EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Unlimited Players

Download or read book Unlimited Players written by Holly Ryan and published by University Press of Colorado. This book was released on 2022-06-15 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlimited Players provides writing center scholars with new approaches to engaging with multimodality in the writing center through the lenses of games, play, and digital literacies. Considering how game scholarship can productively deepen existing writing center conversations regarding the role of creativity, play, and engagement, this book helps practitioners approach a variety of practices, such as starting new writing centers, engaging tutors and writers, developing tutor education programs, developing new ways to approach multimodal and digital compositions brought to the writing center, and engaging with ongoing scholarly conversations in the field. The collection opens with theoretically driven chapters that approach writing center work through the lens of games and play. These chapters cover a range of topics, including considerations of identity, empathy, and power; productive language play during tutoring sessions; and writing center heuristics. The last section of the book includes games, written in the form of tabletop game directions, that directors can use for staff development or tutors can play with writers to help them develop their skills and practices. No other text offers a theoretical and practical approach to theorizing and using games in the writing center. Unlimited Players provides a new perspective on the long-standing challenges facing writing center scholars and offers insight into the complex questions raised in issues of multimodality, emerging technologies, tutor education, identity construction, and many more. It will be significant to writing center directors and administrators and those who teach tutor training courses.

Book Unlimited Replays

    Book Details:
  • Author : William Gibbons
  • Publisher : Oxford University Press
  • Release : 2018-04-02
  • ISBN : 0190265272
  • Pages : 209 pages

Download or read book Unlimited Replays written by William Gibbons and published by Oxford University Press. This book was released on 2018-04-02 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.

Book Players Making Decisions

Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Book Sports Finance

Download or read book Sports Finance written by Brian P. Soebbing and published by MDPI. This book was released on 2018-05-04 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Sports Finance" that was published in IJFS

Book Writing for Visual Media

Download or read book Writing for Visual Media written by Anthony Friedmann and published by Routledge. This book was released on 2021-11-28 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing for Visual Media provides writers with an understanding of the nature of visual writing behind all visual media. Such writing is vital for directors, actors, and producers to communicate content to audiences. Friedmann provides an extended investigation into dramatic theory and how entertainment narrative works, illustrated by examples and detailed analysis of scenes, scripts, techniques, and storylines. This new edition has a finger on the pulse of the rapidly evolving media ecosystem and explains it in the context of writing and creating content. Friedmann lays out many of the complex professional, creative, and commercial issues that a writer needs to understand in order to tell engaging stories and construct effective and professional screenplays. This new edition includes: A new chapter on storytelling A fresh examination of dramatic theory and how to apply it to constructing screenplays Updated discussion of mobile platforms A lengthened discussion of copyright, ethics, and professional development issues An updated companion website with sample scripts and corresponding videos, an interactive glossary, sample storyboards and screenplays, links to industry resources, and materials for instructors such as slides, a syllabus, and a test bank.

Book The Anatomy of a Game

Download or read book The Anatomy of a Game written by David M. Nelson and published by University of Delaware Press. This book was released on 1994 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Book Accel World  Vol  21  light novel

Download or read book Accel World Vol 21 light novel written by Reki Kawahara and published by Yen Press LLC. This book was released on 2020-04-21 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare for a full dive!The frigid face-off with Oscillatory Universe heats up when a mysterious adversary launches a surprise attack against Nega Nebulus! Silver Crow retreats to the Highest Level with Metatron to try to get ahold of the situation but fails to realize he and Metatron have been followed by Snow Fairy: an F-type avatar of the White Legion who unleashes a strange ability and attempts to sever the link between the two of them! Meanwhile, the other Black Legion members fall victim to a devious trap laid by the White Legion and are put at risk of Unlimited PK! Just how much can Nega Nebulus endure before the ice finally cracks beneath their feet?!

Book Board Game Family

Download or read book Board Game Family written by Ellie Dix and published by Crown House Publishing Ltd. This book was released on 2019-07-19 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Book The Card Players  Manual  Comprising Whist  Loo  and Cribbage      and All the Round Games

Download or read book The Card Players Manual Comprising Whist Loo and Cribbage and All the Round Games written by Rawdon Crawley (Captain, pseud. [i.e. George Frederick Pardon.]) and published by . This book was released on 1876 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Sports Rules Book

Download or read book The Sports Rules Book written by Human Kinetics and published by Human Kinetics Publishers. This book was released on 2019 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The purpose of this book is to provide a comprehensive overview of popular sports to sport enthusiasts and those interested in getting involved in programming multisport opportunities"--

Book The Book of Card Games

Download or read book The Book of Card Games written by Nikki Katz and published by Simon and Schuster. This book was released on 2012-12-18 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Favorite Card Games, All in One Place! Now you can enjoy all the games you've always loved--and find new favorites--with The Book of Card Games. From bridge and pitch to war and whist, this timeless collection outlines the rules to more than fifty classic games and a number of entertaining variations. You can reference the exact rules for gin rummy or try a new spin on the game-night staple with Manipulation Rummy. Why not switch it up on the poker table and go all in during a round of Anaconda, Football, or Omaha? You can even have fun on your own with solitary games like Free Cell and Monte Carlo. The Book of Card Games stacks the deck in your favor for hours of entertaining fun with family and friends!

Book Descriptors for Law related Education

Download or read book Descriptors for Law related Education written by Wisconsin Social Studies Curriculum Study Committee and published by . This book was released on 1979 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book FCC Record

    Book Details:
  • Author : United States. Federal Communications Commission
  • Publisher :
  • Release : 2010
  • ISBN :
  • Pages : 570 pages

Download or read book FCC Record written by United States. Federal Communications Commission and published by . This book was released on 2010 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Life on the Run

Download or read book Life on the Run written by Bill Bradley and published by Transaction Publishers. This book was released on 2009-12-30 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than twenty years after Bill Bradley retired from the New York Knicks to become a United States senator, his account of twenty days in a pro basketball season remains a classic in sports literature. Unparalleled in its candor and intelligence, the book takes readers from the court to the locker room, to the loneliness of a motel in a strange city.

Book The Logic of Strategy

    Book Details:
  • Author : Cristina Bicchieri
  • Publisher : Oxford University Press
  • Release : 1999-09-02
  • ISBN : 019535365X
  • Pages : 208 pages

Download or read book The Logic of Strategy written by Cristina Bicchieri and published by Oxford University Press. This book was released on 1999-09-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited by three leading figures in the field, this exciting volume presents cutting-edge work in decision theory by a distinguished international roster of contributors. These mostly unpublished papers address a host of crucial areas in the contemporary philosophical study of rationality and knowledge. Topics include causal versus evidential decision theory, game theory, backwards induction, bounded rationality, counterfactual reasoning in games and in general, analyses of the famous common knowledge assumptions in game theory, and evaluations of the normal versus extensive form formulations of complex decision problems.

Book New Technologies

Download or read book New Technologies written by Constantin Volosencu and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "New Technologies - Trends, Innovations and Research" presents contributions made by researchers from the entire world and from some modern fields of technology, serving as a valuable tool for scientists, researchers, graduate students and professionals. Some practical applications in particular areas are presented, offering the capability to solve problems resulted from economic needs and to perform specific functions. The book will make possible for scientists and engineers to get familiar with the ideas from researchers from some modern fields of activity. It will provide interesting examples of practical applications of knowledge, assist in the designing process, as well as bring changes to their research areas. A collection of techniques, that combine scientific resources, is provided to make necessary products with the desired quality criteria. Strong mathematical and scientific concepts were used in the applications. They meet the requirements of utility, usability and safety. Technological applications presented in the book have appropriate functions and they may be exploited with competitive advantages. The book has 17 chapters, covering the following subjects: manufacturing technologies, nanotechnologies, robotics, telecommunications, physics, dental medical technologies, smart homes, speech technologies, agriculture technologies and management.

Book Cutting Edge Research in New Technologies

Download or read book Cutting Edge Research in New Technologies written by Constantin Volosencu and published by BoD – Books on Demand. This book was released on 2012-04-05 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Cutting Edge Research in New Technologies" presents the contributions of some researchers in modern fields of technology, serving as a valuable tool for scientists, researchers, graduate students and professionals. The focus is on several aspects of designing and manufacturing, examining complex technical products and some aspects of the development and use of industrial and service automation. The book covered some topics as it follows: manufacturing, machining, textile industry, CAD/CAM/CAE systems, electronic circuits, control and automation, electric drives, artificial intelligence, fuzzy logic, vision systems, neural networks, intelligent systems, wireless sensor networks, environmental technology, logistic services, transportation, intelligent security, multimedia, modeling, simulation, video techniques, water plant technology, globalization and technology. This collection of articles offers information which responds to the general goal of technology - how to develop manufacturing systems, methods, algorithms, how to use devices, equipments, machines or tools in order to increase the quality of the products, the human comfort or security.