Download or read book Real Time Graphics written by and published by . This book was released on 2000 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Technologies for Business and Industrial Applications Innovative and Synergistic Approaches written by Rao, N. Raghavendra and published by IGI Global. This book was released on 2010-07-31 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides research related to the concept of virtual reality and developing business models using this concept"--Provided by publisher.
Download or read book Advances in Rehabilitation Robotics written by Z. Zenn Bien and published by Springer Science & Business. This book was released on 2004-06-24 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the major application targets of service robots is to use them as assistive devices for rehabilitation. This book introduces some latest achievements in the field of rehabilitation robotics and assistive technology for people with disabilities and aged people. The book contains results from both theoretical and experimental works and reviews on some new advanced rehabilitation devices which has been recently transferred to the industry. Significant parts of the book are devoted to the assessment of new rehabilitation technologies, the evaluation of prototype devices with end-users, the safety of rehabilitation robots, and robot-assisted neurorehabilitation. The book is a representative selection of the latest trends in rehabilitation robotics and can be used as a reference for teaching on mechatronic devices for rehabilitation.
Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Download or read book Entertainment Computing written by Ryohei Nakatsu and published by Springer. This book was released on 2013-04-17 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Download or read book Virtual Environments written by and published by . This book was released on 2002 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Reality Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
Download or read book VRST written by and published by . This book was released on 2002 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Intelligent Virtual Agents written by Jan Allbeck and published by Springer Science & Business Media. This book was released on 2010-09-03 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: th Welcome to the proceedings of the 10 International Conference on Intelligent Virtual Agents (IVA), held 20-22 September, 2010 in Philadelphia, Pennsylvania, USA. Intelligent Virtual Agents are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as behavior, gesture, and speech. IVAs are capable of real-time perception, cognition, and action that allow them to participate in a dynamic physical and social environment. IVA 2010 is an interdisciplinary annual conference and the main forum for prese- ing research on modeling, developing, and evaluating Intelligent Virtual Agents with a focus on communicative abilities and social behavior. The development of IVAs - quires expertise in multimodal interaction and several AI fields such as cognitive modeling, planning, vision, and natural language processing. Computational models are typically based on experimental studies and theories of human-human and hum- robot interaction; conversely, IVA technology may provide interesting lessons for these fields. Visualizations of IVAs require computer graphics and animation te- niques, and in turn supply significant realism problem domains for these fields. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The fields of application range from robot assistants, social simulation, and tutoring to games and artistic exploration. The enormous challenges and diversity of possible applications of IVAs have - sulted in an established annual conference.
Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2007-11-22 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA, in November 2007. The 77 revised full papers and 42 poster papers presented together with 32 full and five poster papers of six special tracks were carefully reviewed and selected. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality.
Download or read book Entertainment Computing written by and published by . This book was released on 2002 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Modern Approach to Intelligent Animation written by Yueting Zhuang and published by Springer Science & Business Media. This book was released on 2008-10-11 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the concepts, theory, and core technologies of intelligent theory and human animation, including video based human animation and intelligent technology of motion data management and reusing. It introduces systems developed to demonstrate the technologies of video based animation. Lively pictures and demos throughout the text help make the theory and technologies more accessible to readers.
Download or read book Designing Software Intensive Systems Methods and Principles written by Tiako, Pierre F. and published by IGI Global. This book was released on 2008-07-31 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the complex issues associated with software engineering environment capabilities for designing real-time embedded software systems"--Provided by publisher.
Download or read book Handbook of Research on Methods and Techniques for Studying Virtual Communities Paradigms and Phenomena written by Daniel, Ben Kei and published by IGI Global. This book was released on 2010-11-30 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book satisfies the need for methodological consideration and tools for data collection, analysis and presentation in virtual communities, covering studies on various types of virtual communities, making this reference a comprehensive source of research for those in the social sciences and humanities"--Provided by publisher.
Download or read book Creative 3 D Display and Interaction Interfaces written by Barry G. Blundell and published by Wiley-Interscience. This book was released on 2006 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: &Quot;This authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3-D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human-computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework."--BOOK JACKET.
Download or read book Computer and Information Sciences ISCIS 2004 written by Cevdet Aykanat and published by Springer Science & Business Media. This book was released on 2004-10-14 with total page 1027 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th International Symposium on Computer and Information Sciences, ISCIS 2004, held in Kemer-Antalya, Turkey in October 2004. The 99 revised full papers presented together with an invited paper were carefully reviewed and selected from 335 submissions. The papers are organized in topical sections on artificial intelligence and machine learning, computer graphics and user interfaces, computer networks and security, computer vision and image processing, database systems, modeling and performance evaluation, natural language processing, parallel and distributed computing, real-time control applications, software engineering and programming, and theory of computing.
Download or read book Immersive Projection Technology and Virtual Environments 2001 written by B. Fröhlich and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.