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Book Digital Prohibition

    Book Details:
  • Author : Carolyn Guertin
  • Publisher : Bloomsbury Publishing USA
  • Release : 2012-04-26
  • ISBN : 1441150587
  • Pages : 305 pages

Download or read book Digital Prohibition written by Carolyn Guertin and published by Bloomsbury Publishing USA. This book was released on 2012-04-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.

Book Video Theory

    Book Details:
  • Author : Andreas Treske
  • Publisher : transcript Verlag
  • Release : 2015-04-30
  • ISBN : 3839430585
  • Pages : 209 pages

Download or read book Video Theory written by Andreas Treske and published by transcript Verlag. This book was released on 2015-04-30 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video is a part of everyday life, comparable to driving a car or taking a shower. It is nearly omnipresent, available on demand and attached to nearby anything, anywhere. Online Video became something vital and independent. With all the video created by the cameras around us, constantly uploading, sharing, linking, and relating, a blue ocean is covering our planet, an ocean of video. What might look as bluish noise and dust from the far outside, might embed beautiful and fascinating living scapes of moving images, objects constantly changing, re-arranging, assembling, evolving, collapsing, but never disappearing, a real cinema. Andreas Treske describes and theorizes these objects formerly named video, their forms, behaviours and properties.

Book Video Game Art Reader

    Book Details:
  • Author : Tiffany Funk
  • Publisher : Amherst College Press
  • Release : 2022-04
  • ISBN : 1943208433
  • Pages : 91 pages

Download or read book Video Game Art Reader written by Tiffany Funk and published by Amherst College Press. This book was released on 2022-04 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.

Book Between Film  Video  and the Digital

Download or read book Between Film Video and the Digital written by Jihoon Kim and published by Bloomsbury Publishing USA. This book was released on 2016-07-14 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encompassing experimental film and video, essay film, gallery-based installation art, and digital art, Jihoon Kim establishes the concept of hybrid moving images as an array of impure images shaped by the encounters and negotiations between different media, while also using it to explore various theoretical issues, such as stillness and movement, indexicality, abstraction, materiality, afterlives of the celluloid cinema, archive, memory, apparatus, and the concept of medium as such. Grounding its study in interdisciplinary framework of film studies, media studies, and contemporary art criticism, Between Film, Video, and the Digital offers a fresh insight on the post-media conditions of film and video under the pervasive influences of digital technologies, as well as on the crucial roles of media hybridity in the creative processes of giving birth to the emerging forms of the moving image. Incorporating in-depth readings of recent works by more than thirty artists and filmmakers, including Jim Campbell, Bill Viola, Sam Taylor-Johnson, David Claerbout, Fiona Tan, Takeshi Murata, Jennifer West, Ken Jacobs, Christoph Girardet and Matthias Müller, Hito Steyerl, Lynne Sachs, Harun Farocki, Doug Aitken, Douglas Gordon, Stan Douglas, Candice Breitz, among others, the book is the essential scholarly monograph for understanding how digital technologies simultaneously depend on and differ film previous time-based media, and how this juncture of similarities and differences signals a new regime of the art of the moving image.

Book Video Vortex Reader II

Download or read book Video Vortex Reader II written by Geert Lovink and published by . This book was released on 2011 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Materiality of Cooperation

Download or read book Materiality of Cooperation written by Sebastian Gießmann and published by Springer Nature. This book was released on 2023-10-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume investigates the socio-material dimension and media practices of cooperation – before, during and beyond situations. Cooperation is understood as reciprocal interplay operating with or without consensus, in co-presence or absence of the involved actors in distributed situations. Artefacts, bodies, texts and infrastructures are the media that make cooperation possible. They enable and configure reciprocal accomplishments – and are themselves created through media practices in cooperative situations.

Book Digital Vision and the Ecological Aesthetic  1968   2018

Download or read book Digital Vision and the Ecological Aesthetic 1968 2018 written by Lisa FitzGerald and published by Bloomsbury Publishing. This book was released on 2020-12-10 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology has transformed the way that we visualise the natural world, the art we create and the stories we tell about our environments. Exploring contemporary digital art and literature through an ecocritical lens, Digital Vision and the Ecological Aesthetic (1968 - 2018) demonstrates the many ways in which critical ideas of the sublime, the pastoral and the picturesque have been renewed and shaped in digital media, from electronic literature to music and the visual arts. The book goes on to explore the ecological implications of these new forms of cultural representation in the digital age and in so doing makes a profound contribution to our understanding of digital art practice in the 21st century.

Book Unstable Aesthetics

Download or read book Unstable Aesthetics written by Eddie Lohmeyer and published by Bloomsbury Publishing USA. This book was released on 2021-01-28 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Book The Oxford Handbook of Adaptation Studies

Download or read book The Oxford Handbook of Adaptation Studies written by Thomas M. Leitch and published by Oxford University Press. This book was released on 2017 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of forty new essays, written by the leading scholars in adaptation studies and distinguished contributors from outside the field, is the most comprehensive volume on adaptation ever published. Written to appeal alike to specialists in adaptation, scholars in allied fields, and general readers, it hearkens back to the foundations of adaptation studies a century and more ago, surveys its ferment of activity over the past twenty years, and looks forward to the future. It considers the very different problems in adapting the classics, from the Bible to Frankenstein to Philip Roth, and the commons, from online mashups and remixes to adult movies. It surveys a dizzying range of adaptations around the world, from Latin American telenovelas to Czech cinema, from Hong Kong comics to Classics Illustrated, from Bollywood to zombies, and explores the ways media as different as radio, opera, popular song, and videogames have handled adaptation. Going still further, it examines the relations between adaptation and such intertextual practices as translation, illustration, prequels, sequels, remakes, intermediality, and transmediality. The volume's contributors consider the similarities and differences between adaptation and history, adaptation and performance, adaptation and revision, and textual and biological adaptation, casting an appreciative but critical eye on the theory and practice of adaptation scholars--and, occasionally, each other. The Oxford Handbook of Adaptation Studies offers specific suggestions for how to read, teach, create, and write about adaptations in order to prepare for a world in which adaptation, already ubiquitous, is likely to become ever more important.

Book Media After Kittler

    Book Details:
  • Author : Eleni Ikoniadou
  • Publisher : Rowman & Littlefield
  • Release : 2015-04-22
  • ISBN : 1783481234
  • Pages : 205 pages

Download or read book Media After Kittler written by Eleni Ikoniadou and published by Rowman & Littlefield. This book was released on 2015-04-22 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it possible to incite a turn towards Media Philosophy, a field that accounts for the autonomy of media, for machine agency and for the new modalities of thought and subjectivity that these enable, rather than dwelling on representations, audiences and extensions of the self? In the wake of the field-defining work done by Friedrich Kittler, this important collection of essays takes a philosophical approach to the end of the media era in the traditional sense and outlines the implications of a turn that sees media become concepts of the middle, of connection, and of multitude—across diverse disciplines and theoretical perspectives. An expert panel of contributors, working at the cutting edge of media theory, analyze the German thinker's legacy and the possibilities his thought can unfold for media theory. This book examines the present and future condition of mediation, within the wider context of media studies in a digital age.

Book Performing Contemporary Indonesia

Download or read book Performing Contemporary Indonesia written by and published by BRILL. This book was released on 2015-02-04 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Performance events have long had a central place in Indonesian societies in displaying power, affirming social relations, celebrating shared values, and at times conveying potent political critique. How have they responded to the momentous social and political changes of recent years - the dismantling of the centralised, authoritarian Suharto regime and its replacement with a more open, regionally-focused political system, the rapid expansion of global cultural influence? Investigations of diverse performance genres from different regions illustrate the way general socio-political processes play out locally, and how particular groups are responding. Exploring performed understandings of identity and community, such studies expand knowledge of a complex, contested period of change in Indonesia and the workings of contemporary performance in giving it expression. With contributions by Chua Beng Huat, Alexandra Crosby, Barbara Hatley, Ariel Heryanto, Brett Hough, Rachmah Ida, Reza Idria, Edwin Jurriens, Yoshi Fajar Kresno Murti, Neneng Yanti K Lahpan, Ugoran Prasad, Wawan Sofwan, Aline Scott-Maxwell, Fridus Steijlen, Alia Swastika, Denise Varney.

Book Fun and Software

    Book Details:
  • Author : Olga Goriunova
  • Publisher : Bloomsbury Publishing USA
  • Release : 2016-05-19
  • ISBN : 1501318284
  • Pages : 297 pages

Download or read book Fun and Software written by Olga Goriunova and published by Bloomsbury Publishing USA. This book was released on 2016-05-19 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.

Book The Routledge Companion to Cinema   Gender

Download or read book The Routledge Companion to Cinema Gender written by Kristin Hole and published by Taylor & Francis. This book was released on 2016-11-10 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprised of 43 innovative contributions, this companion is both an overview of, and intervention into the field of cinema and gender. The essays included here address a variety of geographical contexts, from an analysis of cinema. Islam and women and television under Eastern European socialism, to female audience reception in Nigeria, to changing class and race norms in Bollywood dance sequences. A special focus is on women directors in a global context that includes films and filmmakers from Asia, Africa, Australia, Europe, North and South America. The collection also offers a solid overview of feminist contributions to thinking on genre from the "chick flick" to the action or Western film, to film noir and the slasher. Readers will find contributions on a variety of approaches to spectatorship, reception studies and fandom, as well as transnational approaches to star studies and essays addressing the relationship between feminist film theory and new media. Other topics include queer and trans* cinema, eco-cinema and the post-human. Finally, readers interested in the history of film will find essays addressing the methodological dimensions of feminist film history, essays on silent and studio era women in film, and histories of female filmmakers in a variety of non-Western contexts.

Book Avatars  Activism and Postdigital Performance

Download or read book Avatars Activism and Postdigital Performance written by Liam Jarvis and published by Bloomsbury Publishing. This book was released on 2021-11-18 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the context of the postdigital age, where technology is increasingly part of our social and political world, Avatars, Activism and Postdigital Performance traces how identity can be created, developed, hijacked, manipulated, sabotaged and explored through performance in postdigital cultures. Considering how technology is reshaping performance, this timely collection reveals how we engage in performance practices through expanded notions of intermediality, knotted networks and layering. This book examines the artist as activist and producer of avatars, and how digital doubles, artificial intelligence and semi-automated politics are problematizing and expanding our discussions of identity. Using a range of examples in theatre, film and internet-based performance practices, chapters examine the uncertain boundaries of networked 'informational selves' in mediatized cultures, the impacts of machine algorithms, apps and the consequences of digital legacies. Case studies include James Cameron's Avatar, Blast Theory's Karen, Ontroerend Goed's A Game of You, Randy Rainbow's online videos, Sisters Grimm's Calpurnia Descending, Dead Centre's Lippy and Chekhov's First Play and Jo Scott's practice-as-research in 'place-mixing'. This is an incisive study for scholars, students and practitioners interested in the wider conversations around identity-formation in postdigital cultures.

Book Video Theories

    Book Details:
  • Author : Dieter Daniels
  • Publisher : Bloomsbury Publishing USA
  • Release : 2022-01-29
  • ISBN : 1501354116
  • Pages : 600 pages

Download or read book Video Theories written by Dieter Daniels and published by Bloomsbury Publishing USA. This book was released on 2022-01-29 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breaking new ground as the first transdisciplinary reader on video theory, Video Theories is a resource that will form the basis for further research and teaching. With video regarded as a ubiquitous medium, it's surprising that video theory as an academic discipline has not yet been established in comparison to the more canonized theories of photography, film, and television. This “video gap” in media theory is remarkable considering today's omnipresence of the medium through online video portals (such as Youtube, Vimeo, Snapchat or Instagram). Video technologies address us in our everyday online tasks, and they have opened up and superseded text-based web browsers in many aspects. Consisting of a selection of annotated source texts and chapter introductions written by the editors, this book takes into account fifty years of scholarly and artistic reflections on the topic, representing an intergenerational and international set of voices. This is also accompanied by a timeline to help contextualize and frame the techno-cultural developments of video since the analog days. Theorists and artists old and new, like Jacques Derrida, Marshall Mcluhan, Jean-Luc Godard and Paul Virilio, are joined together in this unique collection with almost half the work translated into English for the first time. This transdisciplinary reader offers a conceptual framework for diverging and contradictory viewpoints, following up the continuous transformations of what was / is / will be video.

Book Glitchy Vision

    Book Details:
  • Author : Amanda K. Greene
  • Publisher : MIT Press
  • Release : 2024-11-19
  • ISBN : 0262381249
  • Pages : 223 pages

Download or read book Glitchy Vision written by Amanda K. Greene and published by MIT Press. This book was released on 2024-11-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel exploration of popular photographic media cultures in 1930s Europe through a feminist lens—and how visual social media changes what it means to be human both then and now. Glitchy Vision takes a feminist approach to media history to examine how photographic social media cultures change human bodies and the experience of being human. To illuminate these glitches, Greene focuses on the inevitable distortions that arise from looking at the past through the lens of the present. Treating these distortions as tools as opposed to obstacles, Greene uncovers new ways of viewing social media cultures of the past, while also revealing parallels between historical contexts and our contemporary digital media environment. Greene uses three “born-digital keywords”—real time, algorithmic filters, and sousveillance—to examine photographic media environments in and around 1930s Europe. Each chapter of the book places one of the keywords in dialogue with an unconventional archive of popular “feminized” cultural artifacts and technological innovations from this historical moment that have been overlooked as critical resources for media studies: Evelyn Waugh’s bestselling novel Vile Bodies (1930) and photographic reproductions for the tabloid press; Lee Miller’s war photography for British Vogue and glamourous photo-retouching techniques; and the Mass-Observation Movement’s surrealist anthropology. Glitchy Vision provides new strategies for reading history that show how small shifts in the circuits that connect bodies and media affect what it means to be human both in the past and today.

Book Updating to Remain the Same

Download or read book Updating to Remain the Same written by Wendy Hui Kyong Chun and published by MIT Press. This book was released on 2017-08-11 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: What it means when media moves from the new to the habitual—when our bodies become archives of supposedly obsolescent media, streaming, updating, sharing, saving. New media—we are told—exist at the bleeding edge of obsolescence. We thus forever try to catch up, updating to remain the same. Meanwhile, analytic, creative, and commercial efforts focus exclusively on the next big thing: figuring out what will spread and who will spread it the fastest. But what do we miss in this constant push to the future? In Updating to Remain the Same, Wendy Hui Kyong Chun suggests another approach, arguing that our media matter most when they seem not to matter at all—when they have moved from “new” to habitual. Smart phones, for example, no longer amaze, but they increasingly structure and monitor our lives. Through habits, Chun says, new media become embedded in our lives—indeed, we become our machines: we stream, update, capture, upload, link, save, trash, and troll. Chun links habits to the rise of networks as the defining concept of our era. Networks have been central to the emergence of neoliberalism, replacing “society” with groupings of individuals and connectable “YOUS.” (For isn't “new media” actually “NYOU media”?) Habit is central to the inversion of privacy and publicity that drives neoliberalism and networks. Why do we view our networked devices as “personal” when they are so chatty and promiscuous? What would happen, Chun asks, if, rather than pushing for privacy that is no privacy, we demanded public rights—the right to be exposed, to take risks and to be in public and not be attacked?