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Book War Games Rules 3000 BC to 1485 AD

Download or read book War Games Rules 3000 BC to 1485 AD written by and published by . This book was released on 1980 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War Games Rules 3000 BC to 1485 AD

Download or read book War Games Rules 3000 BC to 1485 AD written by Philip Barker and published by . This book was released on 1980 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wargame Rules

    Book Details:
  • Author :
  • Publisher :
  • Release : 1992
  • ISBN :
  • Pages : pages

Download or read book Wargame Rules written by and published by . This book was released on 1992 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War games rules

    Book Details:
  • Author : Wargames Research Group (Great Britain)
  • Publisher :
  • Release : 1976
  • ISBN :
  • Pages : 48 pages

Download or read book War games rules written by Wargames Research Group (Great Britain) and published by . This book was released on 1976 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Phil Barker s Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules  3000 BC to 1485 AD

Download or read book Phil Barker s Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules 3000 BC to 1485 AD written by John Curry and published by Lulu.com. This book was released on 2020-04-07 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

Book Warfare in the Ancient World

Download or read book Warfare in the Ancient World written by Trevor J. Halsall and published by . This book was released on 1980 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War Games Through the Ages  3000 B C  to 1500 A D

Download or read book War Games Through the Ages 3000 B C to 1500 A D written by Donald F. Featherstone and published by . This book was released on 1972 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Battle

    Book Details:
  • Author : Karl Carr-Swann
  • Publisher :
  • Release : 1992
  • ISBN :
  • Pages : 60 pages

Download or read book Battle written by Karl Carr-Swann and published by . This book was released on 1992 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War Games Through the Ages

Download or read book War Games Through the Ages written by Donald F. Featherstone and published by . This book was released on 1972 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War Games Rules  1000 B C  to 500 A D

Download or read book War Games Rules 1000 B C to 500 A D written by Ancient Wargames Research Committee and published by . This book was released on 1969 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book De Bellis Multitudinis

    Book Details:
  • Author : Phil Barker
  • Publisher : Conran Octopus
  • Release : 1993-01-01
  • ISBN : 9780904417500
  • Pages : 36 pages

Download or read book De Bellis Multitudinis written by Phil Barker and published by Conran Octopus. This book was released on 1993-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Wargamer s Guide to the Early Roman Empire

Download or read book A Wargamer s Guide to the Early Roman Empire written by Daniel Mersey and published by Pen and Sword. This book was released on 2017-07-30 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Roman army of the early empire is one of the most instantly recognizable armies and enjoys a reputation for excellence. This and their many famous campaigns against a wide range of colorful foes makes this one of the most popular periods for wargamers. Covering the period from 27BC to AD284, Daniel Mersey gives a wargamers perspective of the many conflicts and offers advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavor of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest.

Book Lost Battles

    Book Details:
  • Author : Philip Sabin
  • Publisher : Bloomsbury Publishing
  • Release : 2015-02-05
  • ISBN : 0826422004
  • Pages : 527 pages

Download or read book Lost Battles written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2015-02-05 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

Book War Games Rules  1000 BC 1000 AD

Download or read book War Games Rules 1000 BC 1000 AD written by Wargames Research Group (Great Britain) and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ancient and Medieval Wargaming

Download or read book Ancient and Medieval Wargaming written by Neil Thomas and published by The History Press. This book was released on 2007-06-21 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.

Book Donald Featherstone s Wargames Through the Ages Volume 1 a Wargaming Guide to 3000 B C to 1500 A D

Download or read book Donald Featherstone s Wargames Through the Ages Volume 1 a Wargaming Guide to 3000 B C to 1500 A D written by John Curry and published by Lulu.com. This book was released on 2016-07-18 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of ancient and medieval warfare. After many years of research and writing on the subject of wargaming, Donald Featherstone provided, under one cover, all the information that a wargamer required to build up armies in the ancient and medieval period. Each period of warfare was considered and details given of the soldiers themselves, their dress, arms and equipment, leaders, tactics and their style of fighting. The major wars and battles were listed, so that further information could be obtained by reading other accounts of these conflicts and the biographies of those leaders. Each section details techniques and style of fighting of the various nations and armies and other suggestions how they could best be simulated on the table-top battlefield. Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.

Book War Games Rules  1 000 B C  to 1 000 A D

Download or read book War Games Rules 1 000 B C to 1 000 A D written by Wargames Research Group (Great Britain) and published by . This book was released on 1971 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: