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Book Building Levels in Unity

    Book Details:
  • Author : Volodymyr Gerasimov
  • Publisher : Packt Publishing Ltd
  • Release : 2015-06-22
  • ISBN : 1785282069
  • Pages : 274 pages

Download or read book Building Levels in Unity written by Volodymyr Gerasimov and published by Packt Publishing Ltd. This book was released on 2015-06-22 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world. From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices. Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity. By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.

Book Unity 2020 Virtual Reality Projects

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Book The Unity Tree

    Book Details:
  • Author : Jennifer Sodini
  • Publisher : Balboa Press
  • Release : 2014-03
  • ISBN : 1452594732
  • Pages : 28 pages

Download or read book The Unity Tree written by Jennifer Sodini and published by Balboa Press. This book was released on 2014-03 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Tree by Jennifer Sodini is a whimsical muse on cosmic consciousness that seeks to show the reader that we are all "branches" on the same tree of life. Driven by dazzling illustrations by Richie Brown, this book's ethos is enveloped in the notion that love is the ultimate teacher.

Book Unity 4 Fundamentals

    Book Details:
  • Author : Alan Thorn
  • Publisher : CRC Press
  • Release : 2013-12-04
  • ISBN : 1135921814
  • Pages : 309 pages

Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Book Unity Tree

    Book Details:
  • Author : Robert Howard
  • Publisher : CreateSpace
  • Release : 2015-07-08
  • ISBN : 9781514894439
  • Pages : 108 pages

Download or read book Unity Tree written by Robert Howard and published by CreateSpace. This book was released on 2015-07-08 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity Tree is a poetic adventure divided into five sections: Our Island Home, Music of the Spheres, Human Family Picnic, Ancient Footprints and A Place to Call Home. This volume celebrates the beauty of nature, the cosmos and the human community. Unity Tree is Robert Charles Howard's first book of poetry. Mr. Howard is a conductor and composer as well as a poet whose mission is to include poetry in his music and music in his poetry.

Book Beginning 3D Game Development with Unity 4

Download or read book Beginning 3D Game Development with Unity 4 written by Sue Blackman and published by Apress. This book was released on 2013-09-20 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Book Unity for Architectural Visualization

Download or read book Unity for Architectural Visualization written by Stefan Boeykens and published by Packt Publishing Ltd. This book was released on 2013-09-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Book From the Risale i Nur Collection  The words

Download or read book From the Risale i Nur Collection The words written by Said Nursi and published by www.nurpublishers.com. This book was released on 1992 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Holistic Game Development with Unity

Download or read book Holistic Game Development with Unity written by Penny de Byl and published by CRC Press. This book was released on 2017-04-07 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Book The Singing Tree

Download or read book The Singing Tree written by Kate Seredy and published by Penguin. This book was released on 1990-10-01 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Newbery Honor Book - from the author of The White Stag Life on the Hungarian plains is changing quickly for Jancsi and his cousin Kate. Father has given Jancsi permission to be in charge of his own herd, and Kate has begun to think about going to dances. Jancsi hardly even recognizes Kate when she appears at Peter and Mari’s wedding wearing nearly as many petticoats as the older girls wear. And Jancsi himself, astride his prized horse, doesn’t seem to Kate to be quite so boyish anymore. Then, when Hungary must send troops to fight in the Great War and Jancsi’s father is called to battle, the two cousins must grow up all the sooner in order to take care of the farm and all the relatives, Russian soldiers, and German war orphans who take refuge there. “A spontaneous, lively tale”—The New York Times

Book The Recovery of Historical Law

Download or read book The Recovery of Historical Law written by Friedrich Julius Stahl and published by WordBridge Publishing. This book was released on 2021-02-20 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world reels from crisis to crisis, the most serious one seems to draw the least attention. And that is the crisis of the Western mind. The seeds of radical subjectivism sown at the time of a previous such crisis, chronicled in Paul Hazard’s Crisis of the European Mind, have now borne fruit, fruit of such stupendous magnitude that they threaten to drag us down into the depths of cultural despair. In The Rise and Fall of Natural Law, this descent into the maelstrom was chronicled from its origin to its inevitable conclusion – at least, in the world of intellect. Culture lags intellect, but it is never insulated from it. Ideas do have consequences. The intellectual counterpart to our cultural crisis already played itself out 200 years ago. The crisis of the European mind, by which intellectual culture shifted from Revelation to Reason, found its fitting conclusion in the work of the ultimate solipsist, Johann Gottlieb Fichte. Fichte’s focus on enthusiastic conviction and the primacy of the subjective makes him the prophet of the modern world. Indeed, his orientation has now triumphed for all to see. His story, and the stories of those leading up to him – the leading characters in “the Rise and Fall of Natural Law” – are crucial to understanding the genesis of the modern world. But that is not the end of the story, for history goes on. That spot, precisely where the first half of Stahl’s history of legal philosophy leaves off, is where the second half picks up. The Recovery of Historical Law narrates the attempts to overcome this radical subjectivism and establish a functioning social order in which the ideal matches up with the real, the theory is in harmony with the practice. After discussing the work of Locke, Montesquieu, Constant, and the Doctrinaires, all of whom functioned fully within the framework of autonomous natural law while attempting to mitigate it, Stahl reveals the hero of the story: Friedrich Schelling. It was Schelling who initiated the gargantuan task of reorienting philosophy away from subjectivism and back toward objective reality. Stahl characterizes this as a “Samsonesque act” whereby Schelling “lifted the temple of the previous philosophy off of its pillars and buried the whole army of enemies, himself included, under its ruins.” For one thing, this explains the cover illustration, “Samson Destroying the Philistine Temple.” For another, it intimates how Schelling, like Moses, stood at the entry to the Promised Land without entering in. Schelling’s philosophy is an exercise in pantheism, an orientation from which he struggled to free himself later in life. And in fact, Hegel, his great fellow laborer in so-called “speculative philosophy,” took that pantheism and turned it into a mighty system in its own right. A rabbit trail that carried many into another dead end, one with which we wrestle today: “conscious” or “woke” big government. But that is not the end of the story. Schelling’s first fruits were recovered by the Historical School of Jurisprudence, led by Friedrich Carl von Savigny. Here the work of Counter-Revolutionaries such as Joseph de Maistre and Edmund Burke was carried forward to bear fruit for jurisprudence. And this is the foundation for Stahl’s own system, as contained in Volume II: The Doctrine of Law and State on the Basis of the Christian World-View. It is on this basis that the laborious task to reconstruct Western civilization can begin. And not a moment too soon.

Book Getting Started with Unity 2018

Download or read book Getting Started with Unity 2018 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2018-03-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Book The Evidence for the Papacy

Download or read book The Evidence for the Papacy written by Colin Lindsay and published by . This book was released on 1870 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Nickle Nackle Tree

    Book Details:
  • Author : Lynley Dodd
  • Publisher : Puffin Books
  • Release : 2018-01-02
  • ISBN : 9780143771760
  • Pages : 32 pages

Download or read book The Nickle Nackle Tree written by Lynley Dodd and published by Puffin Books. This book was released on 2018-01-02 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brilliant and fun counting book from the creator of the bestselling Hairy Maclary, now available in durable board book format! In the Manglemunching Forest there's a Nickle Nackle tree, Growing Nickle Nackle berries that are red as red can be. And that's not all that's nestling on the twisty branches of this laden tree. Count up some fabulous Lynley Dodd creations, such as one Ballyhoo bird, kicking up a din and two squawking Scritchet birds with legs so twiggy thin, to nine friendly Natter birds, building nice new nests to ten fussy Fissick birds in yellow feathered vests. A wonderfully funny counting book to read aloud with babies and young children. Age 0+

Book Publications of the Catholic Truth Society

Download or read book Publications of the Catholic Truth Society written by and published by . This book was released on 1898 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The New Age Magazine

Download or read book The New Age Magazine written by and published by . This book was released on 1926 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The First Principle in Late Neoplatonism

Download or read book The First Principle in Late Neoplatonism written by Jonathan Greig and published by BRILL. This book was released on 2020-11-04 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The First Principle, Jonathan Greig offers a new examination of the Neoplatonic notion of the One and the respective causal frameworks behind the One in the two late Neoplatonists, Proclus and Damascius (5th–6th centuries A.D.).