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Book Focus on Teaching

    Book Details:
  • Author : Jim Knight
  • Publisher : Corwin Press
  • Release : 2014-03-06
  • ISBN : 1483344118
  • Pages : 185 pages

Download or read book Focus on Teaching written by Jim Knight and published by Corwin Press. This book was released on 2014-03-06 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Video will completely change the way we do professional learning.” —Jim Knight Video recordings of teachers in action offer a uniquely powerful basis for improvement. Best-selling professional development expert Jim Knight delivers a surefire method for harnessing the potential of video to reach new levels of excellence in schools. Focus on Teaching details: Strategies that teachers, instructional coaches, teams, and administrators can use to get the most out of using video Tips for ensuring that video recordings are used in accordance with ethical standards and teacher/student comfort levels Protocols, data gathering forms, and many other tools to get the most out of watching video

Book Choosing and Using Decodable Texts

    Book Details:
  • Author : Wiley Blevins
  • Publisher : Scholastic Teaching Resources
  • Release : 2021-02
  • ISBN : 9781338714630
  • Pages : 128 pages

Download or read book Choosing and Using Decodable Texts written by Wiley Blevins and published by Scholastic Teaching Resources. This book was released on 2021-02 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical lessons and routines for using decodable texts to build children's phonics and fluency skills, as well as tips on how to choose strong decodable texts.

Book Using Video to Develop Teaching

Download or read book Using Video to Develop Teaching written by Niels Brouwer and published by Routledge. This book was released on 2022-03-11 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the first integrated account of how digital video can be used to develop teaching competence. It shows not only how using video can help teachers move towards more dialogic forms of teaching and learning, but also how such change benefits pupils' learning and behaviour.

Book Using Video to Develop Teaching

Download or read book Using Video to Develop Teaching written by Niels Brouwer and published by Routledge. This book was released on 2022-03-24 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The introduction of digital technology to video use has opened up new opportunities for raising the quality of teaching and learning. This book provides the first integrated account of how digital video can be used to develop teaching competence. It shows not only how using video can help teachers move towards more dialogic forms of teaching and learning, but also how such change benefits pupils’ learning and behaviour. Based on extensive literature reviews this book provides an overview of "visual teacher learning" and summarises what is known about instructional improvements that teachers can achieve by engaging in it. These reviews and the author’s empirical studies explain the activities, processes and organisational conditions needed for implementing visual teacher learning in teacher education and professional development. The book concludes with practical resources for practitioners incorporating the lessons drawn from theory and research.

Book Using Video to Foster Teacher Development

Download or read book Using Video to Foster Teacher Development written by Marte Blikstad-Balas and published by Taylor & Francis. This book was released on 2024-06-03 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring an international team of education researchers and practitioners, this edited volume demonstrates various ways in which the use of video recordings can shed light on and improve teaching processes in the classroom environment. Providing a novel and global approach to this burgeoning area of research, chapters highlight how authentic video clips can be used systematically in both teacher education and professional development programs to ensure lifelong professional reflection and growth for teachers. Through detailed insight into research projects where teachers and teacher educators use video to improve practice, the book provides a research-based response to why and how videos can be used to raise instructional quality and discuss key issues in the field. Exploring findings from empirically based research combined with everyday practices, the volume will ultimately serve as a solid and inspiring introduction to the growing body of research on the use of video in teacher learning for educational researchers and educators interested in teaching and teaching practices, as well as practitioners in the fields of teacher education and teachers’ professional development.

Book Using Video to Assess Teaching Performance

Download or read book Using Video to Assess Teaching Performance written by Carrie Eunyoung Hong and published by Rowman & Littlefield. This book was released on 2017-09-15 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent performance-based teacher assessments have challenged teacher educators to rethink the ways that candidates are prepared in education programs. edTPA (formerly the Teacher Performance Assessment) requires teacher candidates to demonstrate knowledge and skills through authentic teaching artifacts, written commentary, and video clips recorded in real classroom settings. As part of the edTPA requirements, teacher candidates submit video clips of their own teaching to be viewed and assessed by evaluators. This implies that teacher candidates should know how to utilize their own videos for the purpose of improving their instructional skills as well as the learning of their students. These initiatives have urged teacher educators to prepare their candidates for the active use of video-recorded instruction either in university classrooms or in field-based practices. This book provides research-based strategies to support video analysis of authentic teaching in initial teacher education programs. It also presents a review of video recording tools in reference to their features and practicality for different educational settings.

Book Agricultural extension messages using video on portable devices

Download or read book Agricultural extension messages using video on portable devices written by Van Campenhout, Bjorn and published by Intl Food Policy Res Inst. This book was released on 2016-11-24 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: To feed a growing population, agricultural productivity needs to increase dramatically. Agricultural extension information, with its public, non-rival nature, is generally undersupplied, and public provision remains challenging. In this research, we explore the effectiveness of alternative modes of agricultural extension information delivery. We test whether simple agricultural extension video messages delivered through Android tablets increase knowledge of recommended practices in seed selection, storage, and handling among a sample of potato farmers in southwestern Uganda. Using a field experiment with ex ante matching in a factorial design, we find that showing agricultural extension videos significantly affects farmers’ knowledge. However, our results suggest impact pathways that go beyond simply replicating what was shown in the video. Video messages may also trigger a process of abstraction, whereby farmers apply insights gained in one context to a different context. Alternatively, video messages may activate knowledge farmers already posses but, for some reason, do not use.

Book Recognition of Humans and Their Activities Using Video

Download or read book Recognition of Humans and Their Activities Using Video written by Rama Chellappa and published by Springer Nature. This book was released on 2022-05-31 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recognition of humans and their activities from video sequences is currently a very active area of research because of its applications in video surveillance, design of realistic entertainment systems, multimedia communications, and medical diagnosis. In this lecture, we discuss the use of face and gait signatures for human identification and recognition of human activities from video sequences. We survey existing work and describe some of the more well-known methods in these areas. We also describe our own research and outline future possibilities. In the area of face recognition, we start with the traditional methods for image-based analysis and then describe some of the more recent developments related to the use of video sequences, 3D models, and techniques for representing variations of illumination. We note that the main challenge facing researchers in this area is the development of recognition strategies that are robust to changes due to pose, illumination, disguise, and aging. Gait recognition is a more recent area of research in video understanding, although it has been studied for a long time in psychophysics and kinesiology. The goal for video scientists working in this area is to automatically extract the parameters for representation of human gait. We describe some of the techniques that have been developed for this purpose, most of which are appearance based. We also highlight the challenges involved in dealing with changes in viewpoint and propose methods based on image synthesis, visual hull, and 3D models. In the domain of human activity recognition, we present an extensive survey of various methods that have been developed in different disciplines like artificial intelligence, image processing, pattern recognition, and computer vision. We then outline our method for modeling complex activities using 2D and 3D deformable shape theory. The wide application of automatic human identification and activity recognition methods will require the fusion of different modalities like face and gait, dealing with the problems of pose and illumination variations, and accurate computation of 3D models. The last chapter of this lecture deals with these areas of future research.

Book Storytelling with Data

    Book Details:
  • Author : Cole Nussbaumer Knaflic
  • Publisher : John Wiley & Sons
  • Release : 2015-10-09
  • ISBN : 1119002265
  • Pages : 284 pages

Download or read book Storytelling with Data written by Cole Nussbaumer Knaflic and published by John Wiley & Sons. This book was released on 2015-10-09 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't simply show your data—tell a story with it! Storytelling with Data teaches you the fundamentals of data visualization and how to communicate effectively with data. You'll discover the power of storytelling and the way to make data a pivotal point in your story. The lessons in this illuminative text are grounded in theory, but made accessible through numerous real-world examples—ready for immediate application to your next graph or presentation. Storytelling is not an inherent skill, especially when it comes to data visualization, and the tools at our disposal don't make it any easier. This book demonstrates how to go beyond conventional tools to reach the root of your data, and how to use your data to create an engaging, informative, compelling story. Specifically, you'll learn how to: Understand the importance of context and audience Determine the appropriate type of graph for your situation Recognize and eliminate the clutter clouding your information Direct your audience's attention to the most important parts of your data Think like a designer and utilize concepts of design in data visualization Leverage the power of storytelling to help your message resonate with your audience Together, the lessons in this book will help you turn your data into high impact visual stories that stick with your audience. Rid your world of ineffective graphs, one exploding 3D pie chart at a time. There is a story in your data—Storytelling with Data will give you the skills and power to tell it!

Book Using Video Games to Level Up Collaboration for Students

Download or read book Using Video Games to Level Up Collaboration for Students written by Matthew Harrison and published by Taylor & Francis. This book was released on 2022-07-13 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

Book Using Digital Video in Initial Teacher Education

Download or read book Using Digital Video in Initial Teacher Education written by John McCullagh and published by Critical Publishing. This book was released on 2021-09-23 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: A research-based, critical yet practical exploration of the benefits of using digital video in teacher education. Digital video is easy to use and student teachers find it incredibly helpful. Since Dwight Allen first used microteaching five decades ago, video has been recognised as an ideal medium for capturing the complex nature of teaching. Through its accurate and honest representation of reality it reveals both the cognitive and affective aspects of learning to teach. This book serves as a theory-related rationale and a practice-informed critical guide for teacher educators considering how best to use video within their programmes. It explores how video technology can be used to enrich learning in both higher education and school settings, enhancing the continuity of the learning experience. Using evidence-based examples of best practice and critical discussions relating theory and policy to practice, it encourages teacher educators to engage with the use of video technology and explore how it meets the needs of learners and the current requirements of initial teacher education.

Book Feasibility of Using In Vehicle Video Data to Explore How to Modify Driver Behavior That Causes Nonrecurring Congestion

Download or read book Feasibility of Using In Vehicle Video Data to Explore How to Modify Driver Behavior That Causes Nonrecurring Congestion written by Hesham Rakha and published by Transportation Research Board. This book was released on 2011 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: TRB’s second Strategic Highway Research Program (SHRP 2) Report S2-L10-RR-1: Feasibility of Using In-Vehicle Video Data to Explore How to Modify Driver Behavior That Causes Nonrecurring Congestion presents findings on the feasibility of using existing in-vehicle data sets, collected in naturalistic driving settings, to make inferences about the relationship between observed driver behavior and nonrecurring congestion.

Book FRAME ANALYSIS AND PROCESSING IN DIGITAL VIDEO USING PYTHON AND TKINTER

Download or read book FRAME ANALYSIS AND PROCESSING IN DIGITAL VIDEO USING PYTHON AND TKINTER written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2024-03-27 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first project in chapter one which is Canny Edge Detector presented here is a graphical user interface (GUI) application built using Tkinter in Python. This application allows users to open video files (of formats like mp4, avi, or mkv) and view them along with their corresponding Canny edge detection frames. The application provides functionalities such as playing, pausing, stopping, navigating through frames, and jumping to specific times within the video. Upon opening the application, users are greeted with a clean interface comprising two main sections: the video display panel and the control panel. The video display panel consists of two canvas widgets, one for displaying the original video and another for displaying the Canny edge detection result. These canvases allow users to visualize the video and its corresponding edge detection in real-time. The control panel houses various buttons and widgets for controlling the video playback and interaction. Users can open video files using the "Open Video" button, select a zoom scale for viewing convenience, jump to specific times within the video, play/pause the video, stop the video, navigate through frames, and even open another instance of the application for simultaneous use. The core functionality lies in the methods responsible for displaying frames and performing Canny edge detection. The show_frame() method retrieves frames from the video, resizes them based on the selected zoom scale, and displays them on the original video canvas. Similarly, the show_canny_frame() method applies the Canny edge detection algorithm to the frames, enhances the edges using dilation, and displays the resulting edge detection frames on the corresponding canvas. The application also supports mouse interactions such as dragging to pan the video frames within the canvas and scrolling to navigate through frames. These interactions are facilitated by event handling methods like on_press(), on_drag(), and on_scroll(), ensuring smooth user experience and intuitive control over video playback and exploration. Overall, this project provides a user-friendly platform for visualizing video content and exploring Canny edge detection results, making it valuable for educational purposes, research, or practical applications involving image processing and computer vision. This second project in chapter one implements a graphical user interface (GUI) application for performing edge detection using the Prewitt operator on videos. The purpose of the code is to provide users with a tool to visualize videos, apply the Prewitt edge detection algorithm, and interactively control playback and visualization parameters. The third project in chapter one which is "Sobel Edge Detector" is implemented in Python using Tkinter and OpenCV serves as a graphical user interface (GUI) for viewing and analyzing videos with real-time Sobel edge detection capabilities. The "Frei-Chen Edge Detection" project as fourth project in chapter one is a graphical user interface (GUI) application built using Python and the Tkinter library. The application is designed to process and visualize video files by detecting edges using the Frei-Chen edge detection algorithm. The core functionality of the application lies in the implementation of the Frei-Chen edge detection algorithm. This algorithm involves convolving the video frames with predefined kernels to compute the gradient magnitude, which represents the strength of edges in the image. The resulting edge-detected frames are thresholded to convert grayscale values to binary values, enhancing the visibility of edges. The application also includes features for user interaction, such as mouse wheel scrolling to zoom in and out, click-and-drag functionality to pan across the video frames, and input fields for jumping to specific times within the video. Additionally, users have the option to open multiple instances of the application simultaneously to analyze different videos concurrently, providing flexibility and convenience in video processing tasks. Overall, the "Frei-Chen Edge Detection" project offers a user-friendly interface for edge detection in videos, empowering users to explore and analyze visual data effectively. The "KIRSCH EDGE DETECTOR" project as the fifth project in chapter one is a Python application built using Tkinter, OpenCV, and NumPy libraries for performing edge detection on video files. It handles the visualization of the edge-detected frames in real-time. It retrieves the current frame from the video, applies Gaussian blur for noise reduction, performs Kirsch edge detection, and applies thresholding to obtain the binary edge image. The processed frame is then displayed on the canvas alongside the original video. This "SCHARR EDGE DETECTOR" as the sixth project in chapter one is creating a graphical user interface (GUI) to visualize edge detection in videos using the Scharr algorithm. It allows users to open video files, play/pause video playback, navigate frame by frame, and apply Scharr edge detection in real-time. The GUI consists of multiple components organized into panels. The main panel displays the original video on the left side and the edge-detected video using the Scharr algorithm on the right side. Both panels utilize Tkinter Canvas widgets for efficient rendering and manipulation of video frames. Users can interact with the application using control buttons located in the control panel. These buttons include options to open a video file, adjust the zoom scale, jump to a specific time in the video, play/pause video playback, stop the video, navigate to the previous or next frame, and open another instance of the application for parallel video analysis. The core functionality of the application lies in the VideoScharr class, which encapsulates methods for video loading, playback control, frame processing, and edge detection using the Scharr algorithm. The apply_scharr method implements the Scharr edge detection algorithm, applying a pair of 3x3 convolution kernels to compute horizontal and vertical derivatives of the image and then combining them to calculate the edge magnitude. Overall, the "SCHARR EDGE DETECTOR" project provides users with an intuitive interface to explore edge detection techniques in videos using the Scharr algorithm. It combines the power of image processing libraries like OpenCV and the flexibility of Tkinter for creating interactive and responsive GUI applications in Python. The first project in chapter two is designed to provide a user-friendly interface for processing video frames using Gaussian filtering techniques. It encompasses various components and functionalities tailored towards efficient video analysis and processing. The GaussianFilter Class serves as the backbone of the application, managing GUI initialization and video processing functionalities. The GUI layout is constructed with Tkinter widgets, comprising two main panels for video display and control buttons. Key functionalities include opening video files, controlling playback, adjusting zoom levels, navigating frames, and interacting with video frames via mouse events. Additionally, users can process frames using OpenCV for Gaussian filtering to enhance video quality and reduce noise. Time navigation functionality allows users to jump to specific time points in the video. Moreover, the application supports multiple instances for simultaneous video analysis in independent windows. Overall, this project offers a comprehensive toolset for video analysis and processing, empowering users with an intuitive interface and diverse functionalities. The second project in chapter two presents a Tkinter application tailored for video frame filtering utilizing a mean filter. It offers comprehensive functionalities including opening, playing/pausing, and stopping video playback, alongside options to navigate to previous and next frames, jump to specified times, and adjust zoom scale. Displayed on separate canvases, the original and filtered video frames are showcased distinctly. Upon video file opening, the application utilizes imageio.get_reader() for video reading, while play_video() and play_filtered_video() methods handle frame display. Individual frame rendering is managed by show_frame() and show_mean_frame(), incorporating noise addition through the add_noise() method. Mouse wheel scrolling, canvas dragging, and scrollbar scrolling are facilitated through event handlers, enhancing user interaction. Supplementary functionalities include time navigation, frame navigation, and the ability to open multiple instances using open_another_player(). The main() function initializes the Tkinter application and executes the event loop for GUI display. The third project in chapter two aims to develop a user-friendly graphical interface application for filtering video frames with a median filter. Supporting various video formats like MP4, AVI, and MKV, users can seamlessly open, play, pause, stop, and navigate through video frames. The key feature lies in real-time application of the median filter to enhance frame quality by noise reduction. Upon video file opening, the original frames are displayed alongside filtered frames, with users empowered to control zoom levels and frame navigation. Leveraging libraries such as tkinter, imageio, PIL, and OpenCV, the application facilitates efficient video analysis and processing, catering to diverse domains like surveillance, medical imaging, and scientific research. The fourth project in chapter two exemplifies the utilization of a bilateral filter within a Tkinter-based graphical user interface (GUI) for real-time video frame filtering. The script showcases the application of bilateral filtering, renowned for its ability to smooth images while preserving edges, to enhance video frames. The GUI integrates two main components: canvas panels for displaying original and filtered frames, facilitating interactive viewing and manipulation. Upon video file opening, original frames are displayed on the left panel, while bilateral-filtered frames appear on the right. Adjustable parameters within the bilateral filter method enable fine-tuning for noise reduction and edge preservation based on specific video characteristics. Control functionalities for playback, frame navigation, zoom scaling, and time jumping enhance user interaction, providing flexibility in exploring diverse video filtering techniques. Overall, the script offers a practical demonstration of bilateral filtering in real-time video processing within a Tkinter GUI, enabling efficient exploration of filtering methodologies. The fifth project in chapter two integrates a video player application with non-local means denoising functionality, utilizing tkinter for GUI design, PIL for image processing, imageio for video file reading, and OpenCV for denoising. The GUI, set up by the NonLocalMeansDenoising class, includes controls for playback, zoom, time navigation, and frame browsing, alongside features like mouse wheel scrolling and dragging for user interaction. Video loading and display are managed through methods like open_video and play_video(), which iterate through frames, resize them, and add noise for display on the canvas. Non-local means denoising is applied using the apply_non_local_denoising() method, enhancing frames before display on the filter canvas via show_non_local_frame(). The GUI fosters user interaction, offering controls for playback, zoom, time navigation, and frame browsing, while also ensuring error handling for seamless operation during video loading, processing, and denoising. The sixth project in chapter two provides a platform for filtering video frames using anisotropic diffusion. Users can load various video formats and control playback (play, pause, stop) while adjusting zoom levels and jumping to specific timestamps. Original video frames are displayed alongside filtered versions achieved through anisotropic diffusion, aiming to denoise images while preserving critical edges and structures. Leveraging OpenCV and imageio for image processing and PIL for manipulation tasks, the application offers a user-friendly interface with intuitive control buttons and multi-video instance support, facilitating efficient analysis and enhancement of video content through anisotropic diffusion-based filtering. The seventh project in chapter two is built with Tkinter and OpenCV for filtering video frames using the Wiener filter. It offers a user-friendly interface for opening video files, controlling playback, adjusting zoom levels, and applying the Wiener filter for noise reduction. With separate panels for displaying original and filtered video frames, users can interact with the frames via zooming, scrolling, and dragging functionalities. The application handles video processing internally by adding random noise to frames and applying the Wiener filter, ensuring enhanced visual quality. Overall, it provides a convenient tool for visualizing and analyzing videos while showcasing the effectiveness of the Wiener filter in image processing tasks. The first project in chapter three showcases optical flow observation using the Lucas-Kanade method. Users can open video files, play, pause, and stop them, adjust zoom levels, and jump to specific frames. The interface comprises two panels for original video display and optical flow results. With functionalities like frame navigation, zoom adjustment, and time-based jumping, users can efficiently analyze optical flow patterns. The Lucas-Kanade algorithm computes optical flow between consecutive frames, visualized as arrows and points, allowing users to observe directional changes and flow strength. Mouse wheel scrolling facilitates zoom adjustments for detailed inspection or broader perspective viewing. Overall, the application provides intuitive navigation and robust optical flow analysis tools for effective video observation. The second project in chapter three is designed to visualize optical flow with Kalman filtering. It features controls for video file manipulation, frame navigation, zoom adjustment, and parameter specification. The application provides side-by-side canvases for displaying original video frames and optical flow results, allowing users to interact with the frames and explore flow patterns. Internally, it employs OpenCV and NumPy for optical flow computation using the Farneback method, enhancing stability and accuracy with Kalman filtering. Overall, it offers a user-friendly interface for analyzing video data, benefiting fields like computer vision and motion tracking. The third project in chapter three is for optical flow analysis in videos using Gaussian pyramid techniques. Users can open video files and visualize optical flow between consecutive frames. The interface presents two panels: one for original video frames and the other for computed optical flow. Users can adjust zoom levels and specify optical flow parameters. Control buttons enable common video playback actions, and multiple instances can be opened for simultaneous analysis. Internally, OpenCV, Tkinter, and imageio libraries are used for video processing, GUI development, and image manipulation, respectively. Optical flow computation relies on the Farneback method, with resulting vectors visualized on the frames to reveal motion patterns.

Book GoPro MAX  How To Use GoPro Max

Download or read book GoPro MAX How To Use GoPro Max written by Jordan Hetrick and published by Kaisanti Press. This book was released on 2020-07-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn everything you need to know to master your GoPro MAX 360 camera in this guide book from the #1 AMAZON BEST SELLING AUTHOR on how to use GoPro cameras. Written specifically for GoPro Max, this is the perfect guide book for anyone who wants to learn how to use the GoPro Max camera to capture unique 360 and traditional videos and photos. Packed with color images, this book provides clear, step-by-step lessons to get you out there using your GoPro MAX camera to document your life and your adventures. This book covers everything you need to know about using your GoPro MAX camera. The book teaches you: *how to operate your GoPro Max camera; *how to choose settings for full 360 spherical video; *how you can tap into the most powerful, often overlooked settings for traditional video; *tips for the best GoPro mounts to use with GoPro Max; *vital 360 photography/cinematography knowledge; *simple photo, video and time lapse editing techniques for 360 and traditional output and *the many ways to share your edited videos and photos. Through the SEVEN STEPS laid out in this book, you will understand your camera and learn how to use mostly FREE software to finally do something with your results. This book is perfect for beginners, but also provides in depth knowledge that will be useful for intermediate camera users. Written specifically for the GoPro MAX camera.

Book The First 20 Hours

    Book Details:
  • Author : Josh Kaufman
  • Publisher : Penguin
  • Release : 2013-06-13
  • ISBN : 1101623047
  • Pages : 288 pages

Download or read book The First 20 Hours written by Josh Kaufman and published by Penguin. This book was released on 2013-06-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Book Using Authentic Video in the Language Classroom

Download or read book Using Authentic Video in the Language Classroom written by Jane Sherman and published by Cambridge University Press. This book was released on 2003-04-14 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using film and video in the classroom is motivating and fun but can be daunting for the teacher. This book guides and supports teachers with plenty of practical suggestions for activities which can be used with drama, soap opera, comedy, sports programmes and documentaries. Many of the activities will lend themselves for use with DVD and webcasts.

Book Last Lecture

    Book Details:
  • Author : Perfection Learning Corporation
  • Publisher : Turtleback
  • Release : 2019
  • ISBN : 9781663608192
  • Pages : pages

Download or read book Last Lecture written by Perfection Learning Corporation and published by Turtleback. This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: