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Book Using 3D Morphable Models for 3D Photo realistic Personalized Avatars and 2D Face Recognition

Download or read book Using 3D Morphable Models for 3D Photo realistic Personalized Avatars and 2D Face Recognition written by Dianle Zhou and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past decade, 3D statistical face model (3D Morphable Model) has received much attention by both the commercial and public sectors. It can be used for face modeling for photo-realistic personalized 3D avatars and for the application 2D face recognition technique in biometrics. This thesis describes how to achieve an automatic 3D face reconstruction system that could be helpful for building photo-realistic personalized 3D avatars and for 2D face recognition with pose variability. The first systems we propose Combined Active Shape Model for 2D frontal facial landmark location and its application in 2D frontal face recognition in degraded condition. The second proposal is 3D Active Shape Model (3D-ASM) algorithm which is presented to automatically locate facial landmarks from different views. The third contribution is to use biometric data (2D images and 3D scan ground truth) for quantitatively evaluating the 3D face reconstruction. Finally, we address the issue of automatic 2D face recognition across pose using 3D Morphable Model.

Book Using 3D Morphable Models for 3D Avatars and 2D Face Recognition

Download or read book Using 3D Morphable Models for 3D Avatars and 2D Face Recognition written by Dianle Zhou and published by LAP Lambert Academic Publishing. This book was released on 2014-12-15 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past decade, 3D statistical face model has received much attention by both the commercial and public sectors. It can be used for face modelling for photo-realistic personalized 3D avatars and for the application 2D face recognition technique in biometrics. This book describes how to achieve an automatic 3D face reconstruction system that could be helpful for building photo-realistic personalized 3D avatars and for 2D face recondition with pose variability.

Book Face Recognition and Computer Graphics for Modelling Expressive Faces in 3D

Download or read book Face Recognition and Computer Graphics for Modelling Expressive Faces in 3D written by Tufool Al-Nuaimi and published by . This book was released on 2006 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis addresses the problem of the lack of verisimilitude in animation. Since computer vision has been aimed at creating photo-realistic representations of environments and face recognition creates replicas of faces for recognition purposes, we research face recognition techniques to produce photo-realistic models of expressive faces that could be further developed and applied in animation. We use two methods that are commonly used in face recognition to gather information about the subject: 3D scanners and multiple 2D images. For the latter method, Maya is used for modeling. Both methods produced accurate 3D models for a neutral face, but Maya allowed us to manually build 3D models and was therefore more successful in creating exaggerated facial expressions.

Book Face Recognition in Low Resolution Using a 3D Morphable Model

Download or read book Face Recognition in Low Resolution Using a 3D Morphable Model written by Pouria Mortazavian and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Face Modeling  Analysis and Recognition

Download or read book 3D Face Modeling Analysis and Recognition written by Mohamed Daoudi and published by Wiley. This book was released on 2013-08-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. The book covers face acquisition through 3D scanners and 3D face pre-processing, before examining the three main approaches for 3D facial surface analysis and recognition: facial curves; facial surface features; and 3D morphable models. Whilst the focus of these chapters is fundamentals and methodologies, the algorithms provided are tested on facial biometric data, thereby continually showing how the methods can be applied. Key features: • Explores the underlying mathematics and will apply these mathematical techniques to 3D face analysis and recognition • Provides coverage of a wide range of applications including biometrics, forensic applications, facial expression analysis, and model fitting to 2D images • Contains numerous exercises and algorithms throughout the book

Book Component based Face Recognition with 3D Morphable Models

Download or read book Component based Face Recognition with 3D Morphable Models written by Jennifer Huang and published by . This book was released on 2002 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Face Recognition and Growth Prediction Using a 3D Morphable Face Model

Download or read book Face Recognition and Growth Prediction Using a 3D Morphable Face Model written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: We present two different techniques and applications that are based on the 3D Morphable Face Model. In the first part of this thesis, we develop a new top-down approach to 3D data analysis by fitting a 3D Morphable Face Model to 3D scans of faces. The algorithm is specifically designed for scans which were recorded in a perspective projection. In an analysis-by-synthesis approach, shape, texture, pose and illumination are optimized simultaneously. Starting from raw 3D scans, the algorithm determines a PCA-based representation which fits the scan best. Also, fragmentary surfaces are completed and correspondence to a reference face of the morphable model is established. Simultaneously, illumination conditions are estimated in an explicit simulation that involves specular and diffuse components. The effects of lighting and shading are removed to obtain an illumination corrected texture which stores the diffuse reflectance in each point of the facial surface. We use the algorithm as a core component in 3D face recognition on a subset of the FRGC database of scans. In part two of this thesis we explore the growth of 3D faces, represented in a 3D Morphable Face Model. Assuming that 3D faces follow curved trajectories in face space as they age, we present a novel algorithm that computes individual aging trajectories for given faces. From a database of 3D scans of teenagers and adults, we learn an non-linear function, that assigns an age to each face vector using support vector regression. Computing the gradient of this function leads us to trajectories that describe the direction of growth in face space. Starting from photographs of faces we apply the aging prediction to images of faces by reconstructing a 3D model from the input image and applying the aging transformation on both shape and texture. The resulting face model is rendered back into the same image or into images of other individuals at the appropriate ages, for example images of older children. Also we may com.

Book Image Based Rendering

    Book Details:
  • Author : Heung-Yeung Shum
  • Publisher : Springer Science & Business Media
  • Release : 2008-05-26
  • ISBN : 0387326685
  • Pages : 425 pages

Download or read book Image Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Book Computer Vision     ECCV 2022 Workshops

Download or read book Computer Vision ECCV 2022 Workshops written by Leonid Karlinsky and published by Springer Nature. This book was released on 2023-02-18 with total page 805 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 8-volume set, comprising the LNCS books 13801 until 13809, constitutes the refereed proceedings of 38 out of the 60 workshops held at the 17th European Conference on Computer Vision, ECCV 2022. The conference took place in Tel Aviv, Israel, during October 23-27, 2022; the workshops were held hybrid or online. The 367 full papers included in this volume set were carefully reviewed and selected for inclusion in the ECCV 2022 workshop proceedings. They were organized in individual parts as follows: Part I: W01 - AI for Space; W02 - Vision for Art; W03 - Adversarial Robustness in the Real World; W04 - Autonomous Vehicle Vision Part II: W05 - Learning With Limited and Imperfect Data; W06 - Advances in Image Manipulation; Part III: W07 - Medical Computer Vision; W08 - Computer Vision for Metaverse; W09 - Self-Supervised Learning: What Is Next?; Part IV: W10 - Self-Supervised Learning for Next-Generation Industry-Level Autonomous Driving; W11 - ISIC Skin Image Analysis; W12 - Cross-Modal Human-Robot Interaction; W13 - Text in Everything; W14 - BioImage Computing; W15 - Visual Object-Oriented Learning Meets Interaction: Discovery, Representations, and Applications; W16 - AI for Creative Video Editing and Understanding; W17 - Visual Inductive Priors for Data-Efficient Deep Learning; W18 - Mobile Intelligent Photography and Imaging; Part V: W19 - People Analysis: From Face, Body and Fashion to 3D Virtual Avatars; W20 - Safe Artificial Intelligence for Automated Driving; W21 - Real-World Surveillance: Applications and Challenges; W22 - Affective Behavior Analysis In-the-Wild; Part VI: W23 - Visual Perception for Navigation in Human Environments: The JackRabbot Human Body Pose Dataset and Benchmark; W24 - Distributed Smart Cameras; W25 - Causality in Vision; W26 - In-Vehicle Sensing and Monitorization; W27 - Assistive Computer Vision and Robotics; W28 - Computational Aspects of Deep Learning; Part VII: W29 - Computer Vision for Civil and Infrastructure Engineering; W30 - AI-Enabled Medical Image Analysis: Digital Pathology and Radiology/COVID19; W31 - Compositional and Multimodal Perception; Part VIII: W32 - Uncertainty Quantification for Computer Vision; W33 - Recovering 6D Object Pose; W34 - Drawings and Abstract Imagery: Representation and Analysis; W35 - Sign Language Understanding; W36 - A Challenge for Out-of-Distribution Generalization in Computer Vision; W37 - Vision With Biased or Scarce Data; W38 - Visual Object Tracking Challenge.

Book The Oxford Handbook of Affective Computing

Download or read book The Oxford Handbook of Affective Computing written by Rafael A. Calvo and published by Oxford Library of Psychology. This book was released on 2015 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Book Oxford Handbook of Face Perception

Download or read book Oxford Handbook of Face Perception written by Andrew J. Calder and published by Oxford University Press. This book was released on 2011-07-28 with total page 933 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past 30 years, face perception has become an area of major interest within psychology. This is the most comprehensive and commanding review of the field ever published.

Book Drawing the Human Head

    Book Details:
  • Author : Burne Hogarth
  • Publisher : Watson-Guptill
  • Release : 1989-02-01
  • ISBN : 9780823013760
  • Pages : 164 pages

Download or read book Drawing the Human Head written by Burne Hogarth and published by Watson-Guptill. This book was released on 1989-02-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 300 extraordinary drawings, Hogarth shows how to draw the head from every angle, age the face from infancy to old age, and delineate every feature and wrinkle.

Book The Artist s Complete Guide to Facial Expression

Download or read book The Artist s Complete Guide to Facial Expression written by Gary Faigin and published by Watson-Guptill. This book was released on 2012-07-10 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists love this book, the definitive guide to capturing facial expressions. In a carefully organized, easy-to-use format, author Gary Faigin shows readers the expressions created by individual facial muscles, then draws them together in a section devoted to the six basic human emotions: sadness, anger, joy, fear, disgust, and surprise. Each emotion is shown in steadily increasing intensity, and Faigin’s detailed renderings are supplemented by clear explanatory text, additional sketches, and finished work. An appendix includes yawning, wincing, and other physical reactions. Want to create portraits that capture the real person? Want to draw convincing illustrations? Want to show the range of human emotion in your artwork? Get The Artist’s Complete Guide to Facial Expression!

Book Data Driven 3D Facial Animation

Download or read book Data Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Book Computer Vision Metrics

Download or read book Computer Vision Metrics written by Scott Krig and published by Apress. This book was released on 2014-06-14 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more. Rather than providing ‘how-to’ source code examples and shortcuts, this book provides a counterpoint discussion to the many fine opencv community source code resources available for hands-on practitioners.

Book Handbook of Face Recognition

Download or read book Handbook of Face Recognition written by Stan Z. Li and published by Springer Science & Business Media. This book was released on 2011-08-22 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly anticipated new edition provides a comprehensive account of face recognition research and technology, spanning the full range of topics needed for designing operational face recognition systems. After a thorough introductory chapter, each of the following chapters focus on a specific topic, reviewing background information, up-to-date techniques, and recent results, as well as offering challenges and future directions. Features: fully updated, revised and expanded, covering the entire spectrum of concepts, methods, and algorithms for automated face detection and recognition systems; provides comprehensive coverage of face detection, tracking, alignment, feature extraction, and recognition technologies, and issues in evaluation, systems, security, and applications; contains numerous step-by-step algorithms; describes a broad range of applications; presents contributions from an international selection of experts; integrates numerous supporting graphs, tables, charts, and performance data.

Book Human Motion

    Book Details:
  • Author : Bodo Rosenhahn
  • Publisher : Springer Science & Business Media
  • Release : 2008
  • ISBN : 1402066929
  • Pages : 628 pages

Download or read book Human Motion written by Bodo Rosenhahn and published by Springer Science & Business Media. This book was released on 2008 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.