Download or read book A Formal Model of Visualization in Computer Graphics Systems written by Tamiya Onodera and published by Springer Science & Business Media. This book was released on 1990-04-04 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 18 research articles of this volume discuss the major themes that have emerged from mathematical and statistical research in the epidemiology of HIV. The opening paper reviews important recent contributions. Five sections follow: Statistical Methodology and Forecasting, Infectivity and the HIV, Heterogeneity and HIV Transmission Dynamics, Social Dynamics and AIDS, and The Immune System and The HIV. In each, leading experts in AIDS epidemiology present the recent results. Some address the role of variable infectivity, heterogeneous mixing, and long periods of infectiousness in the dynamics of HIV; others concentrate on parameter estimation and short-term forecasting. The last section looks at the interaction between the HIV and the immune system.
Download or read book Transformations and Projections in Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-01-21 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.
Download or read book Graphics and Visualization written by T. Theoharis and published by CRC Press. This book was released on 2008-05-30 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Download or read book Computer Visualization written by Richard S. Gallagher and published by CRC Press. This book was released on 2023-06-09 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.
Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Download or read book Introduction to Computer Graphics written by Rohit Srivastava & Dhirendra Kumar Sharma and published by Sankalp Publication. This book was released on with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: : This book mainly for under graduate students who have interest in computer graphics. Here, we have aligned the fundamental knowledge of computer graphics and practical approach. Entire book shows clarity of basic concepts and principles and it’s implementation using programming language. Open source tool as Open-GL, with C programming used. This book reviews computer calculations and programming strategies for indicating and producing movement for graphical articles, or at least, Computer graphics. It is basically about two and three-dimensional (3D) Computer graphics. The primary audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics developers who need to gain proficiency with the rudiments of computer animation programming and specialists who use programming bundles to produce computer animation (digital illustrators) who need to more readily comprehend the fundamental computational issues of animation programming will likewise profit from this book. This book presents a large number of the significant ideas of Computer graphics to under graduate students and beginners. A few of these ideas are not new: They have previously showed up in generally accessible academic distributions, specialized reports, course books, and lay-press articles. The advantage of writing a textbook sometime after the appearance of an idea is that its long-term impact can be understood better and placed in a larger context. Our aim has been to treat ideas with as much sophistication as possible (which includes omitting ideas that are no longer as important as they once were), while still introducing beginning students to the subject lucidly and gracefully.
Download or read book Brain Mapping The Methods written by Arthur W. Toga and published by Academic Press. This book was released on 2002-09-25 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: The number of scientists and laboratories involved with brain mapping is increasing exponentially; and the second edition of this comprehensive reference has also grown much larger than the first (published in 1996), including, for example, five chapters on structural and functional MRI where the fi
Download or read book Handbook of Research on Social Dimensions of Semantic Technologies and Web Services written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2009-05-31 with total page 1099 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the new technologies of semantic Web, transforming the way we use information and knowledge"--Provided by publisher.
Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Download or read book Advances in Web Based Learning written by Joseph Fong and published by Springer. This book was released on 2003-08-02 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Web-Based Learning, ICWL 2002, held in Hong Kong, China in August 2002. The 34 revised full papers presented together with an invited keynote paper were carefully reviewed and selected from 75 submissions. The papers are organized in topical sections on system modeling and architectures, distance learning systems engineering, collaborative systems, experiences in distance learning, databases and data mining, and multimedia.
Download or read book CARS 2002 Computer Assisted Radiology and Surgery written by H.U. Lemke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 1137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progess in specific computer-assisted techniques (digital imaging , computer-aided diagnosis, image-guided surgery, MEMS, etc.) combined with computer-assisted integration tools offers a valuable complement to or replacement for existing procedures in healthcare. Physicians are now employing PACS and telemedicine systems as enabling infrastructures to improve quality of and access to healthcare. Tools based on CAD and CAS facilitate completely new paths in patient care. To ensure that CARS tools benefit the patient, collaboration between various disciplines, specifically radiology, surgery, engineering, informatics, and healthcare management, is a critical factor. A multidisciplinary congress like CARS is a step in the desired direction of knowledge sharing and crossover education. It provides the necessary cooperative framework for advancing the development and application of modern computer-assisted technologies in healthcare.
Download or read book Morphological Modeling of Terrains and Volume Data written by Lidija Čomić and published by Springer. This book was released on 2014-10-27 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the mathematical background behind discrete approaches to morphological analysis of scalar fields, with a focus on Morse theory and on the discrete theories due to Banchoff and Forman. The algorithms and data structures presented are used for terrain modeling and analysis, molecular shape analysis, and for analysis or visualization of sensor and simulation 3D data sets. It covers a variety of application domains including geography, geology, environmental sciences, medicine and biology. The authors classify the different approaches to morphological analysis which are all based on the construction of Morse or Morse-Smale decompositions. They describe algorithms for computing such decompositions for both 2D and 3D scalar fields, including those based on the discrete watershed transform. Also addressed are recent developments in the research on morphological shape analysis, such as simplification operators for Morse and Morse-Smale complexes and their multi-resolution representation. Designed for professionals and researchers involved with modeling and algorithm analysis, Morphological Modeling of Terrains and Volume Data is a valuable resource. Advanced-level students of computer science, mathematics and geography will also find the content very helpful.
Download or read book New Trends and Developments in Biometrics written by Jucheng Yang and published by BoD – Books on Demand. This book was released on 2012-11-28 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, biometrics has developed rapidly with its worldwide applications for daily life. New trends and novel developments have been proposed to acquire and process many different biometric traits. The ignored challenges in the past and potential problems need to be thought together and deeply integrated. The key objective of the book is to keep up with the new technologies on some recent theoretical development as well as new trends of applications in biometrics. The topics covered in this book reflect well both aspects of development. They include the new development in forensic speaker recognition, 3D and thermo face recognition, finger vein recognition, contact-less biometric system, hand geometry recognition, biometric performance evaluation, multi-biometric template protection, and novel subfields in the new challenge fields. The book consists of 13 chapters. It is divided into four sections, namely, theory and method, performance evaluation, security and template protection, and other applications. The book was reviewed by editors Dr. Jucheng Yang and Dr. Shanjuan Xie. We deeply appreciate the efforts of our guest editors: Dr. Norman Poh, Dr. Loris Nanni, Dr. Dongsun Park, Dr. Sook Yoon and Ms. Congcong Xiong, as well as a number of anonymous reviewers.
Download or read book Discovery Science written by Jean-Francois Boulicaut and published by Springer. This book was released on 2008-10-09 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is our pleasure to present the proceedings of Discovery Science 2008, the 11th International Conference on Discovery Science held in Budapest, Hungary, October 13-16, 2008. It was co-located with ALT 2008, the 19th International Conference on Algorithmic Learning Theory, whose proceedings are available in the twin volume LNAI 5254. This combination of DS and ALT conferences has been successfully organized each year since 2002. It provides a forum for the researchersworking on many di?erent aspects of scienti?c discovery. Indeed, ALT/DS 2008 covered both the possibility to automate part of the scienti?c discoveryandthenecessarysupporttothehumanprocessofdiscoveryinscience. Interestingly, this co-location also provided the opportunity for an exciting joint program of tutorials and invited talks. The number of submitted papers was 58, i.e., slightly more than the previous year. The Program Committee members were involved in a rigorous selection process based on three reviews per paper. At the end, we selected 26 long papers thanks to the recommendations of the experts based on relevance, novelty, signi?cance, technical quality, and clarity. Although some short papers were submitted, none of them was selected.
Download or read book Making Images with Mathematics written by Alexei Sourin and published by Springer Nature. This book was released on 2021-06-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.