Download or read book VRML written by Walter Goralski and published by Prentice Hall. This book was released on 1997 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to installing & using VRML Browser and a tutorial on how to program in VRML to create your own virtual world.
Download or read book VRML written by John R. Vacca and published by Morgan Kaufmann. This book was released on 1996 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to VRML. this book thoroughly explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. No previous experience with VRML is required and all of the latest standards are covered.
Download or read book VRML Clearly Explained written by John R. Vacca and published by Academic Press. This book was released on 1998 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: VRML Clearly Explained thoroughly explains how to master the power of VRML 2.0 and VRML97, whether you are experienced or not. All the newest VRML standards and developments are provided, and a variety of possible applications are discussed, including advertising, biological sciences, data mining and warehousing, intranet solutions, and software development. This book also contains coverage of VRML browsers, including an essential comparison section.
Download or read book VRML 2000 written by and published by . This book was released on 2000 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AUUGN written by and published by . This book was released on 1996-10 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book VRML Browsing and Building Cyberspace written by Mark Pesce and published by New Riders Publishing. This book was released on 1995 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference guide to the concepts behind virtual reality on the Internet and the most current information on VRML technology. The tutorial demonstrates--through step-by-step instructions--how to create, display, view, and manipulate VRML objects on the Internet. The CD contains a collection of pre-modeled standard VRML objects, a VRML object converter, and object-viewing software.
Download or read book VRML 2 0 Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1997 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Download or read book VRML 3D on the Web for Dummies written by David C. Kay and published by For Dummies. This book was released on 1996 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: VRML For Dummies is a user's guide to three dimensional network gaming and viewing. This book will help users explore this unique way of creating 3D graphics and making them available on the Internet. It covers how to use authoring tool and browsers with VRML, and much more.
Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.
Download or read book 3D Graphics VRML 2 0 written by Laura Lemay and published by Sams. This book was released on 1996 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create virtual worlds and stunning 3D graphics for Web pages. Written in a straight, conversational style, the book includes complete coverage of the new VRML 2.0 specification and the wide array of VRML and 3D graphics tools.
Download or read book Virtual Reality written by Randall Shumaker and published by Springer. This book was released on 2007-08-24 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.
Download or read book Pipeline Real time Data Integration and Pipeline Network Virtual Reality System written by Zhenpei Li and published by Springer Nature. This book was released on 2021-01-09 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two important aspects of the Digital Oil & Gas Pipeline construction: pipeline real-time data integration and pipeline network virtual reality system. Two example of pipeline real-time data integration are elaborated: integration of pipeline WebGIS (Geographic Information System) and pipeline SCADA (Supervisory Control and Data Acquisition) via OPC (OLE for Process Control) technology, integration of pipeline network virtual reality system and pipeline SCADA via OPC, JNI (Java Native Interface) and SAI (Scene Access Interface). The pipeline network virtual reality system aims for the pipeline virtual expression, interaction, and 3D visual management. It can be used for pipeline route visual design and plan, immersive pipeline industry training, remote visual supervision and control, etc. The implementation details of the pipeline network virtual reality system, including 3D pipeline and terrain modeling with X3D (Extensible 3D) technology, improving large-scene display performance and speed in the network environment using LOD (Level of Detail) technology, interaction of virtual pipeline scenes, and pipeline 3D visual monitoring, are also introduced. The knowledge and experience delivered by this book will provide useful reference for the readers from the industries of oil & gas pipeline, GIS, Virtual Reality, industrial control, etc.
Download or read book InfoWorld written by and published by . This book was released on 1996-11-25 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Download or read book Distributed Virtual Worlds written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
Download or read book The VRML 2 0 Handbook written by Jed Hartman and published by Addison-Wesley Professional. This book was released on 1996 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book guides the reader through the complete process of designing and creating a compelling virtual world. Illustrated techniques include the use of basic colored 3D shapes as well as more advanced features such as indexed face sets with texture mapping. COVER TITLE
Download or read book Visualizing Information Using SVG and X3D written by Vladimir Geroimenko and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book devoted to both SVG and X3D as a new and universal means of visualizing information. It presents the state-of-the-art research emerging in this novel area and introduces SVG and X3D fundamentals and leading authoring tools. The key topics covered include: - The foundations of SVG and X3D - Data, information, knowledge and network visualization - Advanced and distributed user interfaces - Visualizing metadata and the Semantic Web - Visual interfaces to Web services - New trends and paradigms in publishing and Interactive TV - Displaying geographically referenced data and chemical structures - Advanced use of Adobe Illustrator and X3D-Edit authoring tools This book will be essential reading not only for researchers, Web developers and graduate students but also for undergraduates and everyone who is interested in using the next-generation computer graphics on their websites.
Download or read book Using VRML written by Stephen Matsuba and published by . This book was released on 1996 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thorough guide to VRML (Virtual Reality Modeling Language). VRML is used to create 3-D, interactive, simulations on the World Wide Web. It will be supported by Netscape and other major Web browsers. A special "Techniques From the Pros" section highlights examples of VRML documents created by experienced users. The emphasis is on practical techniques that users can apply to their own documents.