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EBookClubs

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Book Introduction to Visual Computing

Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Book Visual Computing

    Book Details:
  • Author : Markus Groß
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3642850235
  • Pages : 345 pages

Download or read book Visual Computing written by Markus Groß and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved. Included in the book is an overview of important research areas within this integration which will be useful for further work in the field. Foundations of visual perception and psychophysics are presented as well as basic methods of imaging and computer vision. This book serves as an excellent reference and textbook for those who wish to apply or study "visual computing technology."

Book Image Statistics in Visual Computing

Download or read book Image Statistics in Visual Computing written by Tania Pouli and published by CRC Press. This book was released on 2013-12-13 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regular

Book Visual Computing for Medicine

Download or read book Visual Computing for Medicine written by Bernhard Preim and published by Newnes. This book was released on 2013-11-07 with total page 1017 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques from research, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field. - Complete guide to visual computing in medicine, fully revamped and updated with new developments in the field - Illustrated in full color - Includes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more

Book Visual Computing for Cultural Heritage

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Book Convolutional Neural Networks in Visual Computing

Download or read book Convolutional Neural Networks in Visual Computing written by Ragav Venkatesan and published by CRC Press. This book was released on 2017-10-23 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the fundamentals in designing and deploying techniques using deep architectures. It is intended to serve as a beginner's guide to engineers or students who want to have a quick start on learning and/or building deep learning systems. This book provides a good theoretical and practical understanding and a complete toolkit of basic information and knowledge required to understand and build convolutional neural networks (CNN) from scratch. The book focuses explicitly on convolutional neural networks, filtering out other material that co-occur in many deep learning books on CNN topics.

Book Deep Learning in Visual Computing

Download or read book Deep Learning in Visual Computing written by Hassan Ugail and published by CRC Press. This book was released on 2022-07-07 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning is an artificially intelligent entity that teaches itself and can be utilized to make predictions. Deep learning mimics the human brain and provides learned solutions addressing many challenging problems in the area of visual computing. From object recognition to image classification for diagnostics, deep learning has shown the power of artificial deep neural networks in solving real world visual computing problems with super-human accuracy. The introduction of deep learning into the field of visual computing has meant to be the death of most of the traditional image processing and computer vision techniques. Today, deep learning is considered to be the most powerful, accurate, efficient and effective method with the potential to solve many of the most challenging problems in visual computing. This book provides an insight into deep machine learning and the challenges in visual computing to tackle the novel method of machine learning. It introduces readers to the world of deep neural network architectures with easy-to-understand explanations. From face recognition to image classification for diagnosis of cancer, the book provides unique examples of solved problems in applied visual computing using deep learning. Interested and enthusiastic readers of modern machine learning methods will find this book easy to follow. They will find it a handy guide for designing and implementing their own projects in the field of visual computing.

Book Visual Computing

    Book Details:
  • Author : Richard Mark Friedhoff
  • Publisher : Times Books
  • Release : 2000
  • ISBN : 9780716750598
  • Pages : 141 pages

Download or read book Visual Computing written by Richard Mark Friedhoff and published by Times Books. This book was released on 2000 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Illustrated with classical works of art, images from vision science, and computer generated tableaux, Visual Computing is a celebration of an amazing new field."--BOOK JACKET.

Book Visual Computing

    Book Details:
  • Author : Frank Nielsen
  • Publisher :
  • Release : 2005
  • ISBN : 9781584504276
  • Pages : 560 pages

Download or read book Visual Computing written by Frank Nielsen and published by . This book was released on 2005 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.

Book Visual Languages for Interactive Computing

Download or read book Visual Languages for Interactive Computing written by Fernando Ferri and published by IGI Global. This book was released on 2008-01-01 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. Defines and formalizes visual languages for interactive computing, as well as visual notation interpretation.

Book Computing for Numerical Methods Using Visual C

Download or read book Computing for Numerical Methods Using Visual C written by Shaharuddin Salleh and published by John Wiley & Sons. This book was released on 2007-12-14 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: A visual, interdisciplinary approach to solving problems in numerical methods Computing for Numerical Methods Using Visual C++ fills the need for a complete, authoritative book on the visual solutions to problems in numerical methods using C++. In an age of boundless research, there is a need for a programming language that can successfully bridge the communication gap between a problem and its computing elements through the use of visual-ization for engineers and members of varying disciplines, such as biologists, medical doctors, mathematicians, economists, and politicians. This book takes an interdisciplinary approach to the subject and demonstrates how solving problems in numerical methods using C++ is dominant and practical for implementation due to its flexible language format, object-oriented methodology, and support for high numerical precisions. In an accessible, easy-to-follow style, the authors cover: Numerical modeling using C++ Fundamental mathematical tools MFC interfaces Curve visualization Systems of linear equations Nonlinear equations Interpolation and approximation Differentiation and integration Eigenvalues and Eigenvectors Ordinary differential equations Partial differential equations This reader-friendly book includes a companion Web site, giving readers free access to all of the codes discussed in the book as well as an equation parser called "MyParser" that can be used to develop various numerical applications on Windows. Computing for Numerical Methods Using Visual C++ serves as an excellent reference for students in upper undergraduate- and graduate-level courses in engineering, science, and mathematics. It is also an ideal resource for practitioners using Microsoft Visual C++.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2012-08-22 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.

Book Graphics and Visualization

Download or read book Graphics and Visualization written by T. Theoharis and published by CRC Press. This book was released on 2008-05-30 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2019-10-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the following topical sections: Deep Learning I; Computer Graphics I; Segmentation/Recognition; Video Analysis and Event Recognition; Visualization; ST: Computational Vision, AI and Mathematical methods for Biomedical and Biological Image Analysis; Biometrics; Virtual Reality I; Applications I; ST: Vision for Remote Sensing and Infrastructure Inspection; Computer Graphics II; Applications II; Deep Learning II; Virtual Reality II; Object Recognition/Detection/Categorization; and Poster.

Book Cellular Neural Networks and Visual Computing

Download or read book Cellular Neural Networks and Visual Computing written by Leon O. Chua and published by Cambridge University Press. This book was released on 2005-08-22 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cellular Nonlinear/Neural Network (CNN) technology is both a revolutionary concept and an experimentally proven new computing paradigm. Analogic cellular computers based on CNNs are set to change the way analog signals are processed. This unique undergraduate level textbook includes many examples and exercises, including CNN simulator and development software accessible via the Internet. It is an ideal introduction to CNNs and analogic cellular computing for students, researchers and engineers from a wide range of disciplines. Leon Chua, co-inventor of the CNN, and Tamàs Roska are both highly respected pioneers in the field.

Book Virtual Crowds

    Book Details:
  • Author : Mubbasir Kapadia
  • Publisher : Morgan & Claypool Publishers
  • Release : 2015-11-01
  • ISBN : 162705829X
  • Pages : 272 pages

Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Morgan & Claypool Publishers. This book was released on 2015-11-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

Book Expanding the Frontiers of Visual Analytics and Visualization

Download or read book Expanding the Frontiers of Visual Analytics and Visualization written by John Dill and published by Springer Science & Business Media. This book was released on 2012-04-17 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.