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Book Virtual   Augmented Reality For Dummies

Download or read book Virtual Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-06-08 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Book Virtual Reality for Beginners

    Book Details:
  • Author : Murray Ramirez
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-11-26
  • ISBN : 9781540532220
  • Pages : 90 pages

Download or read book Virtual Reality for Beginners written by Murray Ramirez and published by Createspace Independent Publishing Platform. This book was released on 2016-11-26 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!

Book Virtual Reality for Beginners

    Book Details:
  • Author : American Institute of Aeronautics & Astronautics
  • Publisher :
  • Release : 1997-08-01
  • ISBN : 9780746026939
  • Pages : pages

Download or read book Virtual Reality for Beginners written by American Institute of Aeronautics & Astronautics and published by . This book was released on 1997-08-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual   Augmented Reality For Dummies

Download or read book Virtual Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-07-11 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Book Experience on Demand  What Virtual Reality Is  How It Works  and What It Can Do

Download or read book Experience on Demand What Virtual Reality Is How It Works and What It Can Do written by Jeremy Bailenson and published by W. W. Norton & Company. This book was released on 2018-01-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: “If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.

Book Defying Reality

Download or read book Defying Reality written by David M. Ewalt and published by Penguin. This book was released on 2018-07-17 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures

Book Mastering Virtual Reality

Download or read book Mastering Virtual Reality written by Adidas Wilson and published by Adidas Wilson . This book was released on with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain

Book Absolute Beginner s Guide to Virtual Reality

Download or read book Absolute Beginner s Guide to Virtual Reality written by Ron Wodaski and published by . This book was released on 1995-01-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beginner's guide is a step-by-step tutorial that assumes no knowledge about virtual reality. The book focuses on three areas: virtual reality concepts, virtual reality in games, and hands-on experience with virtual reality products. The focus will be on short, fast-paced chapters with illustrations on (virtually) every page.

Book The VR Book

    Book Details:
  • Author : Jason Jerald
  • Publisher : Morgan & Claypool
  • Release : 2015-09-01
  • ISBN : 1970001135
  • Pages : 637 pages

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Book Virtual Reality Beginner s Guide   Google Cardboard Inspired VR Viewer

Download or read book Virtual Reality Beginner s Guide Google Cardboard Inspired VR Viewer written by Patrick Buckley and published by Regan Arts.. This book was released on 2014-10-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your smartphone into an interactive 3D viewer in under 5 minutes! Inspired by Google Cardboard, this affordable, easy-to-assemble kit from DODOcase is truly amazing. Fly through the Grand Canyon. Explore London from your living room. Create your own 360-degree photo spheres and watch videos on an immersive screen. All you need is your smartphone to unleash the power of virtual reality! Includes a guide to the technology and promise of virtual reality, teaching you how to make the most of your new viewer, revealing the science behind this revolutionary experience, and sharing an exclusive interview with the creators of Google Cardboard. Kit includes everything you need to start exploring 3D applications and videos with your smartphone (pre-cut cardboard VR headset, German-designed biconvex lenses, and NFC tag). Touchscreen smartphone required Android 4.2 or iPhone iOS 7 or above recommended Maximum device size 3” x 6” For the full list of phones compatible with the Google Cardboard app, visit http://g.co/cardboard. For viewer assembly instructions, visit http://www.dodocase.com/pages/vrkit1. Portions of this guide are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License at https://creativecommons.org/licenses/by/3.0/us/.

Book Learning Virtual Reality

Download or read book Learning Virtual Reality written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Book Virtual Reality

Download or read book Virtual Reality written by Jack Challoner and published by DK Children. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.

Book Pygmalion s Spectacles

    Book Details:
  • Author : Stanley G. Weinbaum
  • Publisher : The Floating Press
  • Release : 2012-06-01
  • ISBN : 1775562980
  • Pages : 32 pages

Download or read book Pygmalion s Spectacles written by Stanley G. Weinbaum and published by The Floating Press. This book was released on 2012-06-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sci-fi luminary Stanley G. Weinbaum first broke through with the hugely influential story "A Martian Odyssey," one of the first to depict an alien being in a somewhat sympathetic light. Written in 1935, the short tale "Pygmalion's Spectacles" is no less innovative: it centers around the implications of a technology that's surprisingly close to what we now call virtual reality.

Book Designing for VR  Beginners Guide for ID and IxD

Download or read book Designing for VR Beginners Guide for ID and IxD written by Nth Screen and published by Nth Screen. This book was released on with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace.

Book Stepping into Virtual Reality

Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Book Augmented Reality Game Development

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.