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EBookClubs

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Book Virtual Agency  digital original edition

Download or read book Virtual Agency digital original edition written by Daniel M. Wegner and published by MIT Press. This book was released on 2014-01-10 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do we consciously cause our actions, or do they happen to us? Philosophers, psychologists, neuroscientists, theologians, and lawyers have long debated the existence of free will versus determinism. This BIT, excerpted from an influential book by the late Daniel Wegner, offers an innovative view of one aspect of free will. Wegner argues that when people project action to imaginary agents, they create virtual agents, apparent sources of their own volition.

Book Fantasy and the Virtual Mind  digital original edition

Download or read book Fantasy and the Virtual Mind digital original edition written by Andre Nusselder and published by MIT Press. This book was released on 2014-01-10 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this BIT, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual.

Book The Virtual Digital Agency Playbook

Download or read book The Virtual Digital Agency Playbook written by Raissa Gomez and published by Zee Publishing. This book was released on 2024-05-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the Secrets to Building a Thriving Digital Agency in the Age of AI Are you a digital agency owner or entrepreneur struggling to keep up with the demands of the modern marketing landscape? Do you dream of scaling your business, delivering exceptional value to clients, and dominating your niche? Look no further than "The Virtual Digital Agency Playbook" by Raissa Gomez. In this comprehensive guide, you'll discover how to harness the power of artificial intelligence (AI) to transform your agency into a lean, efficient, and highly profitable machine. Gomez, a seasoned digital marketing expert, reveals the proven strategies and tactics she's used to build and scale her own successful virtual agency. Inside, you'll learn how to: Identify and capitalize on profitable niches using AI-powered market research and competitor analysis. Craft irresistible service offerings that attract and retain high-value clients. Automate repetitive tasks and streamline workflows to maximize efficiency and productivity. Leverage AI tools and technologies to deliver exceptional results and exceed client expectations. Build and manage a high-performing virtual team of experts from around the globe. Navigate the legal and ethical considerations of AI implementation in your agency. Develop a future-proof strategy for scaling your business and achieving long-term success. Whether you're a seasoned agency owner or just starting out, "The Virtual Digital Agency Playbook" is your roadmap to unlocking the full potential of AI in your business. Don't get left behind in the digital age – embrace the power of AI and transform your agency into a thriving virtual powerhouse.

Book Virtual Sites as Learning Spaces

Download or read book Virtual Sites as Learning Spaces written by Sangeeta Bagga-Gupta and published by Springer Nature. This book was released on 2019-11-25 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume fills a gap in the literature between the domains of Communication Studies and Educational Sciences across physical-virtual spaces as they intersect in the 21st century. The chapters focus on “languaging” - communicative practices in the making - and its intersection with analogue and virtual learning spaces, bringing together studies that highlight the constant movement between analogue-virtual dimensions that continuously re-shape participants' identity positionings. Languaging is understood as the deployment of one or more than one language variety, modality, embodiment, etc in human meaning-making across spaces. Languaging activities are explored through a multitude of literary artefacts, genres, media, and modes produced in and across sites. The authors go beyond “best practice” approaches and instead present “how-to-explore” communicative practices for researchers, learners and teachers. This book will be of interest to readers situated in the areas of literacy, literature, bi/multilingualism, multimodality, linguistic anthropology, applied linguistics, and related fields. Chapters 2, 5, 8 and 12 are open access under a CC BY 4.0 license at link.springer.com.

Book Building the Virtual State

Download or read book Building the Virtual State written by Jane E. Fountain and published by Rowman & Littlefield. This book was released on 2004-05-28 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The benefits of using technology to remake government seem almost infinite. The promise of such programs as user-friendly "virtual agencies" and portals where citizens can access all sections of government from a single website has excited international attention. The potential of a digital state cannot be realized, however, unless the rigid structures of the contemporary bureaucratic state change along with the times. Building the Virtual State explains how the American public sector must evolve and adapt to exploit the possibilities of digital governance fully and fairly. The book finds that many issues involved in integrating technology and government have not been adequately debated or even recognized. Drawing from a rich collection of case studies, the book argues that the real challenges lie not in achieving the technical capability of creating a government on the web, but rather in overcoming the entrenched organizational and political divisions within the state. Questions such as who pays for new government websites, which agencies will maintain the sites, and who will ensure that the privacy of citizens is respected reveal the extraordinary obstacles that confront efforts to create a virtual state. These political and structural battles will influence not only how the American state will be remade in the Information Age, but also who will be the winners and losers in a digital society.

Book Visionaries and Convergences  digital original edition

Download or read book Visionaries and Convergences digital original edition written by Howard Rheingold and published by MIT Press. This book was released on 2015-03-16 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: The “virtual community” of online networking is as real as any physical community. In this BIT, “First Citizen of the Internet” Howard Rheingold offers an account of the people who made this networked world possible—“stubborn visionaries who insisted that computers could be used by people other than specialists”—describing pioneers of citizen tool-making that range from a former radar operator who had an epiphany on the way to work in 1950 to crusading programmers, clever MIT hackers, and the creators of Usenet, MUD, and the WELL.

Book A History of Hydrogen Energy  digital original edition

Download or read book A History of Hydrogen Energy digital original edition written by Peter Hoffmann and published by MIT Press. This book was released on 2014-01-10 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hydrogen is the most abundant element in the universe. An invisible, tasteless, colorless gas, it can be converted to nonpolluting, zero-emission, renewable energy. In this BIT, Peter Hoffmann makes the case for hydrogen as the cornerstone of a new energy economy, offering a history of the technology from the nineteenth century to the present and introducing the concept of “hydricity.”

Book Virtual Humans

    Book Details:
  • Author : David Burden
  • Publisher : CRC Press
  • Release : 2019-01-24
  • ISBN : 1351365266
  • Pages : 308 pages

Download or read book Virtual Humans written by David Burden and published by CRC Press. This book was released on 2019-01-24 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references

Book Virtual Selling

Download or read book Virtual Selling written by Jeb Blount and published by John Wiley & Sons. This book was released on 2020-07-28 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: And just like that, everything changed . . . A global pandemic. Panic. Social distancing. Working from home. In a heartbeat, we went from happy hours to virtual happy hours. From conferences to virtual conferences. From selling to virtual selling. To remain competitive, sales and business professionals were required to shift the way they engaged prospects and customers. Overnight, virtual selling became the new normal. Now, it is here to stay. Virtual selling can be challenging. It's more difficult to make human to human connections. It's natural to feel intimidated by technology and digital tools. Few of us haven't felt the wave of insecurity the instant a video camera is pointed in our direction. Yet, virtual selling is powerful because it allows you to engage more prospects and customers, in less time, at a lower cost, while reducing the sales cycle. Virtual Selling is the definitive guide to leveraging video-based technology and virtual communication channels to engage prospects, advance pipeline opportunities, and seal the deal. You'll learn a complete system for blending video, phone, text, live chat, social media, and direct messaging into your sales process to increase productivity and reduce sales cycles. Jeb Blount, one of the most celebrated sales trainers of our generation, teaches you: How to leverage human psychology to gain more influence on video calls The seven technical elements of impactful video sales calls The five human elements of highly effective video sales calls How to overcome your fear of the camera and always be video ready How to deliver engaging and impactful virtual demos and presentations Powerful video messaging strategies for engaging hard to reach stakeholders The Four-Step Video Prospecting Framework The Five-Step Telephone Prospecting Framework The LDA Method for handling telephone prospecting objections Advanced email prospecting strategies and frameworks How to leverage text messaging for prospecting and down pipeline communication The law of familiarity and how it takes the friction out of virtual selling The 5C's of Social Selling Why it is imperative to become proficient with reactive and proactive chat Strategies for direct messaging – the "Swiss Army Knife" of virtual selling How to leverage a blended virtual/physical selling approach to close deals faster As you dive into these powerful insights, and with each new chapter, you'll gain greater and greater confidence in your ability to effectively engage prospects and customers through virtual communication channels. And, with this newfound confidence, your success and income will soar. Following in the footsteps of his blockbuster bestsellers People Buy You, Fanatical Prospecting, Sales EQ, Objections, and Inked, Jeb Blount's Virtual Selling puts the same strategies employed by his clients—a who's who of the world's most prestigious organizations—right into your hands.

Book Virtual Reality

    Book Details:
  • Author : National Research Council
  • Publisher : National Academies Press
  • Release : 1995-01-13
  • ISBN : 0309051355
  • Pages : 557 pages

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Book Putting A Face on Things  digital original edition

Download or read book Putting A Face on Things digital original edition written by B. Coleman and published by MIT Press. This book was released on 2015-03-16 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crucial aspect of our cultural shift from analog to digital is the continuum between online and off-, the “x-reality” that crosses between the virtual and the real. Our avatars are not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities. In this BIT, B. Coleman looks at the research history in HCI of putting a face on things, the consequences of virtual embodiment, and our perception of simulation.

Book Digital Dollars and Cents

    Book Details:
  • Author : Jody Grunden
  • Publisher :
  • Release : 2017-11-11
  • ISBN : 9781973267379
  • Pages : 151 pages

Download or read book Digital Dollars and Cents written by Jody Grunden and published by . This book was released on 2017-11-11 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Changing the way people think about accounting." In Digital Dollars and Cents: A Virtual CFO's Playbook to help Digital Companies Create a Financial Roadmap to Success, Jody Grunden helps startup founders and company owners dive deep into the financial side of the business. What is forecasting and why do you need to do it? Learn the importance of using a forecast as a guide for every decision you make -- i.e. expansion, acquisition, buyout, retirement. What if you could pull a lever to improve your company's performance? You can! Discover the four levers (Utilization, Weekly Expectation, Standard Bill Rate and Average Bill Rate) and how they all lead to your company's Effective Rate. How do you determine and measure your pipeline? Your pipeline metric (what you currently have under contract and what you have "in the works") should not be forgotten as it can have a drastic impact on your revenue. Jody Grunden pulls from over 20 years of both public and corporate accounting experience to provide this tremendous resource for business owners. He is the co-founder and CEO at Summit CPA Group, a Virtual CFO firm that helps clients maximize profits, minimize taxes, and increase cash flow. His personable style makes it easy for readers to understand and apply the concepts to their own company, regardless of their current comfort level with the finances. About the Summit CPA Group Summit CPA Group operates under a profit-focused model, using dynamic forecasting models and key performance indicators with their clients to help them transcend their focus from simply "being in the black" to longer-term financial health and wealth. Building on their foundation, Summit CPA Group started another line of business in 2010 doing 401K Audits. Since then, the Audit team has grown to be recognized as one of the top 5% of all firms performing that type of audit (based on quantity of audits). With the mission statement, "Changing the way people think about accounting," the next big step for the Summit CPA Group will be helping make this level of service a norm rather than an exception within other accounting firms.

Book Contemporary Research on Intertextuality in Video Games

Download or read book Contemporary Research on Intertextuality in Video Games written by Duret, Christophe and published by IGI Global. This book was released on 2016-06-16 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Book Error and Precision  digital original edition

Download or read book Error and Precision digital original edition written by Francesca Hughes and published by MIT Press. This book was released on 2015-08-03 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: When architects draw even brick walls to six decimal places with software designed to cut lenses, it is clear that the logic that once organized relations between precision and material error in construction has unraveled. In this BIT, Francesca Hughes examines the roots of architecture's fetishization of precision and fear of error.

Book New Opportunities for Artistic Practice in Virtual Worlds

Download or read book New Opportunities for Artistic Practice in Virtual Worlds written by Doyle, Denise and published by IGI Global. This book was released on 2015-06-26 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

Book Narrative as Virtual Reality 2

Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Book Interactive Digital Narrative

Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.