Download or read book Video Basics 4 written by Herbert Zettl and published by Cengage Learning. This book was released on 2004 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook describes the concepts, tools, and activities needed to get started in video production, with chapters on operating the camera, lighting the set, videotape recording systems, the production studio, editing, and acting techniques.
Download or read book Bible Basics for Catholics written by John Bergsma and published by Ave Maria Press. This book was released on 2015-10-02 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Bergsma’s popular Bible Basics for Catholics, which has sold more than 60,000 copies, offers readers an accessible vision of salvation history as it unfolds in the Bible, showing readers how the Bible points us to the saving life and work of Jesus. This new edition includes an additional chapter on covenant fulfillment in the Book of Revelation. Bergsma brings to his theology a combination of academic expertise, pastoral wisdom, and unique playfulness. Bible Basics for Catholics is based on Bergsma’s popular Introduction to Theology course at Steubenville. As a teacher, Bergsma has an uncanny ability to make complex ideas understandable and faith-inspiring while staying true to both Catholic teaching and biblical scholarship. Readers will begin to see the Christian understanding of salvation by walking through the Old Testament, going through the great stories of Adam and Eve, Noah, Abraham, Moses, the great kings and prophets of Israel, and culminating in the person and work of Jesus Christ.
Download or read book Nonlinear Editing Basics written by Steven E. Browne and published by Butterworth-Heinemann. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nonlinear Editing Basics is an essential guide for the student or professional to understanding nonlinear editing. Not a technical manual, this easy-to-understand guide to film and video post-production incorporates the basics of nonlinear editing along with the telecine bay, three two pulldown, and simple operation of five important and powerful editing systems. The author incorporates his experience with the Editbox, Media 100, Avid Lightworks, and DVision to bring not only an overview of the nonlinear process, but to describe the basic operation of each of these powerful editors. Regardless of whether one is looking for film or video information, this text explains the basics of both, as well as how they are interrelated. If there is a film project to be finished on video or a video project to finish in the nonlinear editor, the answer to how it is done can be found in this book. Starting with film and video basics, this book explains the integration of the nonlinear editor, as well as why some projects continue to cut workprint alongside the nonlinear editor. It addresses the use of the electronic editors to complete feature films in record time, in addition to the dangers of cutting on these quick and sometimes too powerful systems. The nonlinear editor can be mastered quickly and efficiently if the overall concept is understood. This text not only offers a clear, concise conceptual understanding, but also gives practical operation techniques using specific machines. Steven E. Browne is a Senior Editor in the Finishing Department of New Wave Entertainment in California. He is the author of two other Focal Press titles, Video Editing, now in its third edition, and Film/Video Terms and Concepts.
Download or read book The Adobe Photoshop Lightroom CC Book for Digital Photographers written by Scott Kelby and published by New Riders. This book was released on 2015-04-25 with total page 1281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since Lightroom 1.0 first launched, Scott’s Kelby’s The Adobe Photoshop Lightroom Book for Digital Photographers has been the world’s #1 bestselling Lightroom book (it has been translated into a dozen different languages), and in this latest version for Lightroom 6, Scott uses his same award-winning, step-by-step, plain-English style and layout to make learning Lightroom easy and fun. Scott doesn’t just show you which sliders do what (every Lightroom book will do that). Instead, by using the following three simple, yet brilliant, techniques that make it just an incredible learning tool, this book shows you how to create your own photography workflow using Lightroom: • Throughout the book, Scott shares his own personal settings and studio-tested techniques. Each year he trains thousands of Lightroom users at his live seminars and through that he’s learned what really works, what doesn’t, and he tells you flat out which techniques work best, which to avoid, and why. • The entire book is laid out in a real workflow order with everything step by step, so you can begin using Lightroom like a pro from the start. • What really sets this book apart is the last chapter. This is where Scott dramatically answers his #1 most-asked Lightroom question, which is: “Exactly what order am I supposed to do things in, and where does Photoshop fit in?” You’ll see Scott’s entire start-to-finish Lightroom 6 workflow and learn how to incorporate it into your own workflow. • Plus, this book includes a downloadable collection of some of the hottest Lightroom Develop module presets to give you a bunch of amazing effects with just one click! Scott knows firsthand the challenges today’s digital photographers are facing, and what they want to learn next to make their workflow faster, easier, and more fun. He has incorporated all of that into this major update for Lightroom 6. It’s the first and only book to bring the whole process together in such a clear, concise, and visual way. Plus, the book includes a special chapter on integrating Adobe Photoshop seamlessly right into your workflow, and you’ll learn some of Scott’s latest Photoshop portrait retouching techniques and special effects, which take this book to a whole new level. There is no faster, more straight to the point, or more fun way to learn Lightroom than with this groundbreaking book.
Download or read book Action Camera Underwater Video Basics written by Jeff Goodman and published by Dived Up Publications. This book was released on 2021-10-26 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Action Camera Underwater Video Basics shows how to capture fantastic video and turn it into engaging sequences. The book focuses on small action cameras – the format which includes devices made by GoPro, SeaLife and Paralenz – all of which have more depth to them than one might first imagine. Award-winning underwater cameraman Jeff Goodman shows how versatile they can be and how to get the best out of them. Every one of the 200+ images in the book was shot with an action camera. The book looks at important camera features and cuts through the dizzying array of equipment choices. Homing in on what is useful for underwater videoing, Jeff then provides the vital background knowledge key to achieving great results, time after time, whatever device you use: How to avoid the typical mistakes made by many budding underwater filmmakers. Capture better shots and turn them into engaging sequences. An introduction to the editing process – simple techniques to make the best videos. Jeff also explains how to use action cameras to take better underwater stills, both in the water and later from the video which has been shot. The book concludes with two exercises that put the theory into practice. Although technology moves on at a pace, some things will always remain true. Nowadays shooting exclusively with tiny action cameras, Jeff shares a lifetime of essential underwater video know-how in one handy book.
Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Download or read book Digital Video Essentials written by Erica Sadun and published by John Wiley & Sons. This book was released on 2006-12-26 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Perfect Companion for Your Digital Video Camera Digital video brings the power of studio production to the personal computer. With just a video camera, a computer, and the proper software, you can create your own innovative and unique movies for personal or business use. Digital Video Essentials shows you how to take advantage of today's technology to get the results you want. In this book, you'll learn to shoot your footage effectively, transfer it to your computer, use editing software to build and enhance your material, and export your movies to VHS tape, DVDs, the Internet, and more. All the Know-How You Need Inside you get the unparalleled instruction of best-selling author and video expert Erica Sadun, who explains the technologies and standards behind digital video in terms anyone can understand. Digital Video Essentials shows you how to make the most of your equipment, introduces you to the inexpensive tools that will turn your computer into a digital-editing studio, and explains the latest methods for getting your video to its audience. It even guides you through special-effects projects so you can have fun with your video as you learn. The companion CD comes packed with sample projects and trial versions of the software you need- from programs for editing video and sound to tools for burning CDs and creating streaming video. Topics covered include: Choosing your equipment and planning a shoot Composing, lighting, and shooting scenes Recording high-quality sound Getting analog or digital video onto your computer Editing your video on a PC or a Mac Adding low-cost special effects to your videos Burning video CDs and DVDs Sharing your movies via streaming video Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book Basics of the Video Production Diary written by Des Lyver and published by Taylor & Francis. This book was released on 2001 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.
Download or read book Museum Basics written by Timothy Ambrose and published by Routledge. This book was released on 2012-06-14 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museums throughout the world have common needs and face common challenges. Keeping up-to-date with new ideas and changing practice is challenging for small and medium-sized museums where time for reading and training is often restricted. This new edition of Museum Basics has therefore been produced for the many museums worldwide that operate with limited resources and few professional staff. The comprehensive training course provided within the book is also suitable for museum studies students who wish to gain a full understanding of work within a museum. Drawing from a wide range of practical experience, the authors provide a basic guide to all aspects of museum work, from audience development and education, through collections management and conservation, to museum organisation and forward planning. Organised on a modular basis with over 110 Units, Museum Basics can be used as a reference work to assist day-to-day museum management and as the key textbook in pre-service and in-service training programmes. It is designed to be supplemented by case studies, project work and group discussion. This third edition has been fully updated and extended to take account of the many changes that have occurred in the world of museums in the last five years. It includes over 100 new diagrams supporting the text, a glossary, sources of information and support as well as a select bibliography. Museum Basics is also now supported by its own companion website providing a wide range of additional resources for the reader.
Download or read book Dad How Do I written by Rob Kenney and published by HarperCollins. This book was released on 2021-05-18 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Like the YouTube channel, this is a touching yet informative guide for those seeking fatherly advice, or even a few good dad jokes.” — Library Journal
Download or read book Programming Basics with C written by Svetlin Nakov and published by SoftUni. This book was released on 2019-09-01 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: The free book "Programming Basics with C#" (https://csharp-book.softuni.org) is a comprehensive entry level computer programming tutorial for absolute beginners that teaches basics of coding (variables and data, conditional statements, loops and methods), logical thinking and problem solving using the C# language. The book comes with free video lessons for each chapter, 150+ practical exercises with an automated online evaluation system (online judge) and solution guidelines for the exercises. The book "Programming Basics with C#" introduces the readers with writing programming code at a beginners level (basic coding skills), working with development environment (IDE), using variables and data, operators and expressions, working with the console (reading input data and printing output), using conditional statements (if, if-else, switch-case), loops (for, while, do-while, foreach) and methods (declaring and calling methods, passing parameters and returning values), as well as algorithmic thinking and solving practical programming problems. This free coding book for beginners is written by a team of developers lead by Dr. Svetlin Nakov (https://nakov.com) who has 25+ years practical software development experience and 15+ years as software development trainer. The free book "Programming Basics with C#" is an official textbook for the "Programming Basics" classes at the Software University (SoftUni), used by tens of thousands of students at the start of their software development education. The book relies on the "explain by examples" and "learn by doing" approaches to learning the practical coding skills required to become a software engineer. Each chapter provides some concepts, explained as video lesson with lots of code examples, followed by practical exercises involving the use of the new concepts with online evaluation system (online judge). Learners watch the videos, try the sample code and solve the exercises, which come as part of each book chapter. Exercises are given in series with increasing complexity: from quite trivial, though little complicated to highly complicated, requiring more thinking and research in Internet. Most exercises come with detailed hints and guidelines about how to construct a correct solution. Download the free C# programming basics book (as PDF, ePub and Mobi formats), watch the video lessons and the live coding demos, solve the practical exercises and evaluate your solutions at the book official Web site: https://csharp-book.softuni.org. Tags: book, programming, free, computer programming, coding, writing code, programming basics, ebook, programming book, book programming, C#, CSharp, C# book, Visual Studio, .NET, tutorial, C# tutorial, video lessons, C# videos, programming videos, programming lessons, coding lessons, coding videos, programming concepts, data types, variables, operators, expressions, calculations, statements, console input and output, control-flow logic, program logic, conditional statements, nested conditions, loops, nested loops, methods, functions, method parameters, method return values, problem solving, practical exercises, practical coding, learn by examples, learn by doing, code examples, online judge system, Nakov, Svetlin Nakov, SoftUni, ISBN 978-619-00-0902-3, ISBN 9786190009023 Detailed Book Contents: Preface - about the book, scope, how to learn programming, how to become a developer, authors team, SoftUni, the online judge, forums and other resources Chapter 1. First Steps in Programming - writing simple commands, writing simple computer programs, runtime environments, the C# language, Visual Studio and other IDEs, creating a console program, writing computer programs in C# using Visual Studio, building a simple GUI and Web apps in Visual Studio Chapter 2.1. Simple Calculations - using the system console, reading and printing integers, using data types and variables, reading floating-point numbers, using arithmetic operations, concatenating text and numbers, using numerical expressions, exercises with simple calculations, creating a simple GUI app for converting currencies Chapter 2.2. Simple Calculations – Exam Problems - practical problems with console input / output and simple calculations, with solution guidelines, from programming basics exams Chapter 3.1. Simple Conditions - using simple conditional statements, comparing numbers, simple if-else conditions, variable scope, sequence of if-else conditions, using the debugger, practical exercises with simple conditions with solution guidelines Chapter 3.2. Simple Conditions – Exam Problems - practical problems with simple if-else conditions, with solution guidelines, from programming basics exams Chapter 4.1. More Complex Conditions - nested if conditions (if-else inside if-else), using the logical "OR", "AND" and "NOT" operators, using the switch-case conditional statements, building GUI app for visualizing a point in a rectangle, practical exercises with solution guidelines Chapter 4.2. More Complex Conditions – Exam Problems - practical problems with more complex if-else conditions and nested if conditions, with solution guidelines, from programming basics exams Chapter 5.1. Repetitions (Loops) - using simple for-loops, iterating over the numbers from 1 to n, reading and processing sequences of numbers from the console, using the for-loop code snipped in Visual Studio, many practical exercises with loops, with solution guidelines, summing numbers, finding min / max element, drawing with the "turtle graphics" in a GUI app Chapter 5.2. Loops – Exam Problems - practical problems with simple loops, with solution guidelines, from programming basics exams Chapter 6.1. Nested Loops - using nested loops (loops inside other loops), implementing more complex logic with loops and conditional statements, printing simple and more complex 2D figures on the console using nested loops, calculations and if conditions, practical exercises with nested loops with solution guidelines, building a simple Web app to draw ratings in Visual Studio using ASP.NET MVC Chapter 6.2. Nested Loops – Exam Problems - practical problems with nested loops and more complex logic, with solution guidelines, from programming basics exams Chapter 7.1. More Complex Loops - using for-loops with a step, loops with decreasing loop variable, using while loops, and do-while loops, solving non-trivial problems like calculating GCD (greatest common divisor) and finding the prime numbers in certain range, infinite loops with break inside, using simple try-catch statements to handle errors, building a simple Web based game using Visual Studio and ASP.NET MVC, practical exercises with more complex loops with solution guidelines Chapter 7.2. More Complex Loops – Exam Problems - practical problems with nested and more complex loops with non-trivial logic, with solution guidelines, from programming basics exams Chapter 8.1. Practical Exam Preparations – Part I - sample practical exam from the entrance exams at the Software University, with solution guidelines, covering 6 problems with simple calculations, with simple conditions, with more complex conditions, with a simple loop, with nested loops, with nested loops and more complex logic Chapter 8.2. Practical Exam Preparations – Part II - another sample practical exam from the entrance exams at the Software University, with solution guidelines, covering 6 problems with simple calculations, with simple conditions, with more complex conditions, with a simple loop, with nested loops, with nested loops and more complex logic Chapter 9.1. Problems for Champions – Part I - a sample set of more complex problems, requiring stronger algorithmic thinking and programming techniques, with solution guidelines Chapter 9.2. Problems for Champions – Part II - another set of more complex problems, requiring stronger algorithmic thinking and programming techniques, with solution guidelines Chapter 10. Methods - what is method, when to use methods, defining and calling methods (functions), passing parameters and returning values, returning multiple values, overloading methods, using nested methods (local functions), naming methods correctly, good practices for using methods Chapter 11. Tricks and Hacks - some special techniques, tricks and hacks for improving our performance with C# and Visual Studio: hints how to format the code, conventions an guidelines about naming the code elements, using keyboard shortcuts in VS, defining and using code snippets in VS, debugging code, using breakpoints and watches Conclusion - the skills of the software engineers, how to continue learning software development after this book (study software engineering in SoftUni, study in your own way), how to get learning resources and how many time it takes to become a skillful software engineer and start a job
Download or read book Basics of Oud written by Marina Toschich and published by Mel Bay Publications. This book was released on 2015-05-23 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth instruction manual for the Arabic oud, the ancestor of the lute and guitar. A companion instructional online video is included showing key points toplaying the Oud.. Contents include: Holding the oud, Plucking the Strings, Basic Plucking Rules in Arabic Tradition, Positions of Left Hand Fingers, Basic Notes on the oud, Advanced Left-Hand Techniques, Maqamat, and much more. Over 40 tunes are included in the book. Standard notation only
Download or read book Baton Basics written by Diane Wittry and published by Oxford University Press. This book was released on 2014-10-01 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Baton Basics offers a unique approach to teaching conducting based upon the concept of conveying weight, resistance, and energy in order to communicate a better concept of musical sound to the musicians. Featuring many detailed drawings and access to over 60 video examples on the companion website, Baton Basics guides conductors away from simply marking beat patterns, and towards a nuanced and phrased musicality that can be communicated to a group of musicians. Baton Basics is a key foundational text for the student and experienced conductor alike, and is a must read for anyone interested in improving and expanding their vocabulary of conducting gestures.
Download or read book Fundamentals of Software Architecture written by Mark Richards and published by O'Reilly Media. This book was released on 2020-01-28 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Salary surveys worldwide regularly place software architect in the top 10 best jobs, yet no real guide exists to help developers become architects. Until now. This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light, taking into account all the innovations of the past decade. This book examines: Architecture patterns: The technical basis for many architectural decisions Components: Identification, coupling, cohesion, partitioning, and granularity Soft skills: Effective team management, meetings, negotiation, presentations, and more Modernity: Engineering practices and operational approaches that have changed radically in the past few years Architecture as an engineering discipline: Repeatable results, metrics, and concrete valuations that add rigor to software architecture
Download or read book Basics of Aseptic Compounding Technique written by American Society of Health-System Pharmacists and published by ASHP. This book was released on 2006-05-15 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This on-the-job training program gives a basic, how-to demonstration of aseptic technique focusing on the fundamentals: proper washing, gloving, gowning, proper syringe techniques, and more.
Download or read book Jaypee s Video Atlas of Minimally Invasive Vitreoretinal Surgery Basics to Beyond written by Subhendu Kumar Boral and published by JP Medical Ltd. This book was released on 2013-03-31 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new video atlas is a step by step guide to vitreoretinal surgery for ophthalmologists, with an emphasis on minimally invasive procedures. Beginning with an introduction to modern surgical techniques, procedures covered include retinal detachment, vitreous haemorrhage, post-cataract surgery disorders and ocular trauma. Key points Step by step video atlas guide to vitreoretinal surgery Emphasis on minimally invasive techniques Covers basics and different disorders and procedures encountered by ophthalmologists
Download or read book Multimedia Fundamentals Volume 1 written by Ralf Steinmetz and published by Pearson Education. This book was released on 2002-01-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The state-of-the-art in multimedia content analysis, media foundations, and compression Covers digital audio, images, video, graphics, and animation Includes real-world project sets that help you build and test your expertise By two of the world's leading experts in advanced multimedia systems development The practical, example-rich guide to media coding and content processing for every multimedia developer. From DVDs to the Internet, media coding and content processing are central to the effective delivery of high-quality multimedia. In this book, two of the field's leading experts introduce today's state-of-the-art, presenting realistic examples and projects designed to help implementers create multimedia systems with unprecedented performance. Ralf Steinmetz and Klara Nahrstedt introduce the fundamental characteristics of digital audio, images, video, graphics, and animation; demonstrate powerful new approaches to content analysis and compression; and share expert insights into system and end-user issues every advanced multimedia professional must understand. Coverage includes: Generic characteristics of multimedia and data streams, and their impact on multimedia system design Essential audio concepts and representation techniques: sound perception, psychoacoustics, music, MIDI, Speech signals, and related I/O and transmission issues Graphics and image characteristics: image formats, analysis, synthesis, reconstruction, and output Video signals, television formats, digitization, and computer-based animation issues Fundamental compression methods: run-length, Huffman, and subband coding Multimedia compression standards: JPEG, H.232, and various MPEG techniques Optical storage technologies and techniques: CD-DA, CD-ROM, DVD, and beyond Content processing techniques: Image analysis, video processing, cut detection, and audio analysis First in an authoritative 3-volume set on tomorrow's robust multimedia desktop: real-time audio, video, and streaming media. Multimedia Fundamentals offers a single, authoritative source for the knowledge and techniques you need to succeed with any advanced multimedia development project. Look for Volume 2 focusing on networking and operating system-related issues, and Volume 3 focusing on service and application issues.