Download or read book Vectors Matrices and C Code written by Sergio Pissanetzky and published by . This book was released on 2004-10 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presented here is an integrated approach - perhaps the first in its class - of the basics of vector and matrix Algebra at College level, with the object-oriented C++ code that implements the vector and matrix objects and brings them to life. Thinking in terms of objects is the natural way of thinking. The concept of object has existed in Science for centuries. More recently, objects were introduced in Computation, and object-oriented programming languages were created. Yet the concept of object is not routinely used when teaching Science, and the idea that objects can come alive in a computer has not yet been fully exploited.This book integrates basic vector and matrix Algebra with object-oriented concepts and the actual code implementing them. It is both a textbook and a software release, complete withsoftware documentation and the mathematical background that supports the code. The source code is included by download and readers can use it for their own programming. The reader will need a basic knowledge of Mathematical notation, Algebra and Trigonometry, but familiarity with C++ is not required because a course on C++ is also included. You should read this book if you are a developer who needs a background in vector or matrix algebra, a science student who needs tolearn C++, a scientist who needs to write advanced code but can't waste time developing the basics, or you just need ready-to-use C++ source code for your project.
Download or read book Programming 16 Bit PIC Microcontrollers in C written by Lucio Di Jasio and published by Elsevier. This book was released on 2007-03-16 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: • A Microchip insider tells all on the newest, most powerful PICs ever! • FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software• Includes handy checklists to help readers perform the most common programming and debugging tasksThe new 16-bit PIC24 chip provides embedded programmers with more speed, more memory, and more peripherals than ever before, creating the potential for more powerful cutting-edge PIC designs. This book teaches readers everything they need to know about these chips: how to program them, how to test them, and how to debug them, in order to take full advantage of the capabilities of the new PIC24 microcontroller architecture.Author Lucio Di Jasio, a PIC expert at Microchip, offers unique insight into this revolutionary technology, guiding the reader step-by-step from 16-bit architecture basics, through even the most sophisticated programming scenarios. This book's common-sense, practical, hands-on approach begins simply and builds up to more challenging exercises, using proven C programming techniques. Experienced PIC users and newcomers to the field alike will benefit from the text's many thorough examples, which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently, and optimize code for all the new PIC24 features. You will learn about:• basic timing and I/O operations, • multitasking using the PIC24 interrupts, • all the new hardware peripherals • how to control LCD displays, • generating audio and video signals, • accessing mass-storage media, • how to share files on a mass-storage device with a PC, • experimenting with the Explorer 16 demo board, debugging methods with MPLAB-SIM and ICD2 tools, and more!·A Microchip insider tells all on the newest, most powerful PICs ever! ·Condenses typical introductory "fluff" focusing instead on examples and exercises that show how to solve common, real-world design problems quickly·Includes handy checklists to help readers perform the most common programming and debugging tasks·FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software, so that readers gain practical, hands-on programming experience·Check out the author's Web site at http://www.flyingpic24.com for FREE downloads, FAQs, and updates
Download or read book Intuitive Understanding of Kalman Filtering with MATLAB written by Armando Barreto and published by CRC Press. This book was released on 2020-09-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalman Filtering, capable of combining information from multiple sensors or sources, to the interest of students and hobbyists. This will book will develop just the necessary background concepts, helping a much wider audience of readers develop an understanding and intuition that will enable them to follow the explanation for the Kalman Filtering algorithm
Download or read book Computational Partial Differential Equations written by Hans Petter Langtangen and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted at students and researchers in computational sciences who need to develop computer codes for solving PDEs, the exposition here is focused on numerics and software related to mathematical models in solid and fluid mechanics. The book teaches finite element methods, and basic finite difference methods from a computational point of view, with the main emphasis on developing flexible computer programs, using the numerical library Diffpack. Diffpack is explained in detail for problems including model equations in applied mathematics, heat transfer, elasticity, and viscous fluid flow. All the program examples, as well as Diffpack for use with this book, are available on the Internet. XXXXXXX NEUER TEXT This book is for researchers who need to develop computer code for solving PDEs. Numerical methods and the application of Diffpack are explained in detail. Diffpack is a modern C++ development environment that is widely used by industrial scientists and engineers working in areas such as oil exploration, groundwater modeling, and materials testing. All the program examples, as well as a test version of Diffpack, are available for free over the Internet.
Download or read book Introduction to C for Financial Engineers written by Daniel J. Duffy and published by John Wiley & Sons. This book was released on 2013-10-24 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the reader to the C++ programming language and how to use it to write applications in quantitative finance (QF) and related areas. No previous knowledge of C or C++ is required -- experience with VBA, Matlab or other programming language is sufficient. The book adopts an incremental approach; starting from basic principles then moving on to advanced complex techniques and then to real-life applications in financial engineering. There are five major parts in the book: C++ fundamentals and object-oriented thinking in QF Advanced object-oriented features such as inheritance and polymorphism Template programming and the Standard Template Library (STL) An introduction to GOF design patterns and their applications in QF Applications The kinds of applications include binomial and trinomial methods, Monte Carlo simulation, advanced trees, partial differential equations and finite difference methods. This book includes a companion website with all source code and many useful C++ classes that you can use in your own applications. Examples, test cases and applications are directly relevant to QF. This book is the perfect companion to Daniel J. Duffy’s book Financial Instrument Pricing using C++ (Wiley 2004, 0470855096 / 9780470021620)
Download or read book Open Geometry OpenGL Advanced Geometry written by Georg Glaeser and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.
Download or read book Proceedings written by and published by . This book was released on 1998 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Geometric Programming Using Open Geometry GL written by Georg Glaeser and published by Springer Science & Business Media. This book was released on 2007-05-28 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.
Download or read book Handbook of Data Communications and Networks written by William. Buchanan and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 1115 pages. Available in PDF, EPUB and Kindle. Book excerpt: The object of this book is to cover most of the currently relevant areas of data communications and networks. These include: Communications protocols (especially TCP/IP) Networking (especially in Ethernet, Fast Ethernet, FDDI and ATM) Networking operating systems (especially in Windows NT, Novell NetWare and UNIX) Communications programs (especially in serial communications, parallel communications and TCP/IP) Computer hardware (especially in PC hardware, serial communications and parallel communication) The book thus splits into 15 different areas, these are: General data compression (Chapters 2 and 3) Video, images and sound (Chapters 4-11 ) Error coding and encryption (Chapters 12-17) TCP/IP, WWW, Internets and Intranets (Chapters 18-20 and 23) Electronic Mail (Chapter 21 ) HTML (Chapters 25 and 26) Java (Chapters 27-29) Communication Programs (Chapters 20, 29 and 49) Network Operating Systems (Chapters 31-34) LANs/WANs (Chapters 35, 38-46) Serial Communications (Chapters 47 and 48) Parallel Communications (Chapters 50-52) Local Communications (Chapters 53-57) Routing and Protocols (Chapters 36 and 37) Cables and connectors (Chapters 58--60) Many handbooks and reference guides on the market contain endless tables and mathematics, or are dry to read and contain very little insight in their subject area. I have tried to make this book readable, but also contain key information which can be used by professionals.
Download or read book 3D Game Engine Design written by David Eberly and published by CRC Press. This book was released on 2006-11-03 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Download or read book AI for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Download or read book Designing Scientific Applications on GPUs written by Raphael Couturier and published by CRC Press. This book was released on 2013-11-21 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today’s complex scientific applications now require a vast amount of computational power. General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards. Understand the Benefits of Using GPUs for Many Scientific Applications Designing Scientific Applications on GPUs shows you how to use GPUs for applications in diverse scientific fields, from physics and mathematics to computer science. The book explains the methods necessary for designing or porting your scientific application on GPUs. It will improve your knowledge about image processing, numerical applications, methodology to design efficient applications, optimization methods, and much more. Everything You Need to Design/Port Your Scientific Application on GPUs The first part of the book introduces the GPUs and Nvidia’s CUDA programming model, currently the most widespread environment for designing GPU applications. The second part focuses on significant image processing applications on GPUs. The third part presents general methodologies for software development on GPUs and the fourth part describes the use of GPUs for addressing several optimization problems. The fifth part covers many numerical applications, including obstacle problems, fluid simulation, and atomic physics models. The last part illustrates agent-based simulations, pseudorandom number generation, and the solution of large sparse linear systems for integer factorization. Some of the codes presented in the book are available online.
Download or read book Embedded Systems Programming written by and published by . This book was released on 1994 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API.
Download or read book 3D Game Engine Architecture written by David Eberly and published by CRC Press. This book was released on 2004-12-17 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is
Download or read book Pharmaceutical Biotechnology written by Oliver Kayser and published by John Wiley & Sons. This book was released on 2006-03-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its focus on industrial pharmaceutical research, written by international experts from the industry, this book fills in a gap in the existing literature. It reflects the combination of such pharmaceutical interests as drug delivery, drug targeting, quality and safety management, drug approval and regulation, patenting issues and biotechnology fundamentals. Thus it provides practitioners in pharmaceutical biotechnology with all the relevant information from the shelf. The first part offers a comprehensive survey and review of the rapidly increasing array of biopharmaceuticals derived from the molecular biological approaches now widely available. This is followed by an extra section devoted to the very critical patenting and drug regulation issues. The whole is rounded off by detailed monographs of biotechnologically developed drugs that are already on the market. With a foreword of by Robert Langer, Kenneth J Germeshausen Professor of Chemical and Biomedical Engineering at the Massachusetts Institute of Technology. In 2002, he received the Charles Stark Draper Prize, the highest recognition for an engineer. Professor Langer is member of all three national academies - the Institute of Medicine, the National Academy of Engineering, and the National Academy of Sciences: "The book attempts to provide a balanced view of the biotechnological industry and the number of experts from industry sharing their knowledge and experience with the audience gives the book an outstanding value. All contributors provide with each chapter an up-to-date review on key topics in pharmaceutical biotechnology. This work is not only a valuable tool for the industrial expert but also for all pharmacists and scientists from related areas who wish to work with biotech drugs."
Download or read book Schaum s Outline of Data Structures with Java written by John Hubbard and published by McGraw Hill Professional. This book was released on 2000-12-08 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Scores of problems and examples—which will be available on the Internet after publication—simplify and demonstrate central concepts and help users develop their expertise in handling data structures in Java • Java is today’s fastest growing programming language, with broad popular appeal for its ease of use in creating websites and its functioning capability on any platform • Topics cover all the material in the first- or second-year course required of all Computer Science majors