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Book Handbook on Soft Computing for Video Surveillance

Download or read book Handbook on Soft Computing for Video Surveillance written by Sankar K. Pal and published by CRC Press. This book was released on 2012-01-25 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information on integrating soft computing techniques into video surveillance is widely scattered among conference papers, journal articles, and books. Bringing this research together in one source, Handbook on Soft Computing for Video Surveillance illustrates the application of soft computing techniques to different tasks in video surveillance. Wor

Book Practical Digital Video With Programming Examples in C

Download or read book Practical Digital Video With Programming Examples in C written by Phillip E. Mattison and published by . This book was released on 1994-07-13 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital video, the continuous display of full-motion digital images, has now reached the desktop PC and ignited an explosion of applications, from interactive multimedia to video telephony. This practical text explains all aspects of digital video technology from a programming point of view.

Book Computer Engineering for Babies

Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Book Quantum Computing in Action

Download or read book Quantum Computing in Action written by Johan Vos and published by Simon and Schuster. This book was released on 2022-02-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum computing is on the horizon, ready to impact everything from scientific research to encryption and security. But you don't need a physics degree to get started in quantum computing. Quantum Computing for Developers shows you how to leverage your existing Java skills into writing your first quantum software so you're ready for the revolution. Rather than a hardware manual or academic theory guide, this book is focused on practical implementations of quantum computing algorithms. Using Strange, a Java-based quantum computer simulator, you'll go hands-on with quantum computing's core components including qubits and quantum gates as you write your very first quantum code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Book Racing the Beam

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2009-01-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Book The Cambridge Handbook of Computing Education Research

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Book Human Computation

    Book Details:
  • Author : Edith Law
  • Publisher : Morgan & Claypool Publishers
  • Release : 2011
  • ISBN : 1608455165
  • Pages : 124 pages

Download or read book Human Computation written by Edith Law and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty. This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future. Table of Contents: Introduction / Human Computation Algorithms / Aggregating Outputs / Task Routing / Understanding Workers and Requesters / The Art of Asking Questions / The Future of Human Computation

Book Granular Video Computing

Download or read book Granular Video Computing written by Debarati B Chakraborty and published by World Scientific Publishing Company. This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume links the concept of granular computing using deep learning and the Internet of Things to object tracking for video analysis. It describes how uncertainties, involved in the task of video processing, could be handled in rough set theoretic granular computing frameworks. Issues such as object tracking from videos in constrained situations, occlusion/overlapping handling, measuring of the reliability of tracking methods, object recognition and linguistic interpretation in video scenes, and event prediction from videos, are the addressed in this volume. The book also looks at ways to reduce data dependency in the context of unsupervised (without manual interaction/ labeled data/ prior information) training.This book may be used both as a textbook and reference book for graduate students and researchers in computer science, electrical engineering, system science, data science, and information technology, and is recommended for both students and practitioners working in computer vision, machine learning, video analytics, image analytics, artificial intelligence, system design, rough set theory, granular computing, and soft computing.

Book Entertainment Computing   ICEC 2010

Download or read book Entertainment Computing ICEC 2010 written by Hyun Seung Yang and published by Springer Science & Business Media. This book was released on 2010-08-11 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Book Advanced Technologies  Embedded and Multimedia for Human centric Computing

Download or read book Advanced Technologies Embedded and Multimedia for Human centric Computing written by Yueh-Min Huang and published by Springer Science & Business Media. This book was released on 2013-11-13 with total page 1213 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theme of HumanCom and EMC is focused on the various aspects of human-centric computing for advances in computer science and its applications, embedded and multimedia computing and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. And the theme of EMC (Advanced in Embedded and Multimedia Computing) is focused on the various aspects of embedded system, smart grid, cloud and multimedia computing, and it provides an opportunity for academic, industry professionals to discuss the latest issues and progress in the area of embedded and multimedia computing. Therefore this book will be include the various theories and practical applications in human-centric computing and embedded and multimedia computing.

Book Handbook of Research on Natural Computing for Optimization Problems

Download or read book Handbook of Research on Natural Computing for Optimization Problems written by Mandal, Jyotsna Kumar and published by IGI Global. This book was released on 2016-05-25 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nature-inspired computation is an interdisciplinary topic area that connects the natural sciences to computer science. Since natural computing is utilized in a variety of disciplines, it is imperative to research its capabilities in solving optimization issues. The Handbook of Research on Natural Computing for Optimization Problems discusses nascent optimization procedures in nature-inspired computation and the innovative tools and techniques being utilized in the field. Highlighting empirical research and best practices concerning various optimization issues, this publication is a comprehensive reference for researchers, academicians, students, scientists, and technology developers interested in a multidisciplinary perspective on natural computational systems.

Book Online Communities and Social Computing

Download or read book Online Communities and Social Computing written by Douglas Schuler and published by Springer. This book was released on 2007-08-24 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.

Book Proceedings of International Conference on Intelligent Vision and Computing  ICIVC 2022

Download or read book Proceedings of International Conference on Intelligent Vision and Computing ICIVC 2022 written by Harish Sharma and published by Springer Nature. This book was released on 2023-04-30 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: The conference proceedings book is a collection of high-quality research articles in the field of intelligent vision and computing. It also serves as a forum for researchers and practitioners from both academia and industry to meet and share their expertise and experience. It provides opportunities for academicians and scientists along with professionals, policymakers, and practitioners from various fields in a global realm to present their research contributions and views, on one forum and interact with members inside and outside their own particular disciplines.

Book Advances in Intelligent Computing

Download or read book Advances in Intelligent Computing written by De-Shuang Huang and published by Springer. This book was released on 2005-09-16 with total page 1127 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on Intelligent Computing (ICIC) was set up as an annual forum dedicated to emerging and challenging topics in the various aspects of advances in computational intelligence fields, such as artificial intelligence, machine learning, bioinformatics, and computational biology, etc. The goal of this conference was to bring together researchers from academia and industry as well as practitioners to share ideas, problems and solutions related to the multifaceted aspects of intelligent computing. This book constitutes the proceedings of the International Conference on Intelligent Computing (ICIC 2005), held in Hefei, Anhui, China, during August 23–26, 2005. ICIC 2005 received over 2000 submissions from authors in 39 countries and regions. Based on rigorous peer reviews, the Program Committee selected 563 high-quality papers for presentation at ICIC 2005; of these, 215 papers were published in this book organized into 9 categories, and the other 348 papers were published in five international journals. The organizers of ICIC 2005 made great efforts to ensure the success of this conference. We here thank the members of the ICIC 2005 Advisory Committee for their guidance and advice, the members of the Program Committee and the referees for reviewing the papers, and the members of the Publication Committee for checking and compiling the papers. We would also like to thank the publisher, Springer, for their support in publishing the proceedings in the Lecture Notes in Computer Science series. Particularly, we would like to thank all the authors for contributing their papers.

Book Computing Fundamentals

    Book Details:
  • Author : Faithe Wempen
  • Publisher : John Wiley & Sons
  • Release : 2014-07-22
  • ISBN : 1118910168
  • Pages : 755 pages

Download or read book Computing Fundamentals written by Faithe Wempen and published by John Wiley & Sons. This book was released on 2014-07-22 with total page 755 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kick start your journey into computing and prepare for your IC3 certification With this essential course book you'll be sending e-mails, surfing the web and understanding the basics of computing in no time. Written by Faithe Wempen, a Microsoft Office Master Instructor and author of more than 120 books, this complete guide to the basics has been tailored to provide comprehensive instruction on the full range of entry-level computing skills. It is a must for students looking to move into almost any profession, as entry-level computing courses have become a compulsory requirement in the modern world. This great resource brings readers up to speed on computing basics, and helps them achieve competency on a computer quickly and easily. The book covers everything from computer hardware and software to the underlying functionality of a computer, and helps readers gain the skills and knowledge they need to move forward in their careers, or to successfully prepare for the IC3 Exam. Learn about computer hardware, software and other basic functions Get a full introduction to Windows and Microsoft Office Create polished documents and presentations in Microsoft Excel, PowerPoint and Word 2010 Gain an understanding of web basics, connectivity, security and privacy Written especially for students and those interested in learning more about computing, the book includes bonus questions, PowerPoint slides and bonus tasks to help put new skills into practice immediately.

Book Advanced Computing

    Book Details:
  • Author : Deepak Garg
  • Publisher : Springer Nature
  • Release : 2023-07-13
  • ISBN : 3031356446
  • Pages : 503 pages

Download or read book Advanced Computing written by Deepak Garg and published by Springer Nature. This book was released on 2023-07-13 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes reviewed and selected papers from the 12th International Advanced Computing Conference, IACC 2022, held in Hyderabad, India, in December 2022. The 72 full papers and 6 short papers presented in the volume were thorougly reviewed and selected from 415 submissions. The papers are organized in the following topical sections: ​AI in industrial applications; application of AI for disease classification and trend analysis; design of agricultural applications using AI; disease classification using CNN; innovations in AI; system security and communication using AI; use of AI in human psychology; use of AI in music and video industries.

Book MULTIMEDIA COMPUTING

    Book Details:
  • Author : Dr.Tariq Hussain
  • Publisher : Booksclinic Publishing
  • Release : 2020-10-21
  • ISBN : 9390192986
  • Pages : 269 pages

Download or read book MULTIMEDIA COMPUTING written by Dr.Tariq Hussain and published by Booksclinic Publishing. This book was released on 2020-10-21 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields. Multimedia was originally seen as an upright application area; that is, a niche application with approaches that belong only to itself. However, like pervasive computing, multimedia is now principally a parallel application area and forms an imperative component of the study of computer graphics, image processing, databases, real-time systems, operating systems, information retrieval, computer networks, computer vision, and so on. Multimedia is no longer just a toy but forms part of the technological environment in which we work and think. This book fills the need for a College & university-level text that examines a good deal of the central outline computer science sees as belonging to this subject area. Multimedia has become allied with a certain set of issues in computer science and engineering, and we address those here. The book is not an introduction to simple design issues—it serves a more progressive audience than that. On the other hand, it is not a reference work — it is more a traditional textbook. While we inevitably discuss multimedia tools, we would like to give a sense of the underlying ideologies in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material; hence the title of the text. In conjunction with this text, a fullfledged course should also allow students to make use of this knowledge to carry out interesting or even wonderful practical projects in multimedia, interactive projects that engage and sometimes amuse and, perhaps, even teach these same concepts. The book Multimedia & Computing comprehends five chapters for skill development course of B.A/B.Sc/ BCA Semester 5th according to the syllabus of University of Jammu, which inculcates theoretical & practical portions."