication, our intention is not only to show you the products but for the modeler to use it as a reference guide. Full of tutorials, guides on how to weather your models and many other things we find useful for the modeler to bear in mind when facing a new project. Totally free material to use, print, learn, etc. ENJOY IT!! AK Interactive From modelers for modelers
Download or read book Catalog of Army War Games and Models written by and published by . This book was released on 1968 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AK CATALOGUE 2016 written by and published by AK-INTERACTIVE, S.L.. This book was released on 2016-03-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: New catalogue, 2016.... A lot more than a simple catalogue, this book has become by its own merits in a modelling manual and an item for collectors. Includes articles and tutorials, also our exclusive and well known “Tech Sheets” but it is as well a visual compilation of models from the best modellers all over the world. A must-have for sure!.In this new edition of the AK Interactive catalogue, it is important to highlight the new product lines and the addition of how-to-use guides for all weathering products from AK. Also some clues and surprises which we will see along this year.
Download or read book Wargaming written by Neil Thomas and published by Casemate Publishers. This book was released on 2012-06-19 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A set of simple, fast-playing rules for wargaming the conflicts that re-shaped Europe in the period 1815-78. This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon and the first machine guns. The book includes brief analysis of the essential strategic and tactical military developments of the period, a set of elegantly simple rules which are fast-playing and easy to learn, yet deliver realistic outcomes. A selection of generic scenarios, covering diverse situations such as flank attacks, pitched battles and meeting engagements, is supported by army lists for 28 different armies. There are also 12 historical scenarios, ranging from the Battle of the Alma in the Crimean War to Sedan in 1870, the decisive battle of the Franco-Prussian War, each with historical background, deployment map, orders of battle and any special rules for that engagement. Useful appendices include a guide to further reading, an overview and price guide to the many scales and ranges of figures available, and a selection of useful addresses for the gamer.
Download or read book Absolute Emperor written by Boyd Bruce and published by Bloomsbury Publishing. This book was released on 2021-05-27 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher?
Download or read book The War Game Rules written by Charles Grant and published by . This book was released on 2012-05-01 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following on from his father's great wargaming classic The War Game Charles Grant Jr. has collated years of rule development, alteration and additions to make this, the updated and complete set of rules. This set of rules is all you will need to fight wargames covering the armies of the eighteenth century and will do very well even for later periods. The rules help you to organise your armies, then cover play sequence, movement rates for all troop types, firing infantry and artillery, how to melee, fighting in built up areas, morale, engineers, river transport, special soldier types, scaling down and much more! These are the master rules from the master wargamer. Colour photographs
Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Download or read book Catalogue of the Library of the Royal United Service Institution to April 30th 1889 written by Royal United Service Institution (Great Britain). Library and published by . This book was released on 1890 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Historical Simulation and Wargames written by Riccardo Masini and published by CRC Press. This book was released on 2024-09-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.
Download or read book The History of Toy Soldiers written by Luigi Toiati and published by Pen & Sword Military. This book was released on 2019-06-30 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans have made and collected toy soldiers from time immemorial. They amuse and comfort us, awaken our curiosity, turn aggressiveness into creativity. In The History of Toy Soldiers, Luigi Toiati, himself an avid collector and manufacturer of toy soldiers, conveys and shares the pleasure of collecting and playing with them. Far from a dry encyclopedia, it leads the reader through the fascinating evolution of the toy soldier from ancient times to the early twenty-first century. The author, as a sociologist with an interest in semiotics (the study of signs), offers truly original insights into why different types of toy soldiers were born in a given period and country, or why in a given size and material. The author's writing is packed with factual detail about the different types of toy (and model) soldiers and their manufacturers, but also with anecdotes, nostalgia, wit and his enduring passion for the subject. Six hundred beautiful color photographs, many depicting the author's own collection, complete this delightful book.
Download or read book The Wargaming Compendium written by Henry Hyde and published by Casemate Publishers. This book was released on 2013-08-19 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Download or read book The War Game written by Irving Horowitz and published by Routledge. This book was released on 2017-07-28 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: War gaming has become a characteristic feature of modern life. From amateur clubs to professional academicians playing the war game in the company of military circles, we have come up against the phenomenon of the "robotization" of human life. Irving Louis Horowitz argues that those who protest the idea that war is a game do so on moral grounds that leave unanswered tough questions: What is the alternative to playing the game? What will become of us if we allow the opponent to become the better "player" in an all-or-nothing game of extinction? Horowitz provides answers in a logical manner while focusing on facts and ethical alternatives to risky ethics. The work is divided into three sections: The New Civilian Militarists, Thermonuclear Peace and Its Political Equivalents, and General Theory of Conflict and Conflict Resolution. Included are such topics as arms, policies, and games; morals, missiles, and militarism; and conflict, consensus, and cooperation. Horowitz concludes that it is time to register the fact that the basic option to destructive uses of science is not traditional morality, but better science a science of survival. With a new introduction by Howard Schneiderman along with a major essay and other materials not included in the original edition, this classic work is a worthy contribution to intellectual debate in the twenty-first century and a must read for military strategists, sociologists, and historians.
Download or read book World War I Tales The War Game written by Terry Deary and published by Bloomsbury Publishing. This book was released on 2022-03-03 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Horrible Histories, named 'the outstanding children's non-fiction author of the 20th century' by Books For Keeps _______________ Ideal for readers aged 7+ Stories of the First World War from the bestselling Terry Deary, author of the hugely successful Horrible Histories. Flanders, 1914. The German and British soldiers in the trenches make an unofficial Christmas truce, with carols and a football match. But the officers aren't happy... A veteran soldier and a young recruit are 'celebrating' Christmas in the trenches of Flanders in 1914. They hear the enemy sing carols and watch them place Christmas Trees in the trenches opposite. They begin to shout greetings across no-man's land and end up playing an international football match. The match is hard-fought but with moments of generosity and sportsmanship on both sides. They see the 'enemy' as vulnerable humans and the officers are furious. Further unofficial truces are banned and the war goes on with bullets instead of footballs. But it's a memory that stays with young Albert long after the war. A moving and fascinating look at a very human moment of the Great War, by the master historical storyteller. Book Band: Grey Quizzed for Accelerated Reader _______________ 'Bubbling with wit, language play and robust dialogue....just the right mix of ingredients to trigger young readers' interest in all things historical' - Books For Keeps
Download or read book NUTS 4th Edition written by Ed Teixeira and published by . This book was released on 2017-11-09 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: NUTS WW2 is an Origin's Award-winning man-to-man tabletop skirmish wargame that puts you into the front line as a squad leader or platoon leader. -The easy-to follow rules cover all aspects of squad level warfare, and use Two Hour Wargames' unique "reaction" system - no standing around waiting for your activation in this game, your figures always react to a situation on the table. Designed for head-to-head, co-op and solo gaming, NUTS can be played in a variety of ways:-You can play as a Squad Leader with a full squad.-You can play as a Squad Leader with less than a full squad.-You can play as a Fighting Vehicle Platoon Leader with three to five vehicles.-You can play with only one Fighting Vehicle.-You can play large games with multiple squads and vehicles.The bottom line is you can play it any way you like, with any figures, terrain or counters you like.Inside you'll find:-Rules for infantry combat with over 15 different formations.-Rules for vehicle combat with stats for over 100 types.-Four armies to choose from - American, British, German and Russian.-Thirty-five unique attributes to personalize your squad members.-Rules for urban combat.-A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is hunkered down behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into. Welcome to the world of NUTS!*Note: If you purchase this title from Amazon.com you can get the PDF for free. Contact Two Hour Wargames by email at [email protected] and provide your purchase details from Amazon.com
Download or read book Solo Wargaming written by David Heading and published by Pen and Sword Military. This book was released on 2024-08-30 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.