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Book WarCraft II

    Book Details:
  • Author : Mark Walker
  • Publisher : Prima Games
  • Release : 1996
  • ISBN : 9780761507871
  • Pages : 148 pages

Download or read book WarCraft II written by Mark Walker and published by Prima Games. This book was released on 1996 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this expansion disk to WarCraft II: Tides of Darkness, players can extend their WarCraft experience as they delve into the Orcs homeland for the first time to experience an entirely new set of challenges. Players can compete in head-to-head battles against as many as eight players.

Book Warcraft II

Download or read book Warcraft II written by Prima and published by . This book was released on 1999-10 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warcraft II Platinum is the continuation of the ruthless clash between the Orc and Human civilizations. This guide includes all of the best features from Tides of Darkness and Beyond the Dark Portal, strategy for the two all-new campaigns, blow-by-blow strategies for the struggle between the Orcs and Humans, vital intelligence on enemy objectives and troop strengths, scenario maps, and much more.

Book World of Warcraft  Tides of Darkness

Download or read book World of Warcraft Tides of Darkness written by Aaron Rosenberg and published by Simon and Schuster. This book was released on 2007-08-28 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?

Book WarCraft Two

    Book Details:
  • Author : Ed Dille
  • Publisher : Prima Games
  • Release : 1995-11-01
  • ISBN : 9780761501886
  • Pages : 217 pages

Download or read book WarCraft Two written by Ed Dille and published by Prima Games. This book was released on 1995-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warcraft II includes new weapons, battleships, submarines and zeppelins. This guide adds to the gamers ability to master this new game in which Orcs and humans are joined in the melee by dragons, gryphons, elves, and dwarves.

Book WarCraft II

    Book Details:
  • Author : Melissa Tyler
  • Publisher : Prima Games
  • Release : 1997
  • ISBN : 9780761511847
  • Pages : 148 pages

Download or read book WarCraft II written by Melissa Tyler and published by Prima Games. This book was released on 1997 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only a fool would go into the fetid swamps of the Orcish homeland unprepared. Light your way with "Warcraft II: The Dark Saga-- Official Game Secrets"! Inside you?ll find: - Blow-by-blow strategies for hammering both Orcs and Humans - Vital intelligence on enemy objectives and troop strength - Tactical strategies for the best use of your arsenal - Machiavellian advice on developing a strong and prosperous community - Expert information on buildings and spells - In-depth multiplayer strategies Don?t get swallowed by the shadows. Live to tell the story with "Warcraft II: The Dark Saga-- Official Game Secrets." About the Author Anthony James is the author of "Soul Blade Unauthorized Game Secrets, Star Fox 64: Unauthorized Game Secrets, Beyond the Beyond: Unauthorized Game Secrets," and other Prima electronic entertainment titles.

Book Third Person

Download or read book Third Person written by Pat Harrigan and published by MIT Press. This book was released on 2017-03-03 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Book Warcraft

    Book Details:
  • Author : Daniel Wallace
  • Publisher : Harper Design
  • Release : 2016-06-07
  • ISBN : 9780062466792
  • Pages : 0 pages

Download or read book Warcraft written by Daniel Wallace and published by Harper Design. This book was released on 2016-06-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning behind-the-scenes look at the making of Legendary Pictures’ and Universal Pictures’ Warcraft: Behind the Dark Portal, and based on Blizzard Entertainment’s World of Warcraft, the highest grossing role-playing video game series of all time. The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people, and their home. So begins a spectacular saga of power and sacrifice in which war has many faces and everyone fights for something. World of Warcraft holds the Guinness World Record for most popular MMORPG (massively multiplayer online role-playing game) ever and has grossed more than 11.5 billion dollars since it was released. Warcraft: Behind the Dark Portal tells the full story of the incredible creative journey that brought Blizzard Entertainment’s beloved epic adventure of world-colliding conflict to the big screen. Filled with stunning concept art, unit photography, and visual effects breakdowns, this book also features insightful interviews with the incredible cast and crew, as they share the secrets behind bringing war-torn Azeroth to life. Directed by Duncan Jones (Moon, Source Code) and written by Charles Leavitt and Jones, the film—starring Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky, and Daniel Wu—is a Legendary Pictures, Blizzard Entertainment, and Atlas Entertainment production. The movie premieres June 10, 2016.

Book Networking and Online Games

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Book Stay Awhile and Listen  Book I

Download or read book Stay Awhile and Listen Book I written by David L. Craddock and published by Digital Monument Press, LLC. This book was released on 2013-10-31 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book World of Warcraft and Philosophy

Download or read book World of Warcraft and Philosophy written by Luke Cuddy and published by Open Court. This book was released on 2009-11-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere — from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth’s blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.

Book Gamer Army

    Book Details:
  • Author : Trent Reedy
  • Publisher : Scholastic Inc.
  • Release : 2018-11-27
  • ISBN : 1338045318
  • Pages : 302 pages

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1996-04-09
  • ISBN :
  • Pages : 432 pages

Download or read book PC Mag written by and published by . This book was released on 1996-04-09 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book World of Warcraft  Chronicle Volume 1

Download or read book World of Warcraft Chronicle Volume 1 written by BLIZZARD ENTERTAINMENT and published by Dark Horse Comics. This book was released on 2016-03-15 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

Book WarCraft War of the Ancients Archive

Download or read book WarCraft War of the Ancients Archive written by Richard A. Knaak and published by Simon and Schuster. This book was released on 2007-12-11 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of the complete War of the Ancients trilogy by "New York Times" bestselling author Knaak--based on the record-shattering computer game.

Book 100 Retro Videogames You Must Play Before You Die

Download or read book 100 Retro Videogames You Must Play Before You Die written by Tom Crossland and published by epubli. This book was released on 2024-06-23 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!

Book World of Warcraft Programming

Download or read book World of Warcraft Programming written by James Whitehead, II and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book StarCraft

    Book Details:
  • Author : Simon Dor
  • Publisher : University of Michigan Press
  • Release : 2024-02-28
  • ISBN : 0472904450
  • Pages : 165 pages

Download or read book StarCraft written by Simon Dor and published by University of Michigan Press. This book was released on 2024-02-28 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.