Download or read book Video Games written by Anne Elder and published by Little Hero. This book was released on 2021-08-19 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: Power up your little gamer with this introduction to video game play.
Download or read book The Book of Holding Dungeons Dragons written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
Download or read book Grown and Flown written by Lisa Heffernan and published by Flatiron Books. This book was released on 2019-09-03 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.
Download or read book Genius written by Leopoldo Gout and published by Macmillan. This book was released on 2016-05-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.
Download or read book Level 10 Unlocked written by JoAnn Jones and published by . This book was released on 2020-04-07 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level 10 Unlocked This 10th Birthday Journal / Diary / Notebook makes an awesome unique birthday card / greeting card idea as a present! It is a 100 pages blank ruled journal ready for you to fill with your own writing and get a little creative every now and then. Each pad measures 6 x 9 inches 100 Lined White Pages of high quality paper (50 sheets) Nice wide ruled lines for easy writing Premium Matte Paperback Cover Perfect for gel pen, ink or pencils Great size to carry everywhere in your bag, for work, high school, college Perfect Birthday Gift Writing Journal to inspire and motivate someone!
Download or read book Blood Sweat and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Download or read book The Game Console 2 0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
Download or read book Epiphanies Theories and Downright Good Thoughts Made While Playing Video Games written by J.C.L. Faltot and published by iUniverse. This book was released on 2012 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltot's estranged journey) it's often a little bit of both.
Download or read book Gamers in the Library written by Eli Neiburger and published by American Library Association. This book was released on 2007-07-16 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.
Download or read book Children and Families in the Digital Age written by Elisabeth Gee and published by Routledge. This book was released on 2017-11-06 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children and Families in the Digital Age offers a fresh, nuanced, and empirically-based perspective on how families are using digital media to enhance learning, routines, and relationships. This powerful edited collection contributes to a growing body of work suggesting the importance of understanding how the consequences of digital media use are shaped by family culture, values, practices, and the larger social and economic contexts of families’ lives. Chapters offer case studies, real-life examples, and analyses of large-scale national survey data, and provide insights into previously unexplored topics such as the role of siblings in shaping the home media ecology.
Download or read book The Kids are Alright written by John C. Beck and published by Harvard Business Press. This book was released on 2006-11-01 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think video games are kids’ stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that’s ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table. But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.
Download or read book The Routledge Companion to Digital Media and Children written by Lelia Green and published by Routledge. This book was released on 2020-10-27 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This companion presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children’s relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents.
Download or read book Computer Gaming World written by and published by . This book was released on 1992 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Tangled Web written by Leslie Rule and published by Citadel Press. This book was released on 2020-04-28 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the tradition of her acclaimed mother, Ann Rule, author of The Stranger Beside Me, bestselling author Leslie Rule exposes the trail of a sadistic sociopath, identity thief, and killer . . . It was a bleak November in 2012 when Cari Farver, thirty-seven, vanished from Omaha, Nebraska. Texts sent indicated that the hardworking mother had quit her job, abandoned her son, and cut ties with everyone. Cari’s boyfriend, Dave Kroupa, accepted the breakup at face value. Her mother, Nancy Raney, however, had doubts. “I need to hear your voice,” Nancy begged. When the texter refused to speak, Nancy reported Cari missing. While no one saw or spoke to Cari, more than 12,000 sinister emails and texts were sent in her name over the next years. Police believed Dave and his girlfriend, Shanna “Liz” Golyar, when they reported that the missing woman was cyberstalking them. The tormentor was eerily aware of Dave’s every move, knew when Liz visited and threatened the couple. It never occurred to Dave that Cari was a victim—that the real stalker had killed before, and was planning to kill again. Leslie Rule tracks the heart-pounding path to long-awaited justice—from a twisted past to the deadly deception and the high-tech forensics that condemned the killer to prison. “Rule's first true crime book hits the mark.” —Katherine Ramsland, author of Confession of a Serial Killer: The Untold Story of Dennis Rader the BTK Killer “A deft, fascinating true crime story of obsession.” —Library Journal (Starred Review) With a New Update by the Author Includes Reading Group Guide
Download or read book The Mediaverse and Speculative Fiction Television written by Ashumi Shah and published by Springer Nature. This book was released on with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book New York Magazine written by and published by . This book was released on 1984-04-09 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
Download or read book Teenage Mutant Ninja Turtles The Ultimate Visual History written by Andrew Farago and published by Simon and Schuster. This book was released on 2024-07-23 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the 40th anniversary of those heroes in a half-shell with this updated edition of the bestselling Teenage Mutant Ninja Turtles: Ultimate Visual History, featuring a wealth of additional content, including new chapters on Rise of the Teenage Mutant Ninja Turtles, The Last Ronin, and Teenage Mutant Ninja Turtles: Mutant Mayhem. Teenage Mutant Ninja Turtles: The Ultimate Visual History is back and bigger than ever with more than fifty pages of additional content, including a chapter on the latest film TMNT: Mutant Mayhem, and thirty collectible inserts. Experience the complete 40-year-long saga of the Teenage Mutant Ninja Turtles—from their humble beginnings as black-and-white comics created by Kevin Eastman and Peter Laird to their multimillion-dollar breakout success and remarkable longevity as a true pop culture phenomenon. Featuring interviews with key figures in the Turtles’ evolution, Teenage Mutant Ninja Turtles: The Ultimate Visual History: Revised and Expanded Edition presents the complete history straight from the mouths of co-creators Kevin Eastman and Peter Laird—as well as the multitude of creative minds behind the wider TMNT universe of animation, video games, movies, and more. Bodacious and fully comprehensive, this book is the ultimate celebration of four decades of Turtle Power! 40th ANNIVERSARY EDITION: Updated to celebrate the 40th anniversary of Leonardo, Michelangelo, Donatello, and Raphael, the world’s most beloved crime-fighting, pizza-loving reptiles. EXPANDED CONTENT: This expanded edition not only includes new chapters on Rise of the TMNT, TMNT: Mutant Mayhem, and forty years of TMNT video games, it also features expanded chapters on the 2014 and 2016 feature films, the 2012 animated Nickelodeon series Teenage Mutant Ninja Turtles, and the IDW comics series, including the fan-favorite series The Last Ronin. STUNNING IMAGES: Discover rare and never-before-seen images from forty years of TMNT, including behind-the-scenes photos, concept art, sketches, and other gems from the archives. EXCLUSIVE INTERVIEWS: Dive into exclusive interviews with key figures from throughout the forty-year history of the Teenage Mutant Ninja Turtles, including Kevin Eastman, Peter Laird, Brian Henson, Fred Wolf, and Vanilla Ice. PERFECT GIFT: TMNT fans and genre film enthusiasts will shout “Cowabunga!” when they receive a copy of Teenage Mutant Ninja Turtles: The Ultimate Visual History as a gift. COMPLETE YOUR TMNT COLLECTION: Teenage Mutant Ninja Turtles: The Ultimate Visual History: Revised and Expanded Edition joins Teenage Mutant Ninja Turtles: The Pop-Up Book and The Teenage Mutant Ninja Turtles Pizza Cookbook Gift Set, both available from Insight Editions.