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Book Use of Interactive Video  Computer  and Virtual Reality Games in Rehabilitation A Systematic and Qualitative Review

Download or read book Use of Interactive Video Computer and Virtual Reality Games in Rehabilitation A Systematic and Qualitative Review written by Asmita Asegaonkar and published by . This book was released on 2009 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have the potential to influence therapeutic methods in rehabilitation, including occupational therapy. Technologies such as video, computer, and virtual reality games simulate activities in a safe and controlled virtual environment and can be used in conjunction with the conventional therapy. The primary purpose of this study was to systematically review the literature related to the use and effectiveness of interactive video, computer, and virtual reality games in rehabilitation. Forty studies, only two of which were related to occupational therapy, were found that met the specified inclusion criteria and were appraised for this systematic review. Analysis of the studies reflected some positive evidence for the use and effectiveness of interactive technology in rehabilitation. However, many design and methodological issues compromised the results of the studies. Rehabilitation professionals, including occupational therapists, need to conduct well-designed studies that will add to the evidence-based practice.

Book Exploring Human Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation

Download or read book Exploring Human Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation written by Danielle Levac and published by Frontiers Media SA. This book was released on 2021-10-29 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality in Health and Rehabilitation

Download or read book Virtual Reality in Health and Rehabilitation written by Christopher M. Hayre and published by CRC Press. This book was released on 2020-12-23 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.

Book Children with Developmental Coordination Disorder

Download or read book Children with Developmental Coordination Disorder written by David Sugden and published by John Wiley & Sons. This book was released on 2005-01-28 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term Developmental Coordination Disorder (DCD) is used to describe a group of children who have difficulty. with tasks involving movement such that it interferes with their daily living or academic progress. As with other developmental disorders such as autistic spectrum disorder, attention deficit disorder and dyslexia, DCD is now a prominent concern of both researchers and practitioners. This text is aimed at both researchers and professionals who work in a practical manner with the condition and includes professionals in health, occupational therapists, physiotherapists, health visitors, paediatricians, and - in the educational field - teachers and others who are in daily contact with the children - their parents. The essence of the text is that work with children should be guided by research evidence driving the clinical practice which in turn raisies more questions for research. The authors in this text have both experience in research and are engaged in the day-to-day clinical work with children and bring both of these to bear in the chapters they have written.

Book Virtual  Augmented Reality and Serious Games for Healthcare 1

Download or read book Virtual Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Book Physical Therapy for Children   E Book

Download or read book Physical Therapy for Children E Book written by Robert J. Palisano and published by Elsevier Health Sciences. This book was released on 2014-04-25 with total page 1105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Used as both a core textbook in PT programs and as a clinical reference, Physical Therapy for Children, 4th Edition, provides the essential information needed by PTs, both student and professional, when working with children. Like the previous bestselling editions, the 4th edition follows the practice pattern categories of the Guide to Physical Therapist Practice and uses the IFC model of the disabling process as it presents up-to-date evidence-based coverage of treatment. In this latest edition, Suzann Campbell DeLapp, Robert J. Palisano, and Margo N. Orlin have added more case studies and video clips, additional chapters and Medline-linked references online, and Evidence to Practice boxes to make it easy to find and remember important information. Provides comprehensive foundational knowledge in decision making, screening, development, motor control, and motor learning, the impairments of body function and structure, and the PT management of pediatric disorders. Reflects a family-centered care model throughout to help you understand how to involve children and their caregivers in developing and implementing intervention plans. Emphasizes an evidence-based approach that incorporates the latest research for the best outcomes. Follows the practice pattern guidelines of the Guide to Physical Therapist Practice, 2nd Edition which sets the standard for physical therapy practice. Features the International Classification of Function, Disability, and Health (ICF) of the World Health Organization (WHO) as the model for the disabling process, emphasizing activity rather than functional limitations and participation rather than disability in keeping with the book’s focus on prevention of disability. Provides extensive case studies that show the practical application of material covered in the text and are often accompanied by online video clips illustrating the condition and its management. Makes it easy to access key information with plenty of tables and boxes that organize and summarize important points. Clearly demonstrates important concepts and clinical conditions you’ll encounter in practice with over 800 illustrations. Takes learning to a deeper level with additional resources on the Evolve website featuring: Over 40 video clips that correspond to case studies and demonstrate conditions found in each chapter Helpful resources, including web links Questions and exercises you’ll find helpful when preparing for the pediatric specialist certification exam

Book Serious Games in Physical Rehabilitation

Download or read book Serious Games in Physical Rehabilitation written by Bruno Bonnechère and published by Springer. This book was released on 2017-10-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

Book Clinical Rehabilitation Experience Utilizing Serious Games

Download or read book Clinical Rehabilitation Experience Utilizing Serious Games written by Michael Lawo and published by Springer. This book was released on 2018-05-02 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Book Design  User Experience  and Usability  Case Studies in Public and Personal Interactive Systems

Download or read book Design User Experience and Usability Case Studies in Public and Personal Interactive Systems written by Aaron Marcus and published by Springer Nature. This book was released on 2020-07-10 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.

Book Recent Advances in Technologies for Inclusive Well Being

Download or read book Recent Advances in Technologies for Inclusive Well Being written by Anthony Lewis Brooks and published by Springer. This book was released on 2017-02-18 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.

Book Constructivism

    Book Details:
  • Author : Catherine Twomey Fosnot
  • Publisher : Teachers College Press
  • Release : 2013-09-18
  • ISBN : 0807772593
  • Pages : 576 pages

Download or read book Constructivism written by Catherine Twomey Fosnot and published by Teachers College Press. This book was released on 2013-09-18 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: This enduring bestseller remains the most comprehensive examination of constructivism and its relationship to teaching and learning. Closing the gap between theory and practice, well-known scholars make constructivism accessible by showing its application in everyday classrooms. Building on the success of the first edition, the authors have completely updated this popular text and expanded its scope to include examples of constructivist teaching across all grade levels and disciplines. An ambitious revision of a now classic text, Constructivism: Theory, Perspectives, and Practice, Second Edition is an invaluable resource for practicing teachers, teacher educators, and curriculum specialists in mathematics, science, social studies, and language arts. New for the Second Edition! An updated theory section that adds further contemporary biological evidence to go beyond the theories of Piaget and Vygotsky—offering a more contemporary framework for a psychological theory of learning.New chapters reflecting the school-based reforms that have been initiated since the writing of the first edition—specifically addressing the changes in mathematics, social studies, and teacher education.A new chapter on the emerging field of disability studies—including a critique that unmasks current practices and assumptions that better serve schools rather than students and their families. Contributors: Paul Cobb • Susan Cowey • Rheta DeVries • Eleanor Duckworth • Dewey I. Dykstra, Jr. • George Forman • Catherine Twomey Fosnot • Catherine A. Franklin • June S. Gould • Maxine Greene • Candace Julyan • Randall Stewart Perry • D. Kim Reid • Deborah Schifter • Jan Weatherly Valle • Ernst von Glasersfeld • Betty Zan. Praise for the First Edition! “Provides the reader with many ways of connecting to the central ideas of constructivism . . . highly readable.” —Gifted Child Quarterly “Shows how constructivist theory can inform classroom practices, and . . . provides teachers with a deeper understanding that gives substance to the rhetoric of school reform.” —Journal of Curriculum Studies

Book Cybertherapy

    Book Details:
  • Author : G. Riva
  • Publisher : John Wiley & Sons
  • Release : 2004
  • ISBN : 9781586034115
  • Pages : 296 pages

Download or read book Cybertherapy written by G. Riva and published by John Wiley & Sons. This book was released on 2004 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to analyze the processes by which cybertherapy applications will contribute to the delivery of state-of-the-art health services. Particular attention is given to the clinical use of virtual reality technology.

Book Assistive Technologies for Assessment and Recovery of Neurological Impairments

Download or read book Assistive Technologies for Assessment and Recovery of Neurological Impairments written by Stasolla, Fabrizio and published by IGI Global. This book was released on 2021-10-22 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: People with neurological disorders may experience significant problems, isolation, detachment, and passivity while dealing with environmental requests. They constantly rely on caregivers and family assistance, which can create negative outcomes on their quality of life. An emerging way to overcome these issues is assistive technology-based interventions (AT). AT-based programs are designed to fill the gap between human/individual capacities or skills and environmental requests. These technologies can also bring about independence and self-determination and provide people with neurological disorders an active role, positive participation, and an enhanced status in being able to achieve functional daily activities by reducing the roles of their families and caregivers. The positive impacts of this technology are an important area of research, and its usage for neurological disorders is critical for the assessment and recovery of patients. Assistive Technologies for Assessment and Recovery of Neurological Impairments explores the use of AT-based programs for promoting independence and self-determination of individuals with neurological disorders. The chapters discuss AT-based interventions in detail with the specific technologies that are being used, the positive effects on patients, and evidence-based practices. This book also focuses on specific technologies such as virtual reality (VR) setups and augmented reality (AR) as valid ecological environments for patients that ensure methodological control and behavioral tracking for both assessment and rehabilitation purposes. This book is essential for occupational therapists, speech therapists, physiotherapists, neurologists, caregivers, psychologists, practitioners, medical professionals, medical technologists, IT consultants, academicians, and students interested in assistive technology interventions for people with neurological impairments.

Book Virtual Reality Games for Rehabilitation

Download or read book Virtual Reality Games for Rehabilitation written by Eva Brooks and published by Springer Nature. This book was released on 2023-09-12 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.

Book Smart Sensors for Healthcare and Medical Applications

Download or read book Smart Sensors for Healthcare and Medical Applications written by Domenico Formica and published by MDPI. This book was released on 2021-09-01 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on new sensing technologies, measurement techniques, and their applications in medicine and healthcare. Specifically, the book briefly describes the potential of smart sensors in the aforementioned applications, collecting 24 articles selected and published in the Special Issue “Smart Sensors for Healthcare and Medical Applications”. We proposed this topic, being aware of the pivotal role that smart sensors can play in the improvement of healthcare services in both acute and chronic conditions as well as in prevention for a healthy life and active aging. The articles selected in this book cover a variety of topics related to the design, validation, and application of smart sensors to healthcare.

Book Universal Design in Video Games

Download or read book Universal Design in Video Games written by Adam Palmquist and published by Springer Nature. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality for Psychological and Neurocognitive Interventions

Download or read book Virtual Reality for Psychological and Neurocognitive Interventions written by Albert "Skip" Rizzo and published by Springer Nature. This book was released on 2019-08-24 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.