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Book VR XPR

    Book Details:
  • Author : Jin Teck Chu
  • Publisher :
  • Release : 2001
  • ISBN :
  • Pages : 164 pages

Download or read book VR XPR written by Jin Teck Chu and published by . This book was released on 2001 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis presents a rapid prototyping toolkit and framework to create a responsive and high performance virtual reality application utilizing a relatively simple toolkits structure. These object-oriented toolkits and libraries have been developed to make a virtual world more vivid and responsive in CFD visualization. In addition to the VR application framework, performance issues have been addressed to overcome the loss of interaction in virtual environment due to large computation of scientific data sets. The problems that can arise from handling large data sets are large memory usage, large data storage, bandwidth, latency of data transfer, which result in loss of frame rates, and interactive interaction. With these losses, the sense of immersion and interest in data exploration and interrogation also suffer. A simple and novel approach is implemented by applying parallel programming approaches to capture the current computer resources for large data sets visualization in the virtual environment. Two areas of parallelism being discussed are tasks and data parallelism in a shared-memory system. As a result, the virtual reality application, VR-XPR(Virtual Reality Explorer), has provided a rapid framework for developing scientific and engineering VR applications with relative ease and without much effort involved which can benefit the research and industry in terms of time and costs.

Book Algebraic Methodology and Software Technology

Download or read book Algebraic Methodology and Software Technology written by Teodor Rus and published by Springer. This book was released on 2003-06-26 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: The AMAST movement was initiated in 1989 with the First International C- ference on Algebraic Methodology and Software Technology (AMAST), held on May 21{23in Iowa City, Iowa,and aimed at setting the development of software technology on a mathematical basis. The virtue of the software technology en- sioned by AMAST is the capability to produce software that has the following properties: (a) it is correct and its correctness can be proved mathematically, (b) it is safe, such that it can be used in the implementation of critical systems, (c) it is portable, i. e. , it is independent of computing platforms and language generations, and (d) it is evolutionary, i. e. , it is self-adaptable and evolves with the problem domain. Ten years later a myriad of workshops, conferences, and researchprogramsthat sharethe goalsof the AMAST movementhaveoccurred. This can be taken as proof that the AMAST vision is right. However, often the myriad of workshops, conferences, and research programs lack the clear obj- tives and the coordination of their goals towards the software technology en- sioned by AMAST. This can be taken as a proof that AMAST is still necessary.

Book ELECTRICAL POWER SYSTEMS

Download or read book ELECTRICAL POWER SYSTEMS written by SUBIR RAY and published by PHI Learning Pvt. Ltd.. This book was released on 2014-04-04 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, in its second edition aims to provide undergraduate students of Electrical Engineering with a unified treatment of all aspects of modern power systems, including generation, transmission and distribution of electric power, load flow studies, economic considerations, fault analysis and stability, high voltage phenomena, system protection, power control, and so on. The text systematically deals with the fundamental techniques in power systems, coupled with adequate analytical techniques and reference to practices in the field. Special emphasis is placed on the latest developments in power system engineering. The book will be equally useful to the postgraduate students specialising in power systems and practising engineers as a reference. NEW TO THIS EDITION • Chapters on Elements of Electric Power Generation and Power System Economics are thoroughly updated. • A new Chapter on Control of Active and Reactive Power is added.

Book International Conference on Transportation Engineering  2009

Download or read book International Conference on Transportation Engineering 2009 written by and published by La Fontaine de Siloë. This book was released on 2009 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Aimms Optimization Modeling

Download or read book Aimms Optimization Modeling written by Johannes Bisschop and published by Lulu.com. This book was released on 2006 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: The AIMMS Optimization Modeling book provides not only an introduction to modeling but also a suite of worked examples. It is aimed at users who are new to modeling and those who have limited modeling experience. Both the basic concepts of optimization modeling and more advanced modeling techniques are discussed. The Optimization Modeling book is AIMMS version independent.

Book Commencement

Download or read book Commencement written by Iowa State University and published by . This book was released on 2001 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Worlds

    Book Details:
  • Author : Jean-Claude Heudin
  • Publisher : Springer
  • Release : 2003-05-20
  • ISBN : 354068686X
  • Pages : 425 pages

Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 2003-05-20 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.

Book Virtual Reality Marketing

Download or read book Virtual Reality Marketing written by Henry Stuart and published by Kogan Page Publishers. This book was released on 2018-10-03 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: If a picture is worth a thousand words, then virtual reality (VR) is priceless. This book offers everything you need to know about the opportunities of VR for brands to better connect with consumers. VR is booming - by 2025, the industry is expected to become bigger than TV. Virtual Reality Marketing is a comprehensive exploration of all things VR, providing readers with everything they need to know about the current VR landscape, and the unprecedented opportunity it offers brands to create unique emotional connections with consumers. A truly practical guide, Virtual Reality Marketing covers all aspects of the industry, including interactive and passive VR, 360 video, social VR marketing, and the role that influencers and bloggers are set to play in its development. It also looks to the future - exploring how VR is evolving and the changes it will undergo in the future. Packed with fascinating case studies, tips and strategies, and written by a recognized industry expert who has facilitated VR coverage for major international brands including Facebook, Audi, Google and Mercedes F1, this book is the leading resource for any reader looking to incorporate VR in their own marketing campaigns.

Book Report of Investigations

Download or read book Report of Investigations written by and published by . This book was released on 1964 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality Headsets   A Theoretical and Pragmatic Approach

Download or read book Virtual Reality Headsets A Theoretical and Pragmatic Approach written by Philippe Fuchs and published by CRC Press. This book was released on 2017-02-24 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Book Applied Mechanics Reviews

Download or read book Applied Mechanics Reviews written by and published by . This book was released on 1997 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual   Augmented Reality For Dummies

Download or read book Virtual Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-07-11 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Book Z Physics at LEP 1

Download or read book Z Physics at LEP 1 written by Ronald Kleiss and published by . This book was released on 1989 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hebrew in Its West Semitic Setting

Download or read book Hebrew in Its West Semitic Setting written by A. Murtonen and published by BRILL. This book was released on 1986 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third and final volume of the lexical part of the work. Section Bb contains comparative material to the root system from cognate languages, including sixteen Semitic and three Cushitic fairly well represented languages as well as Tuareg, Hausa, old Egyptian and Coptic quoted systematically; Omotic; Berber other than Tuareg, and Chadic other than Hausa likewise as groups; other Semitic and Cushitic less regularly; etymological and semantic comments follow dictionary entries; phonological discussion, including an attempt at the determination of pre-Semitic phonemes on the basis of actual attestation, is mainly concentrated in the introduction. Sections CDE contain the numerals (under 100), pronouns and particles, Hebrew material together with the comparative one and discussion after the entries.

Book Mastering Oculus Rift Development

Download or read book Mastering Oculus Rift Development written by Jack Donovan and published by Packt Publishing Ltd. This book was released on 2017-02-06 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Book Using VR in the Military

Download or read book Using VR in the Military written by Jeri Freedman and published by Cavendish Square Publishing, LLC. This book was released on 2019-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

Book Introduction to Virtual Reality

Download or read book Introduction to Virtual Reality written by John Vince and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.