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EBookClubs

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Book Virtual and Adaptive Environments

Download or read book Virtual and Adaptive Environments written by Lawrence J. Hettinger and published by CRC Press. This book was released on 2003-06-01 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.

Book Handbook of Virtual Environments

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Book Virtual Learning Environments  Concepts  Methodologies  Tools and Applications

Download or read book Virtual Learning Environments Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2012-01-31 with total page 1831 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Book Adaptable and Adaptive Hypermedia Systems

Download or read book Adaptable and Adaptive Hypermedia Systems written by Sherry Y. Chen and published by IGI Global. This book was released on 2005-01-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines new hypermedia systems, discussing the benefits, impacts, and implications. This book covers the most current issues in the field, while providing insight into analytical and architectural aspects of the topic.

Book Makers at School  Educational Robotics and Innovative Learning Environments

Download or read book Makers at School Educational Robotics and Innovative Learning Environments written by David Scaradozzi and published by Springer Nature. This book was released on 2021-12-10 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.

Book Mastering Virtual Teams

Download or read book Mastering Virtual Teams written by Deborah L. Duarte and published by John Wiley & Sons. This book was released on 2011-02-02 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third edition of the best-selling resource Mastering Virtual Teams offers a toolkit for leaders and members of virtual teams. The revised and expanded edition includes a CD-ROM with useful resources that allow virtual teams to access and use the book's checklists, assessments, and other practical tools quickly and easily. Deborah L. Durate and Nancy Tennant Snyder include updated guidelines, strategies, and best practices for working effectively with virtual teams across time and distance to see a project through. The useful tools, exercises, and real-life examples show how anyone can master the unique dynamics of virtual team participation in an environment where the old rules no longer apply.

Book Adaptive HR

    Book Details:
  • Author : Marianne Roux
  • Publisher : KR Publishing
  • Release : 2020-11-02
  • ISBN : 9781869228835
  • Pages : 224 pages

Download or read book Adaptive HR written by Marianne Roux and published by KR Publishing. This book was released on 2020-11-02 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In the new world of work, HR must be strategic driver of organisational agility and capability." Developed more than 20 years ago, current HR models are no longer relevant in the new world of work. If HR is going to provide the value and impact needed right now, a holistic reframing of the function, its purpose, capabilities, delivery and impact is needed! Adaptive HR: Impactful HR for the New and Virtual World of Work is a complete guidebook to help HR professionals accelerate this transformation within their own organisations. Adaptive HR: Impactful HR for the New and Virtual World of Work gives HR practitioners practical and evidence-based tools they can implement immediately to increase the value and impact, of their HR function in complex, disruptive and ambiguous environments. This book will give you a complete overview of: - What new world of work and the virtual age means for organisations, employees and HR. - The business case for strong people strategies that drive organisational sustainability. - How to futureproof the HR operating model, structure and capabilities. - How to co-develop differentiated and compelling employee experiences. - The changes in talent management in the new world of work. - The need to be a data- and analytics-driven HR function. - How HR is crucial in leading dual transformations and generative change. - How organisation design can challenge current ways of structuring organisations. - An updated approach to leadership, leadership development and high-performing and virtual teams. - Where to start this transformation journey!

Book Advances in Simulation and Digital Human Modeling

Download or read book Advances in Simulation and Digital Human Modeling written by Daniel N Cassenti and published by Springer Nature. This book was released on 2020-06-27 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest advances in modeling and simulation for human factors research. It reports on cutting-edge simulators such as virtual and augmented reality, multisensory environments, and modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on two AHFE 2020 Virtual Conferences such as the AHFE 2020 Virtual Conference on Human Factors and Simulation and the AHFE 2020 Virtual Conference on Digital Human Modeling and Applied Optimization, held on July 16–20, 2020, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting field.

Book Human Factors in Virtual Environments and Game Design

Download or read book Human Factors in Virtual Environments and Game Design written by Tareq Ahram and published by AHFE Conference. This book was released on 2024-07-24 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.

Book Simulation and Wargaming

Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-02-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Book UXD and UCD Approaches for Accessible Education

Download or read book UXD and UCD Approaches for Accessible Education written by Mendoza-González, Ricardo and published by IGI Global. This book was released on 2020-01-03 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes. UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.

Book Cognitive and Affective Perspectives on Immersive Technology in Education

Download or read book Cognitive and Affective Perspectives on Immersive Technology in Education written by Zheng, Robert Z. and published by IGI Global. This book was released on 2020-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Book Brain Function Assessment in Learning

Download or read book Brain Function Assessment in Learning written by Claude Frasson and published by Springer. This book was released on 2017-09-11 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the First International Conference on Brain Function Assessment in Learning, BFAL 2017, held in Patras, Greece, in September 2017. The 16 revised full papers presented together with 2 invited talks and 6 posters were carefully selected from 28 submissions. The BFAL conference aims to regroup research in multidisciplinary domains such as neuroscience, health, computer science, artificial intelligence, human-computer interaction, education and social interaction on the theme of Brain Function Assessment in Learning.

Book Where are you  Self  and body part localization using virtual reality setups

Download or read book Where are you Self and body part localization using virtual reality setups written by Albert van der Veer and published by Logos Verlag Berlin GmbH. This book was released on 2019-09-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted displays and a large-screen immersive display). Overall, participants were found to locate themselves mainly in the (upper) face and the (upper) torso. However, striking differences in self-localization were found when testing in different VR setups. Upon further investigation, these differences were found to be foremost due to inaccuracies in body part localization. When taking these inaccuracies into account, differences between setups—and also with self-localization outside of VR—largely disappear. Another striking finding was that providing participants—in between pointing phases—with information about their bodies in the form of a real-time animated self-avatar, did not make them more accurate at locating their own body parts. While manipulating their viewpoint to chest-height of their self-avatar did shift the afterwards indicated locations of their own body parts upwards, towards where they were seen on the avatar. Potential explanations for the various new findings, also from tasks outside of VR, are discussed. Taken together, this volume suggests a differential involvement of multi-sensory information processing in experienced self-location within the body and the ability to locate body parts. Self-localization seems to be less flexible, possibly because it is strongly grounded in the 'bodily senses', while body part localization appears more adaptable to the manipulation of sensory stimuli, at least in the visual modality.

Book Encyclopedia of Perception

Download or read book Encyclopedia of Perception written by E. Bruce Goldstein and published by SAGE Publications. This book was released on 2009-09-15 with total page 1281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of perception is devoted to explaining the operation of the senses and the experiences and behaviors resulting from stimulation of the senses. Perceptual processes such as recognizing faces, seeing color, hearing music, and feeling pain represent the actions of complex mechanisms, yet we usually do them easily. The Encyclopedia of Perception presents a comprehensive overview of the field of perception through authoritative essays written by leading researchers and theoreticians in psychology, the cognitive sciences, neuroscience, and medical disciplines. It presents two parallel and interacting approaches: the psychophysical, or determining the relationship between stimuli in the environment and perception, and the physiological, or locating the biological systems responsible for perception. Are there any processes not associated with perception? Surely there are, but the pervasiveness of perception is truly impressive, and the phenomena of perception and its mechanisms are what this encyclopedia is about. Key Features Contains 16 pages of color illustration and photography to accompany the entries Offers a varied and broad list of topics, including basic research as well as methodologies, theoretical approaches, and real-world applications of perceptual research Emphasizes human perception but includes ample research because of its importance in its own right and because of what this research tells us about human perception Written by recognized experts from many disciplines but for an audience with no previous background in perception—students and members of the general public alike Key Themes Action Attention Audition Chemical Senses Cognition and Perception Computers and Perception Consciousness Disorders of Perception Illusory Perceptions Individual Differences (Human) and Comparative (Across Species; Not Including Ageing, Disorders, and Perceptual Development) Methods Perceptual Development/Experience Philosophical Approaches Physiological Processes Sense Interaction Skin and Body Senses Theoretical Approaches Visual Perception

Book User Interface Design for Virtual Environments  Challenges and Advances

Download or read book User Interface Design for Virtual Environments Challenges and Advances written by Khan, Badrul and published by IGI Global. This book was released on 2011-12-31 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Book Cybersickness in Virtual Reality Versus Augmented Reality

Download or read book Cybersickness in Virtual Reality Versus Augmented Reality written by Kay Marie Stanney and published by Frontiers Media SA. This book was released on 2021-12-06 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: