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Book Virtual Reality Technologies for Future Telecommunications Systems

Download or read book Virtual Reality Technologies for Future Telecommunications Systems written by Algirdas Pakstas and published by . This book was released on 2002 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality Technologies for Future Telecommunications Systems

Download or read book Virtual Reality Technologies for Future Telecommunications Systems written by Algirdas Pak tas and published by Wiley. This book was released on 2002 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality Telecommunication Systems (VRTS) will transmit human verbal and nonverbal communication messages, therefore human to network interface considerations are essential. The VRTS will attempt to capture the entire human body by a set of sensors at the transmitting end and will convey these feelings to the human body at the receiving end with actuators. This book provides a broad overview of the current research in the area of creating future VRTS as well as presenting developments in closely-related areas. While many excellent articles have been written on specific applications of Virtual Reality in general, there is little at present that covers the scope of the entire telecommunications network. This book describes the role that VRTS will play in the telecommunications networks of the future. It offers not only a high-level overview of undergoing research, but also a detailed analysis of prototype implementations. * The first comprehensive book that covers the full scope of VRTS in the context of telecommunications and offers a guide to employing Virtual Reality in telecommunications networks * Offers an in-depth discussion of this hot topic * Considers the emergence of both new network architectures and the trend toward convergence between the public switched telephone network and the Internet * Features the shared knowledege and latest findings of top researchers from companies/universities such as NTT Cyber Space Labs (Japan), Lucent Technologies (USA) and QMW (GB) Essential reading for experienced researchers and network planners, engineers and visualisation engineers, as well as advanced undergraduate/graduate students studying electronic engineering, communications technology and computer science.

Book Virtual Reality

    Book Details:
  • Author : National Research Council
  • Publisher : National Academies Press
  • Release : 1995-01-13
  • ISBN : 0309051355
  • Pages : 557 pages

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Book Spatial Augmented Reality

Download or read book Spatial Augmented Reality written by Oliver Bimber and published by CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Book Virtual Reality and Light Field Immersive Video Technologies for Real World Applications

Download or read book Virtual Reality and Light Field Immersive Video Technologies for Real World Applications written by Gauthier Lafruit and published by IET. This book was released on 2021-12-22 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.

Book Collaborative Geographic Information Systems

Download or read book Collaborative Geographic Information Systems written by Balram, Shivanand and published by IGI Global. This book was released on 2006-03-31 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a comprehensive treatment of collaborative GIS focusing on system design, group spatial planning and mapping; modeling, decision support, and visualization; and internet and wireless applications"--Provided by publisher.

Book Future Communication Technology and Engineering

Download or read book Future Communication Technology and Engineering written by Kennis Chan and published by CRC Press. This book was released on 2015-04-06 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Future Communication Technology and Engineering is a collection of papers presented at the 2014 International Conference on Future Communication Technology and Engineering (Shenzhen, China 16-17 November 2014). Covering a wide range of topics (communication systems, automation and control engineering, electrical engineering), the book includes the

Book Advances in Web Based Learning

Download or read book Advances in Web Based Learning written by Joseph Fong and published by Springer Science & Business Media. This book was released on 2002-08-05 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Web-Based Learning, ICWL 2002, held in Hong Kong, China in August 2002. The 34 revised full papers presented together with an invited keynote paper were carefully reviewed and selected from 75 submissions. The papers are organized in topical sections on system modeling and architectures, distance learning systems engineering, collaborative systems, experiences in distance learning, databases and data mining, and multimedia.

Book Virtual Reality  Training   s Future

Download or read book Virtual Reality Training s Future written by Robert J. Seidel and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Book The Future of Communications

Download or read book The Future of Communications written by Ailynn Collins and published by Captivate, Capstone Press. This book was released on 2020 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the written word to the cell phone, human communication has come a long way. What might the future hold? Readers can discover how virtual reality, holograms, and a fully connected internet of things may affect how they communicate in the near and distant future.

Book Communication in the Age of Virtual Reality

Download or read book Communication in the Age of Virtual Reality written by Frank Biocca and published by Routledge. This book was released on 2013-02-01 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as: * How will virtual reality influence perception of reality? * What are the legal issues defining communication in virtual reality? * What kind of cultural trends will this technology encourage?

Book Virtual Reality Technology and Applications

Download or read book Virtual Reality Technology and Applications written by Matjaž Mihelj and published by Springer Science & Business Media. This book was released on 2013-09-03 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Book Human Systems Engineering and Design  IHSED2023   Future Trends and Applications

Download or read book Human Systems Engineering and Design IHSED2023 Future Trends and Applications written by Waldemar Karwowski, Tareq Ahram, Mario Milicevic, Darko Etinger and Krunoslav Zubrinic and published by AHFE Conference. This book was released on 2023-09-27 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 5th International Conference on Human Systems Engineering and Design (IHSED2023): Future Trends and Applications, September 27–29, 2023, University of Dubrovnik, Croatia

Book Handbook of Research on Digital Communications  Internet of Things  and the Future of Cultural Tourism

Download or read book Handbook of Research on Digital Communications Internet of Things and the Future of Cultural Tourism written by Oliveira, Lídia and published by IGI Global. This book was released on 2022-01-28 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital communication is significantly expanding new opportunities and challenges in the tourism industry. Tourists, now more frequently than ever, bring their smartphones with them to every destination, and cultural tourists are particularly motivated to utilize a variety of services and platforms as they are especially open and interested in understanding in detail the places and heritage of the places they visit. Thus, researchers, educators, and professionals in the tourism and hospitality field should take advantage of this opportunity to propose new ways of presenting better content and creating a more immersive and optimized experience for tourists. The Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism shares research and experiences on the convergence between digital communication and cultural tourism, specifically the migration and creative appropriation of these technologies for increased tourist engagement and their role in destination marketing and strategic planning and decision making. Covering topics such as big data, e-tourism, and social media platforms, this major reference work is an invaluable resource for researchers, students, professors, academicians, government entities, museum managers, professionals, and cultural tourism managers and facilitators.

Book Integrated Image and Graphics Technologies

Download or read book Integrated Image and Graphics Technologies written by David D. Zhang and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.

Book Digital Products

Download or read book Digital Products written by C. Werner Dankwort and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: In addition to the classical needs, competition on the global market requires from industry product innovations: quality, time to market, reduction of costs (Q,T,C). The modern process networks of product development and manufacturing passing the borders of countries and including several companies could not work without an extensive use of information technology. This is going far beyond the former idea of Computer Aided Design. Thus the 3'd Workshop on Current CAx-Problems did not focus on functionalities or methods aiding design like in the first two workshops but on "Digital Products - Living Data is the Future": problems of the virtual simulation of the entire industrial process, starting with the development of a product and covering the complete life cycle. The workshop aimed at bringing together the three groups: industry (mainly automotive manufacturers), system suppliers, and fundamental research. During the workshop, communication between these three groups had to be intensified, and especially also among competing companies of the same branch to pave the way for concerted actions, which are essential for all in the future.