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Book VR Madness and More

    Book Details:
  • Author : Sams
  • Publisher :
  • Release : 1998-12
  • ISBN : 9780672307690
  • Pages : pages

Download or read book VR Madness and More written by Sams and published by . This book was released on 1998-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality Madness 1996

Download or read book Virtual Reality Madness 1996 written by Ron Wodaski and published by Sams. This book was released on 1995 with total page 914 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of a bestseller provides readers with the most up-to-date information on virtual reality. It includes everything readers need to explore the magical world of this new technology. -- Covers the entire area of virtual reality, including 3-D imaging and rendering, games, and modeling -- Shows readers how to get started in virtual reality -- inexpensively -- Three CD-ROMs contain versions of commercial software, as well as demos, flybys, games, complete multimedia presentations of virtual reality creations, and more

Book Virtual Reality Madness and More

Download or read book Virtual Reality Madness and More written by Ron Wodaski and published by Sams. This book was released on 1994 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: With two software-packed CD-ROMs, Virtual Reality Madness! provides everything you need to explore the world of Virtual Reality. The book/CD-ROM package covers the entire area of artificial reality, including 3D imaging and rendering, games, modeling, etc. The two CDs offer over 1.3 gigabytes of software, including full retail versions of Virtual Reality Studio, VistaPro, and Virtus Walkthrough.

Book Virtual Reality Madness

    Book Details:
  • Author : Wodaski
  • Publisher :
  • Release : 1996-12-01
  • ISBN : 9780136323327
  • Pages : pages

Download or read book Virtual Reality Madness written by Wodaski and published by . This book was released on 1996-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Madness

    Book Details:
  • Author : Nicholas Kardaras
  • Publisher : St. Martin's Press
  • Release : 2022-09-13
  • ISBN : 1250278503
  • Pages : 244 pages

Download or read book Digital Madness written by Nicholas Kardaras and published by St. Martin's Press. This book was released on 2022-09-13 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of the provocative and influential Glow Kids, Digital Madness explores how we’ve become mad for our devices as our devices our driving us mad, as revolutionary research reveals technology's damaging effect on mental illness and suicide rates—and offers a way out. Dr. Nicholas Kardaras is at the forefront of psychologists sounding the alarm about the impact of excessive technology on younger brains. In Glow Kids, he described what screen time does to children, calling it “digital heroin”. Now, in Digital Madness, Dr. Kardaras turns his attention to our teens and young adults and looks at the mental health impact of tech addiction and corrosive social media. In Digital Madness, Dr. Kardaras answers the question of why young people’s mental health is deteriorating as we become a more technologically advanced society. While enthralled with shiny devices and immersed in Instagram, TikTok, Twitter, Facebook and Snapchat, our young people are struggling with record rates of depression, loneliness, anxiety, overdoses and suicide. What’s driving this mental health epidemic? Our immersion in toxic social media has created polarizing extremes of emotion and addictive dependency, while also acting as a toxic "digital social contagion”, spreading a variety of psychiatric disorders. The algorithm-fueled polarity of social media also shapes the brain's architecture into inherently pathological and reactive "black and white" thinking—toxic for politics and society, but also symptomatic of several mental disorders. Digital Madness also examines how the profit-driven titans of Big Tech have created our unhealthy tech-dependent lifestyle: sedentary, screen-staring, addicted, depressed, isolated and empty—all in the pursuit of increased engagement, data mining and monetization. But there is a solution. Dr. Kardaras offers a path out of our crisis, using examples from classical philosophy that encourage resilience, critical thinking and the pursuit of sanity-sustaining purpose in people’s lives. Digital Madness is a crucial book for parents, educators, therapists, public health professionals, and policymakers who are searching for ways to restore our young people’s mental and physical health.

Book The Cambridge Companion to Literature in a Digital Age

Download or read book The Cambridge Companion to Literature in a Digital Age written by Adam Hammond and published by Cambridge University Press. This book was released on 2024-05-31 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the way that digital forms and methods are reconfiguring the foundational concepts of literary studies.

Book Virtual Reality  The Last Human Narrative

Download or read book Virtual Reality The Last Human Narrative written by Thorsten Botz-Bornstein and published by BRILL. This book was released on 2015-07-14 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.

Book Power  Madness  and Immortality

Download or read book Power Madness and Immortality written by Mychilo Stephenson Cline and published by Mychilo Cline. This book was released on 2005 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Journalism in the Age of Virtual Reality

Download or read book Journalism in the Age of Virtual Reality written by John V. Pavlik and published by Columbia University Press. This book was released on 2019-09-17 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of the internet and handheld or wearable media systems that plunge the user into 360o video, augmented—or virtual reality—technology is changing how stories are told and created. In this book, John V. Pavlik argues that a new form of mediated communication has emerged: experiential news. Experiential media delivers not just news stories but also news experiences, in which the consumer engages news as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives. Pavlik describes and analyzes new tools and approaches that allow journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive documentaries, and drone media, presenting the principles of how to design and frame a story using these techniques. Pavlik warns that although experiential news can heighten user engagement and increase understanding, it may also fuel the transformation of fake news into artificial realities, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism in the Age of Virtual Reality offers important lessons for practitioners seeking to produce quality experiential news and those interested in the ethical considerations that experiential media raise for journalism and the public.

Book Culture  Madness and Wellbeing

Download or read book Culture Madness and Wellbeing written by Jason Lee and published by Springer Nature. This book was released on 2024-01-13 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a unique study of the historical, theoretical, and cultural interpretations of ‘madness’ including interviews with those who have experiences of ‘madness’. It takes a transdisciplinary approach, employing historical, psychological, and sociological perspectives through an intersectional lens. This work explains how the prioritization of thinking over feeling in Western thought means the transrational imagination has frequently been negated in tackling mental health with detrimental results. This book, therefore, examines creative media, especially film, as a transrational form of human expression for healing and wellbeing, along with television, theatre, social media, music, and computer games. ‘Madness’ with regards to gender, sexuality, adolescence, and class in media and film is interrogated, as well as ‘madness’ and race through a focus on colonialism, post-colonialism, and psychiatry. It analyses group psychosis, including celebrity culture, and the ‘madness’ of leaders and gurus. This book challenges the lasting influence of the Age of Reason by furthering our understanding of the value of transrationality and the diverse ways of being human.

Book Unreal City  The Strange Disappearance of Reality

Download or read book Unreal City The Strange Disappearance of Reality written by Mark Romel and published by Magus Books. This book was released on with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's finally happening. Reality is disintegrating. The Age of Nihilism is dawning. Fake news, post-truth, post-facts, alternative facts, "everyone has their own truth", the Dunning-Kruger effect, Mythos, hyperreality, hyporeality, virtual reality, virtual irreality, simulation, simulacra, the copy without the original, the map that precedes the territory, the authentic fake. Whom will you believe? Whom will you trust? Who is telling the truth? Who is lying to you? It's time to explore the Unreal city, the Unreal world. Soon enough, humanity itself will be Unreal.

Book Virtual Reality  a Catalyst for Social and Economic Change

Download or read book Virtual Reality a Catalyst for Social and Economic Change written by and published by Mychilo Cline. This book was released on with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design in Metaverse  Artificial Intelligence  Game Design  Style Gan2 and More

Download or read book Design in Metaverse Artificial Intelligence Game Design Style Gan2 and More written by Ismail Ergen and published by Allied Publishers. This book was released on 2022-12-29 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a future situation known as the Metaverse, individuals will be able to enter a shared online reality that contains avatars—digital representations of both themselves and other users—through the use of advanced computing.In this book you will find the potential for graphic design in this space is enormous; as metaverse applications advance and take on more realism, graphic designers will be expected to provide intuitive, aesthetically pleasing user interfaces and user experiences. By making unique images for metaverse platforms, graphic artists may discover new ways to profit from their work in the future.

Book 303 CD ROMs to Use in Your Library

Download or read book 303 CD ROMs to Use in Your Library written by Patrick R. Dewey and published by . This book was released on 1996 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: You want to offer your patrons high-quality information on CD-Roms, but how do you choose from well over 10,000 product on the market when budgets allow for only a few? Librarian and acclaimed software expert Patrick Dewey personally tested several hundred CD-ROMs to develop his evaluative description of more than 300 packages and series serving a range of library needs. He also references dozens more CD-ROM products.

Book Stratagem of the Corpse

Download or read book Stratagem of the Corpse written by Gary J Shipley and published by Anthem Press. This book was released on 2020-01-30 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is unique in its dedicated tackling of the subject of death in the work of Jean Baudrillard. Through new readings of his work, the book makes so patently clear the importance of Baudrillard’s tendency to poeticize, his core indebtedness to Georges Bataille, Alfred Jarry, and others, and his reliance on paradox. Ultimately, Stratagem of the Corpse is less a making sense of death and more a transcript of what occurred when death made sense of us, a reverse thanatology in which death delineates the variant forms of our encroachment, not so much death as seen by Baudrillard but Baudrillard as seen by death.

Book The Game Designer s Playbook

Download or read book The Game Designer s Playbook written by Samantha Stahlke and published by Oxford University Press. This book was released on 2022-07-14 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.