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Book Virtual Reality Headsets   A Theoretical and Pragmatic Approach

Download or read book Virtual Reality Headsets A Theoretical and Pragmatic Approach written by Philippe Fuchs and published by CRC Press. This book was released on 2017-02-24 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Book Virtual Reality Headsets   A Theoretical and Pragmatic Approach

Download or read book Virtual Reality Headsets A Theoretical and Pragmatic Approach written by Philippe Fuchs and published by CRC Press. This book was released on 2017-02-24 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Book Augmented and Virtual Reality in Libraries

Download or read book Augmented and Virtual Reality in Libraries written by Jolanda-Pieta van Arnhem and published by Rowman & Littlefield. This book was released on 2018-05-24 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.

Book Individual and Contextual Factors in the English Language Classroom

Download or read book Individual and Contextual Factors in the English Language Classroom written by Rahma Al-Mahrooqi and published by Springer Nature. This book was released on 2022-03-22 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume examines a number of topics related to the roles of individual and contextual factors in English as second or foreign language (ESL/EFL) settings by presenting chapters across the three sections of theoretical and pedagogical approaches, teacher and learner research, and research into the roles of technology. The book has a focus on practical actions and recommendations related to individual and contextual factors in ESL/EFL, with a specific concern with issues of cognition, metacognition, emotion, and identity, and offers perspectives from a diverse range of international education settings. For teachers of ESL/EFL, the effective recognition and integration of individual and contextual factors into the classroom may represent a significant challenge. This is often the case in those settings where native English speaking teachers work in foreign language contexts where they may have limited understanding of local cultures and languages, or where language instructors have class groups that are culturally and linguistically diverse. In these, and similar, contexts, the types and extent of individual and contextual factors impacting on language learning may challenge both learner and instructor expectations of what an effective and supportive classroom is. While such a situation offers numerous opportunities for learners and teachers to expand their knowledge of themselves and each other, it also presents the possibility for ineffective teaching and learning to occur. It is within this framework that the book presents the latest theoretical, pedagogical, and research perspectives from around the world, thereby providing a resource for all stakeholders with an interest in the roles individual and contextual factors play in the English learning process.

Book Autonomous Vehicles and Virtual Reality

Download or read book Autonomous Vehicles and Virtual Reality written by Andras Kemeny and published by Springer Nature. This book was released on 2023-10-28 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.

Book Covering Extended Reality Technologies in the Media

Download or read book Covering Extended Reality Technologies in the Media written by Emma Kaylee Graves and published by Taylor & Francis. This book was released on 2024-01-16 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a study of the news coverage of extended reality technologies (virtual, augmented and mixed reality; or XR) and how this news corresponds with the marketing of XR products. Focusing on a group of recently emerging technological products, the book offers in-depth analysis of the news coverage of XR technologies and explores the overlap between news discourse and promotional discourse by comparing the way these products are framed in the news and their marketing materials. Using both quantitative and qualitative data, it discusses the topics covered in XR news, as well as the sources used and the specific framing techniques that appear in both XR news and marketing materials. In addition to these findings, it also provides a set of frame categories that can be used by other researchers analysing the media coverage of emerging technologies. Ultimately arguing that the news represents XR in such a way that treats readers as consumers instead of citizens, prioritising the interests of XR companies rather than news audiences, this book will be of interest to students and researchers in media and communications, discourse studies, journalism, PR and marketing and innovation studies, as well as XR practitioners.

Book HCI International 2022     Late Breaking Papers  Interacting with eXtended Reality and Artificial Intelligence

Download or read book HCI International 2022 Late Breaking Papers Interacting with eXtended Reality and Artificial Intelligence written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-11-24 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings LNCS 13518 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June/July 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Book Getting Rid of Cybersickness

Download or read book Getting Rid of Cybersickness written by Andras Kemeny and published by Springer Nature. This book was released on 2020-10-19 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Book Interactive Mobile Communication Technologies and Learning

Download or read book Interactive Mobile Communication Technologies and Learning written by Michael E. Auer and published by Springer. This book was released on 2018-02-13 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Book HCI International 2020     Late Breaking Posters

Download or read book HCI International 2020 Late Breaking Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-11-07 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 82 papers presented in this volume are organized in topical sections as follows: design for all and sssisitive technologies; virtual, augmented and mixed reality; learning; HCI, culture and art; health and wellbeing applications; HCI in mobility, automotive and aviation.

Book Computational Design

    Book Details:
  • Author : Rongrong Yu
  • Publisher : CRC Press
  • Release : 2021-07-25
  • ISBN : 0429522908
  • Pages : 253 pages

Download or read book Computational Design written by Rongrong Yu and published by CRC Press. This book was released on 2021-07-25 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.

Book New Trends in Engineering Research

Download or read book New Trends in Engineering Research written by Nenad Mitrovic and published by Springer Nature. This book was released on with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Disaster Management and Information Technology

Download or read book Disaster Management and Information Technology written by Hans Jochen Scholl and published by Springer Nature. This book was released on 2023-03-31 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book entertains a multitude of perspectives on crisis information management systems (CIMS)-based disaster response and recovery management. The use of information technology in disaster management has become the central means for collecting, vetting, and distributing information. It also serves as the backbone for coordination and collaboration between response and recovery units as well as resource management tool. This edited volume aims at covering the whole range of application and uses of CIMS in disaster response and recovery. It showcases coordination and collaboration mechanisms between government agencies, the involvement of non-governmental entities, lessons learned as well as lessons not learned, approaches to disaster resiliency in society, community engagement in disaster/catastrophe responses and recovery, and, particularly, the role of CIMS in response and recovery. Serving as a platform for showcasing recent academic discoveries as well as a knowledge source for practitioners, this volume will be of interest to researchers and practitioners interested in disaster response, public administration, emergency management, and information systems.

Book Fashion Communication

Download or read book Fashion Communication written by Teresa Sádaba and published by Springer Nature. This book was released on 2021-09-20 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: These conference proceedings are the output of one of the first academic events of its nature happening globally, targeting fashion from a communication sciences perspective, including, in a broad sense, cultural heritage studies and marketing. The chapters present theoretical and empirical interdisciplinary work on how various communication practices impact the fashion industry and on societal fashion-related practices and values. The special focus of this volume is how digital transformation is changing the field and its utility to practitioners. Using these academic insights, practitioners can understand the core causes and reasons for trends and developments in the field of fashion communication and marketing.

Book The 360   Gaze

    Book Details:
  • Author : Christian Stiegler
  • Publisher : MIT Press
  • Release : 2021-05-25
  • ISBN : 0262363305
  • Pages : 315 pages

Download or read book The 360 Gaze written by Christian Stiegler and published by MIT Press. This book was released on 2021-05-25 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies.

Book Industry 4 0

Download or read book Industry 4 0 written by Kaushik Kumar and published by Springer. This book was released on 2019-05-13 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the burgeoning next generation of industry- Industry 4.0, which promises to increase flexibility in manufacturing in tandem with mass communication, improved productivity and better quality. This volume provides a comprehensive and holistic overview of intelligent manufacturing, process planning, assessment of product development opportunities, aspects of risk management, education and qualification requirements, socio-technical considerations and the sustainability of business models. This volume will be of interest to engineers, entrepreneurs, academics and students working in these fields.

Book Time And Science   Volume 2  Life Sciences

Download or read book Time And Science Volume 2 Life Sciences written by Remy Lestienne and published by World Scientific. This book was released on 2023-06-22 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life and Time are very closely linked, because life needs the patience of eons to emerge and evolve, and also due to the precision timing of neural networks in the perception of the world, encoding information, and performing actions. A dozen renowned biologists and neuroscientists collaborate in this volume to explore the various facets of timing in the living world. The temporal programming of the activity of the genetic code controls the essential mechanisms of individual development from zygote to adult, while evolution uses the succession of generations to accomplish its work. For its part, the brain accomplishes the miracle of justifying presentism and reconstructing the continuity of present time from the fragmented data accessible to the senses, as well as measuring durations and dating events. To this end, the brain uses a multilevel temporal coding to transport and decode sensory information and prepare motor responses. It is only gradually that we have discovered the temporal precision of the mechanisms involved, of the order of a few milliseconds or less, for the adjustment of neural networks, or the synaptic plasticity used for memory formation. Today, the perfection of natural neural networks, the energy saving use of spikes of electrical impulses to categorize the sensory environment and to guess its probable future is an example to the modelers and engineers of artificial intelligence.