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EBookClubs

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Book Virtual Reality Based Learning in Action

Download or read book Virtual Reality Based Learning in Action written by I Komang Agus Putra Adi Permana and published by Nilacakra. This book was released on 2021-02-01 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Almost everything is achievable through technology, including learning English. With the current development of virtual reality applications, learning English could be set to take place in a near-real adjustable digital environment. We currently have been creating and developing practical learning activities and ideas suited for EVE VR (English Virtual Reality-Based Learning) in APK (Android Package Kit) format. This book is mainly aimed at teachers of secondary level students, by introducing them to basic concepts of virtual reality, tutorials for using EVE VR application, learning English with virtual reality, and future directions. This book also provides appen­dices of free worksheets related to the book and the VR application.

Book Virtual Reality in Curriculum and Pedagogy

Download or read book Virtual Reality in Curriculum and Pedagogy written by Erica Southgate and published by Routledge. This book was released on 2020-05-18 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

Book Virtual and Augmented Reality

Download or read book Virtual and Augmented Reality written by Zeynep Tacgin and published by Cambridge Scholars Publishing. This book was released on 2020-03-20 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Book Envisioning Virtual Reality  A Toolkit for Implementing VR in Education

Download or read book Envisioning Virtual Reality A Toolkit for Implementing VR in Education written by David Kaser and published by Lulu.com. This book was released on 2019-08-26 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this collection of essays, we explore virtual reality in K12 from a number of perspectives. We examine the effectiveness of VR as a teaching tool, technology hurdles in low resource settings, implementation from a teacher�s angle, and students� initial reaction to VR in the classroom.

Book Emerging Tools and Applications of Virtual Reality in Education

Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Book Virtual and Augmented Reality  Simulation and Serious Games for Education

Download or read book Virtual and Augmented Reality Simulation and Serious Games for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Book Immersive Learning

    Book Details:
  • Author : Craig Frehlich
  • Publisher : Rowman & Littlefield
  • Release : 2020-09-10
  • ISBN : 1475857950
  • Pages : 171 pages

Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield. This book was released on 2020-09-10 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Book The Metaverse for Learning and Education

Download or read book The Metaverse for Learning and Education written by Maggi Savin-Baden and published by CRC Press. This book was released on 2024-09-11 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying The Metaverse: A Critical Introduction in CRC Press’ new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, whilst students can access a wider range of material, learn within appropriate settings and create content to support their own and others’ learning. Key Features: • Provides practical advice from the authors’ collective three decades of work and experience in VR and Metaverse learning and education. • Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy. • Suggests different approaches to learning that might be used and explores learning in practice in the metaverse – from early versions such as computer-supported collaborative learning and action learning through to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds. • Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation. This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers and lay readers.

Book Virtual Reality  Based Learning Environment

Download or read book Virtual Reality Based Learning Environment written by Chwen Jen Chen and published by LAP Lambert Academic Publishing. This book was released on 2010-05 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes an instructional design theoretical framework that prescribes instructional and design methods for virtual reality (VR)-based learning environments. It provides a thorough description on how to use a constructivist instructional development model to guide the process of designing, developing and evaluating VR-based learning environments. A learning environment that focuses on the understanding of traffic rules for various road scenarios is used to illustrate the feasibility of the instructional design theoretical framework and the instructional development model. An evaluation that employs a quasi-experimental design is then conducted to investigate effects of the developed learning environment, effects of controlling the exploration through virtual environments; and effects of learners' aptitudes, both spatial visualisation ability and learning style, on learning. This book will be of interest to instructional designers, instructional technologists, learning scientists and educators who seek a better understanding of producing effective VR-based learning environments.

Book Interdisciplinary Perspectives on Virtual Place Based Learning

Download or read book Interdisciplinary Perspectives on Virtual Place Based Learning written by Reneta D. Lansiquot and published by Springer Nature. This book was released on 2019-12-12 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives. Contributing authors highlight the ways in which they have employed a variety of methodologies to engage students in the virtual exploration of place. In the process, they focus on the approaches they have used to bring the real world closer through virtual exploration. Chapters examine how the resources of the urban environment have been tapped to design student research projects within the context of an interdisciplinary course. In this way, authors highlight how virtual place-based learning has employed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning.

Book Learning Transported

    Book Details:
  • Author : Jaime Donally
  • Publisher : International Society for Technology in Education
  • Release : 2022-08-30
  • ISBN : 1564846636
  • Pages : 123 pages

Download or read book Learning Transported written by Jaime Donally and published by International Society for Technology in Education. This book was released on 2022-08-30 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes: • Definitions and examples of augmented, virtual and mixed reality. • Comparison of devices and platforms, and tips for selecting the best one. • Lesson plans mapped to standards and content areas. • Ideas for using immersive technology tools in the classroom. Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

Book Virtual  Augmented  and Mixed Realities in Education

Download or read book Virtual Augmented and Mixed Realities in Education written by Dejian Liu and published by Springer. This book was released on 2017-11-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Book Virtual Reality in Higher Education

Download or read book Virtual Reality in Higher Education written by Darrel W. Staat and published by Rowman & Littlefield. This book was released on 2021-08-11 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets in educational and training programs, is already beginning to be used in higher education. The book is the result of research to determine where and how virtual reality is being used in higher education, recruitment, and athletics. The book cites specific examples and methods used in teaching, training, and recruitment that would be of interest to faculty and administrators in community colleges and universities. The book is written to help faculty to understand the potential of VR for education, administrators to see possibilities for student recruitment, and athletic directors and sports program coaches to determine the advantage of new avenues for successful training. It is critical that faculty and administrators investigate the potential of VR for teaching, learning, recruitment, and athletics. This technology provides an immersive method that could create serious changes in how faculty teach, students learn, institutions recruit, and athletic programs train.

Book Virtual Learning Environments  Concepts  Methodologies  Tools and Applications

Download or read book Virtual Learning Environments Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2012-01-31 with total page 1831 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Book Virtual Reality in Education  Breakthroughs in Research and Practice

Download or read book Virtual Reality in Education Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-04-01 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Book When VR Serious Games Meet Special Needs Education

Download or read book When VR Serious Games Meet Special Needs Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-05-04 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Book VR  Simulations and Serious Games for Education

Download or read book VR Simulations and Serious Games for Education written by Yiyu Cai and published by Springer. This book was released on 2018-10-10 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.