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Book Physics Based Deformable Models

Download or read book Physics Based Deformable Models written by Dimitris N. Metaxas and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance. Physics-Based Deformable Models is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.

Book Visual Simulation of Deformable Models

Download or read book Visual Simulation of Deformable Models written by Michael Hauth and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphical Simulation of Deformable Models

Download or read book Graphical Simulation of Deformable Models written by Jianping Cai and published by Springer. This book was released on 2016-12-20 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.

Book Finite Element Method Simulation of 3D Deformable Solids

Download or read book Finite Element Method Simulation of 3D Deformable Solids written by Eftychios Sifakis and published by Morgan & Claypool Publishers. This book was released on 2015-10-01 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.

Book Heterogeneous Deformable Object Modeling for Medical Surgical Simulation and Collaborative Product Development with Haptic Interfaces

Download or read book Heterogeneous Deformable Object Modeling for Medical Surgical Simulation and Collaborative Product Development with Haptic Interfaces written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This research focuses on the investigation of heterogeneous deformable object modeling, physically based simulation, haptic force rendering and collaborative techniques for medical surgical simulation, virtual prototyping and collaborative product development. Heterogeneous deformable models can be used to present internal geometric structures and different material properties of biological tissues and other soft-material objects for many Virtual Reality (VR) systems like surgical simulators. Cutting simulation is an important component of VR systems to modify the topology of deformable models. In this paper, a tri-ray node snapping algorithm is presented to generate volumetric heterogeneous mass spring models from a set of interface surfaces between different materials of deformable objects. A constrained local static integration method is proposed to quickly find the equilibrium solution of physically-based deformation behaviors. A 3D node snapping algorithm is developed to implement the topology modification on heterogeneous deformable models. Smooth cut is generated directly by duplicating and displacing mass points that are snapped along cutting planes. Sets of triangular surfaces representing different soft tissues are generated along the new cut to present internal geometric structures and corresponding material properties. A quasi-static algorithm is presented to refine the mesh in the vicinity of new cuts. A lab-built 6-DOF (degree of freedom) input and 5-DOF output haptic interface system is integrated with the developed system to provide force-torque feedback to users. The marriage of network collaborative technology and the proposed deformable object modeling and simulation techniques has a great potential for more extensive applications. Challenges such as heavy computation and data synchronization exist when integrating heterogeneous deformable object models and haptic interfaces with collaborative VR systems. To balance the computational burden of hap.

Book Modified Mass spring System for Physically Based Deformation Modeling

Download or read book Modified Mass spring System for Physically Based Deformation Modeling written by Oussama Jarrousse and published by KIT Scientific Publishing. This book was released on 2014-09 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mass-spring systems are considered the simplest and most intuitive of all deformable models. They are computationally efficient, and can handle large deformations with ease. But they suffer several intrinsic limitations. In this book a modified mass-spring system for physically based deformation modeling that addresses the limitations and solves them elegantly is presented. Several implementations in modeling breast mechanics, heart mechanics and for elastic images registration are presented.

Book Physically Based Modeling for Computer Graphics

Download or read book Physically Based Modeling for Computer Graphics written by Ronen Barzel and published by Morgan Kaufmann. This book was released on 2013-10-22 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. Presents a philosophy and terminology for "Structured Modeling" Includes mathematicl and programming techniques to support and implement the methodology Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods Includes illustrations of several ample models created from these components Foreword by Al Barr

Book Articulated Motion and Deformable Objects

Download or read book Articulated Motion and Deformable Objects written by Francisco José Perales and published by Springer. This book was released on 2016-07-06 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.

Book Real time Simulation and Visualization of deformable Objects

Download or read book Real time Simulation and Visualization of deformable Objects written by Joachim Georgii and published by GRIN Verlag. This book was released on 2008-08-06 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doctoral Thesis / Dissertation from the year 2007 in the subject Computer Science - Applied, grade: 1,0, Technical University of Munich (Institut für Informatik), language: English, abstract: In this thesis, I present a framework for physical simulation and visualization of deformable volumetric bodies in real time. Based on the implicit finite element method a multigrid approach for the efficient numerical simulation of elastic materials has been developed. Due to the optimized implementation of the multigrid scheme, 200,000 elements can be simulated at a rate of 10 time steps per second. The approach enables realistic and numerically stable simulation of bodies that are described by tetrahedral or hexahedral grids. It can efficiently simulate heterogeneous bodies—i.e., bodies that are composed of material with varying stiffness—and includes linear as well as non-linear material laws. To visualize deformable bodies, a novel rendering method has been developed on programmable graphics hardware. It includes the efficient rendering of surfaces as well as interior volumetric structures. Both the physical simulation framework and the rendering approach have been integrated into a single simulation support system. Thereby, available communication bandwidths have been efficiently exploited. To enable the use of the system in practical applications, a novel approach for collision detection has been included. This approach allows one to handle geometries that are deformed or even created on the graphical subsystem.

Book Capturing and Modeling of Deformable Objects

Download or read book Capturing and Modeling of Deformable Objects written by and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Modeling the behavior of deformable virtual objects has important applications in computer graphics. There are two prevalent approaches for modeling deformable objects, an active one by deforming existing virtual models and a passive one by capturing the geometry and motion of real objects. This thesis explores the problem of modeling and acquisition of objects undergoing deformations, and proposes a set of practical deformation and capturing tools. The first contribution is a new approach to model deformation that incorporates non-uniform materials into the geometric deformation framework. This technique provides a simple and intuitive method to control the deformation using material properties that can be specified by the user with an intuitive interface or can be learned from a sequence of sample deformations facilitating realistic looking results. Some deformable objects such as garments exhibit a complex behavior under motion and thus are difficult to model or simulate, making them suitable target for capture methods. Methods for capturing garments usually use special markers printed on the fabric to establish temporally coherent correspondences between frames. Unfortunately, this approach is tedious and prevents the capture of interesting, off-the-shelf fabrics. A marker-free approach to capturing garment motion that avoids these problems is presented in chapter three. The method establishes temporally coherent parameterizations between incomplete geometries that are extracted at each time step using a multiview stereo algorithm, and the missing geometry is filled in using a template. Garment motion is characterized by dynamic high-frequency folds. However, these folds tend to be shallow, making them difficult to capture. A new method for reintroducing folds into the sequence using data-driven dynamic wrinkling is presented in chapter four. The method first estimates the folds in the video footage and then wrinkle the surface using space-time deformation. The.

Book Vision  Modeling  and Visualization 2006

Download or read book Vision Modeling and Visualization 2006 written by Leif Kobbelt and published by IOS Press. This book was released on 2006 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Book Haptic Interaction with Deformable Objects

Download or read book Haptic Interaction with Deformable Objects written by Guido Böttcher and published by Springer Science & Business Media. This book was released on 2011-08-26 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

Book Geometrically and Physically Based Modeling for Deformable Objects Simulating Soft Tissue Interactions in Surgery Environments

Download or read book Geometrically and Physically Based Modeling for Deformable Objects Simulating Soft Tissue Interactions in Surgery Environments written by Sukitti Punak and published by . This book was released on 2007 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: ABSTRACT: This dissertation contributes a method for modeling deformable objects that leverages computer graphics techniques and state-of-the-art hardware to simulate and visualize deformations, including topological transformations like cutting, in real time. The resulting models are suitable for interactive surgical simulation for illustration and teaching purposes. The approach has been tested, in particular, by modeling responsive fatty tissue. To support force feedback as well as visual feedback, the deformable object consists of three closely coupled representations for dynamic response, collision detection, and visualization. All three representations are implemented on the Graphics Processing Unit, rather than on the CPU, to leverage parallelism for speed.

Book Articulated Motion and Deformable Objects

Download or read book Articulated Motion and Deformable Objects written by Francisco J. Perales and published by Springer. This book was released on 2003-08-02 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Workshop on Articulated Motion and Deformable Objects, AMDO 2002, held in Palma de Mallorca, Spain in November 2002.The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. Among the topics addressed are geometric and physical deformable objects, motion analysis, articulated models and animation, visualization of deformable models, 3D recovery from motion, single or multiple human motion analysis and synthesis, applications of deformable models and motion analysis, face tracking, recovery and recognition models.

Book Deformable Models

    Book Details:
  • Author : Aly Farag
  • Publisher : Springer Science & Business Media
  • Release : 2007-08-21
  • ISBN : 0387684131
  • Pages : 563 pages

Download or read book Deformable Models written by Aly Farag and published by Springer Science & Business Media. This book was released on 2007-08-21 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the complete spectrum of deformable models, its evolution as an imagery field and its use in many biomedical engineering and clinical application disciplines. It includes level sets, PDEs, curve and surface evolution and their applications in biomedical fields covering both static and motion imagery.

Book Deformable Avatars

    Book Details:
  • Author : Nadia Magnenat-Thalmann
  • Publisher : Springer
  • Release : 2001-08-31
  • ISBN : 0306470020
  • Pages : 256 pages

Download or read book Deformable Avatars written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2001-08-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.

Book Real time Knowledge based Fuzzy Logic Model for Soft Tissue Deformation

Download or read book Real time Knowledge based Fuzzy Logic Model for Soft Tissue Deformation written by Joey Sing Yee Tan and published by Springer. This book was released on 2019-04-06 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a real-time and knowledge-based fuzzy logic model for soft tissue deformation. The demand for surgical simulation continues to grow, as there is a major bottleneck in surgical simulation designation and every patient is unique. Deformable models, the core of surgical simulation, play a crucial role in surgical simulation designation. Accordingly, this book (1) presents an improved mass spring model to simulate soft tissue deformation for surgery simulation; (2) ensures the accuracy of simulation by redesigning the underlying Mass Spring Model (MSM) for liver deformation, using three different fuzzy knowledge-based approaches to determine the parameters of the MSM; (3) demonstrates how data in Central Processing Unit (CPU) memory can be structured to allow coalescing according to a set of Graphical Processing Unit (GPU)-dependent alignment rules; and (4) implements heterogeneous parallel programming for the distribution of grid threats for Computer Unified Device Architecture (CUDA)-based GPU computing.