Download or read book Urban Gaming simulation written by Larry C. Coppard and published by . This book was released on 1979 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Some Instructional Dimensions of Urban Gaming simulation written by John L. Taylor and published by . This book was released on 1969 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Urban Gaming Simulation Systems written by John L. Taylor and published by . This book was released on 1971 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Operational Gaming and Simulation in Urban Research written by Richard D. Duke and published by . This book was released on 1966 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Download or read book Gaming simulation in Urban Research written by Richard D. Duke and published by . This book was released on 1964 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Recent Developments in Urban Gaming written by Philip D. Patterson and published by . This book was released on 1976 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Developments in Simulation and Gaming written by H. A. Becker and published by . This book was released on 1972 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Download or read book Gaming Simulation for Urban Planning written by Richard L. Meier and published by . This book was released on 1966 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings written by North American Simulation and Gaming Association and published by . This book was released on 1975 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulations for Planning written by Richard L. Meier and published by . This book was released on 1965 with total page 7 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gaming simulation in Urban Land Use Allocation written by Richard D. Duke and published by . This book was released on 1964 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Understanding Urban Simulation Gaming in Planning Education written by Norman A. Abbott and published by . This book was released on 1974 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation and Gaming written by National Gaming Council and published by . This book was released on 1974 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Urban Dynamics and Simulation Models written by Denise Pumain and published by Springer. This book was released on 2017-01-17 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph presents urban simulation methods that help in better understanding urban dynamics. Over historical times, cities have progressively absorbed a larger part of human population and will concentrate three quarters of humankind before the end of the century. This “urban transition” that has totally transformed the way we inhabit the planet is globally understood in its socio-economic rationales but is less frequently questioned as a spatio-temporal process. However, the cities, because they are intrinsically linked in a game of competition for resources and development, self organize in “systems of cities” where their future becomes more and more interdependent. The high frequency and intensity of interactions between cities explain that urban systems all over the world exhibit large similarities in their hierarchical and functional structure and rather regular dynamics. They are complex systems whose emergence, structure and further evolution are widely governed by the multiple kinds of interaction that link the various actors and institutions investing in cities their efforts, capital, knowledge and intelligence. Simulation models that reconstruct this dynamics may help in better understanding it and exploring future plausible evolutions of urban systems. This would provide better insight about how societies can manage the ecological transition at local, regional and global scales. The author has developed a series of instruments that greatly improve the techniques of validation for such models of social sciences that can be submitted to many applications in a variety of geographical situations. Examples are given for several BRICS countries, Europe and United States. The target audience primarily comprises research experts in the field of urban dynamics, but the book may also be beneficial for graduate students.
Download or read book Gaming simulation rationale Design and Applications written by Cathy S. Greenblat and published by John Wiley & Sons. This book was released on 1975 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.