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Book Virtual Systems and Multimedia  VSMM 2001   Proceedings of the 7th International Conference

Download or read book Virtual Systems and Multimedia VSMM 2001 Proceedings of the 7th International Conference written by IEEE Computer Society Staff and published by . This book was released on 2001 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Systems and Multimedia  Vsmm 2001   7th International Conference on

Download or read book Virtual Systems and Multimedia Vsmm 2001 7th International Conference on written by IEEE COMPUTER SOCIETY PRESS and published by . This book was released on 2001-11-01 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Systems and Multimedia  VSMM 2001

Download or read book Virtual Systems and Multimedia VSMM 2001 written by IEEE Computer Society Staff and published by I E E E. This book was released on 2001-11 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.

Book VSMM 2000

    Book Details:
  • Author : Hal Thwaites
  • Publisher : Ios PressInc
  • Release : 2000-01-01
  • ISBN : 9781586031084
  • Pages : 727 pages

Download or read book VSMM 2000 written by Hal Thwaites and published by Ios PressInc. This book was released on 2000-01-01 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the result of the 6th International Conference on Virtual Systems and Multimedia-VSMM 2000. It includes papers on exciting perspectives on virtual reality for the new millennium, from technical to cultural heritage applications. There is a special section on Virtual Heritage that will explore the VR tools and applications used in Cultural, Natural and World Heritage. This has become the industry benchmark for all developments and innovations pertaining to Virtual heritage.

Book Virtual Systems and Multimedia

Download or read book Virtual Systems and Multimedia written by Theodor G. Wyeld and published by Springer. This book was released on 2008-03-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Virtual Systems and Multimedia was held in Brisbane, Australia in September 2007. This was the first time that VSMM was sited in Australia. The Australian conference theme reflected the country’s cultural heritage, both recent and past – Exchange and Experience in Space and Place. Of the many papers submitted under this theme we were able to identify three core sub-themes: Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings. Of these, 18 were further reviewed and selected for this Springer publication. The authors of these papers were invited to revise their papers following feedback from the conference before inclusion in this volume. Many people contributed to the conference. We first wish to thank the Virtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Mario Santana Quintero and Hal Thwaites for their generous support and guidance.

Book Critical Gaming  Interactive History and Virtual Heritage

Download or read book Critical Gaming Interactive History and Virtual Heritage written by Erik Champion and published by Routledge. This book was released on 2016-03-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Book Interactive Multimedia and Next Generation Networks

Download or read book Interactive Multimedia and Next Generation Networks written by Vincent Roca and published by Springer. This book was released on 2004-10-26 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Distributed Multimedia Systems (IDMS) and Protocols for Mul- media Systems (PROMS) have been two successful series of international events bringing together researchers, developers and practitioners from academia and industry in all areas of multimedia systems. These two workshops successfully merged in 2003 and now constitute the MIPS workshop. After the outstanding MIPS 2003 workshop, organized in Naples, Italy, by GiorgioVentreandRobertoCanonico,fromtheUniversityofNaplesFedericoII, MIPS2004movedtoGrenoble,France. Followingthegreattradition,MIPS2004 was intended to contribute to scienti?c, strategic and practical advances in the area of distributed multimedia applications, protocols and intelligent mana- ment tools, with emphasis on their provision over novel network architectures. This is undoubtedly a rather broad area, which is con?rmed by the large range of topics that were addressed in the submitted (and accepted) papers. This year the Call for Papers attracted 74 submissions, essentially from - rope and Asia, plus a few contributions from North America, the Middle East, and Africa, for a total of 20 countries. We would like to express our warmest gratitude to all the authors, without whom organizing this event would have been impossible! Thanks to the outstanding work of the Program Committee and the ad- tional reviewers, 20 full-sized papers and 5 additional short papers were ?nally accepted, which was not an easy task. Like MIPS 2003, MIPS 2004 remained a highly selective event (33% acceptance ratio, including the short papers) which is the best warrant of a good program quality.

Book VSMM2004

    Book Details:
  • Author : Hal Thwaites
  • Publisher :
  • Release : 2004-11
  • ISBN : 9784274906343
  • Pages : 1301 pages

Download or read book VSMM2004 written by Hal Thwaites and published by . This book was released on 2004-11 with total page 1301 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Technologies and Sociotechnical Systems

Download or read book Interactive Technologies and Sociotechnical Systems written by Hongbin Zha and published by Springer Science & Business Media. This book was released on 2006-10-02 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.

Book Proceedings   VSMM 2003  9th International Conference on Virtual Systems and Multimedia   Hybrid Reality   Art  Technology and the Human Factor   Montreal  Quebec  Canada  October 15 17  2003

Download or read book Proceedings VSMM 2003 9th International Conference on Virtual Systems and Multimedia Hybrid Reality Art Technology and the Human Factor Montreal Quebec Canada October 15 17 2003 written by Hal Thwaites and published by . This book was released on 2003 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Augmented Reality

Download or read book Handbook of Augmented Reality written by Borko Furht and published by Springer Science & Business Media. This book was released on 2011-08-31 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Book Digital Imaging for Cultural Heritage Preservation

Download or read book Digital Imaging for Cultural Heritage Preservation written by Filippo Stanco and published by CRC Press. This book was released on 2017-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.

Book Virtual Systems   Multimedia  VSMM   2014 International Conference on

Download or read book Virtual Systems Multimedia VSMM 2014 International Conference on written by and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gaming and Cognition  Theories and Practice from the Learning Sciences

Download or read book Gaming and Cognition Theories and Practice from the Learning Sciences written by Van Eck, Richard and published by IGI Global. This book was released on 2010-05-31 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.