Download or read book Visualization of Interface Metaphor for Software written by Dinesh S. Katre and published by Universal-Publishers. This book was released on 2011 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a comprehensive process for visualization of interface metaphor for software. It is helpful in designing interactive user interfaces with magical super-affordances and definitive user experiences. As per the ancient Indian Vedic literature, metaphors are always conceived out of Vastu (entities having existence in our world). The visualization process given in the book shows how metaphorization could help in innovating highly experiential user interfaces, as one can create Avastu (non entities) by combining different objects and imaginative properties together. The main highlights of this process are selection and dissection of interface metaphor, pre-facto analysis, qualitative and quantitative evaluation, mapping between user and application domain lexicons, specialized set of usability heuristics and remote usability testing. The steps of this process are integrated with the Software Development Life Cycle (SDLC). It shows the interdependence of form and function and its seamless fusion during software engineering. User experience designers can apply this process for designing websites, online applications, personal computer software, e-learning, computer games, virtual interactive worlds, public access systems, mobile and tablet applications.
Download or read book Human Computer Interaction written by Kikuo Asai and published by BoD – Books on Demand. This book was released on 2008-10-01 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.
Download or read book Parallel Computing Technologies written by Victor Malyshkin and published by Springer Science & Business Media. This book was released on 1997-08-06 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Fourth International Conference on Parallel Computing Technologies, PaCT-97, held in Yaroslavl, Russia, in September 1997. The volume presents a total of 54 contributions: 21 full papers, 20 short papers, 10 posters, and three tutorials. All papers were selected for inclusion in the proceedings from numerous submissions on the basis of three independent reviews. The volume covers all current topics in parallel processing; it is divided into sections on theory, software, hardware and architecture, applications, posters, and tutorials.
Download or read book Workshop Proceedings of the 9th International Conference on Intelligent Environments written by J.A. Botía and published by IOS Press. This book was released on 2013-07-26 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent Environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 9th International Conference on Intelligent Environments (IE ‘13), held in Athens, Greece, in July 2013. The workshops which were presented in the context of this conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include artificial intelligence techniques for ambient intelligence; applications of affective computing in intelligent environments; smart offices and other workplaces; intelligent environment technology in education for creative learning; museums as intelligent environments; the application of intelligent environment technologies in the urban context for creating more sociable, intelligent cities and for constructing urban intelligence. IE can enrich user experience, better manage the environment’s resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.
Download or read book Readings in Information Visualization written by Stuart K. Card and published by Morgan Kaufmann. This book was released on 1999-01-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. Features Full-color reproduction throughout Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional Text includes the classic source papers as well as a collection of cutting edge work
Download or read book Human Computer Interaction Interaction Platforms and Techniques written by Julie A. Jacko and published by Springer. This book was released on 2007-08-23 with total page 1262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.
Download or read book Interdisciplinary Approaches to Semiotics written by Asunción Lopez-Varela Azcárate and published by BoD – Books on Demand. This book was released on 2017-08-23 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume stresses the contemporary relevance of semiotics. The introductory chapter shows how the collection of papers emphasises crossings at the material level of physical reality as well as in their semio-cognitive and cultural implications, questioning the delimitation of interdisciplinary borders between the social sciences and humanities and STEM disciplines. The volume shows how semiotics continues to provide a framework for emerging knowledge traditions without completely disregarding its past. Through explorations in fields as wide apart as ecological psychology and visualisation systems, by finding correspondences between the arithmetic of music and cosmic energies or between the pedagogic significance of images and habitat facilities, as well as using investigation tools ranging from the mathematical representation of concepts to science education, this book addresses multifarious aspects and implications of culture and cognition, standing convincing proof that semiotics is as alive, productive and scholarly useful as ever.
Download or read book Knowledge Visualization and Visual Literacy in Science Education written by Ursyn, Anna and published by IGI Global. This book was released on 2016-05-31 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective communication within learning environments is a pivotal aspect to students’ success. By enhancing abstract concepts with visual media, students can achieve a higher level of retention and better understand the presented information. Knowledge Visualization and Visual Literacy in Science Education is an authoritative reference source for the latest scholarly research on the implementation of visual images, aids, and graphics in classroom settings and focuses on how these methods stimulate critical thinking in students. Highlighting concepts relating to cognition, communication, and computing, this book is ideally designed for researchers, instructors, academicians, and students.
Download or read book Exploring Geovisualization written by J. Dykes and published by Elsevier. This book was released on 2005-02-10 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sophisticated interactive maps are increasingly used to explore information - guiding us through data landscapes to provide information and prompt insight and understanding. Geovisualization is an emerging domain that draws upon disciplines such as computer science, human-computer interactiondesign, cognitive sciences, graphical statistics, data visualization, information visualization, geographic information science and cartography to discuss, develop and evaluate interactive cartography.This review and exploration of the current and future status of geovisualization has been produced by key researchers and practitioners from around the world in various cognate fields ofstudy. The thirty-six chapters present summaries of work undertaken, case studies focused on new methods and their application, system descriptions, tests of their implementation, plans for collaboration and reflections on experiences of using and developing geovisualization techniques.In total, over 50 pages of color are provided in the book along with more than 250 color images on an enclosed CD-ROM.
Download or read book Software Visualization written by John Stasko and published by MIT Press. This book was released on 1998 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content Description #Includes bibliographical references and index.
Download or read book Software Evolution and Maintenance written by Priyadarshi Tripathy and published by John Wiley & Sons. This book was released on 2014-10-07 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides students and engineers with the fundamental developments and common practices of software evolution and maintenance Software Evolution and Maintenance: A Practitioner’s Approach introduces readers to a set of well-rounded educational materials, covering the fundamental developments in software evolution and common maintenance practices in the industry. Each chapter gives a clear understanding of a particular topic in software evolution, and discusses the main ideas with detailed examples. The authors first explain the basic concepts and then drill deeper into the important aspects of software evolution. While designed as a text in an undergraduate course in software evolution and maintenance, the book is also a great resource forsoftware engineers, information technology professionals, and graduate students in software engineering. Based on the IEEE SWEBOK (Software Engineering Body of Knowledge) Explains two maintenance standards: IEEE/EIA 1219 and ISO/IEC14764 Discusses several commercial reverse and domain engineering toolkits Slides for instructors are available online Software Evolution and Maintenance: A Practitioner’s Approach equips readers with a solid understanding of the laws of software engineering, evolution and maintenance models, reengineering techniques, legacy information systems, impact analysis, refactoring, program comprehension, and reuse.
Download or read book Multivariate Network Visualization written by Andreas Kerren and published by Springer. This book was released on 2014-04-15 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the outcome of the Dagstuhl Seminar 13201 on Information Visualization - Towards Multivariate Network Visualization, held in Dagstuhl Castle, Germany in May 2013. The goal of this Dagstuhl Seminar was to bring together theoreticians and practitioners from Information Visualization, HCI and Graph Drawing with a special focus on multivariate network visualization, i.e., on graphs where the nodes and/or edges have additional (multidimensional) attributes. The integration of multivariate data into complex networks and their visual analysis is one of the big challenges not only in visualization, but also in many application areas. Thus, in order to support discussions related to the visualization of real world data, also invited researchers from selected application areas, especially bioinformatics, social sciences and software engineering. The unique "Dagstuhl climate" ensured an open and undisturbed atmosphere to discuss the state-of-the-art, new directions and open challenges of multivariate network visualization.
Download or read book Human Interface and the Management of Information Visual Information and Knowledge Management written by Sakae Yamamoto and published by Springer. This book was released on 2019-07-08 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.
Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Download or read book The Craft of Information Visualization written by Benjamin B. Bederson and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.
Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.
Download or read book Recording Modeling and Visualization of Cultural Heritage written by Manos Baltsavias and published by CRC Press. This book was released on 2005-11-17 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deals with the recording, modelling and visualization of cultural heritage (anthropogenic objects and natural scenes) and related processes. The areas discussed include data acquisition, using a variety of sensors (mainly optical sensors and laser scanners); platforms and mobile systems; data management and Spatial Information Systems; 3D modeling; and reconstruction, visualization and animation; Virtual and Augmented Reality, including innovative software and hardware systems; applications and interdisciplinary projects. A central focus is the development of methods for automated data processing. The aim of the workshop was to survey recent developments, trends, and new approaches and to bring together the various heterogeneous groups active in cultural heritage (sponsors, archaeologists and architects, scientists in remote sensing, photogrammetry, computer vision and computer graphics etc.). The involvement of these groups, representing both producers and users of information, allowed a cross-fertilisation and a multidisciplinary treatment of the workshop topics. This book offers a comprehensive selection of high-quality contributions from leading international research institutions and other organisations active in cultural heritage, treating theoretical issues as well as projects and applications and representing the cutting edge of this key subject as presented at the workshop organised by the Swiss Federal Institute of Technology (ETH) Zurich at Monte Verità, Ascona, Switzerland on 22-27 May 2005.