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Book Cisco Unity Fundamentals

Download or read book Cisco Unity Fundamentals written by Brian Edward Morgan and published by Cisco Press. This book was released on 2005 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; Understand how Cisco Unity supports both IP telephony and traditional telephony systems bull; Master the support of Cisco Unity features for CallManager, Contact Centre, and Personal Assistant bull; Review Case Studies for design recommendations and troubleshooting suggestions bull; Learn about the common pitfalls of existing systems integration and how to avoid downtime

Book Cisco Unity Fundamentals

Download or read book Cisco Unity Fundamentals written by Brian Morgan and published by Cisco Press. This book was released on 2004-07-06 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to deploying, configuring, and maintaining Cisco Unity Discover the various Cisco Unity integration and deployment solutions, as well as the environmental differences between PBX and IP telephony-based telephone systems Learn the pitfalls of existing systems integration and how to avoid downtime Maintain a Cisco unified messaging solution by using the book's examples, including setups, additions, message sourcing applications, and error reporting Perform the proper installation, upgrade, and back up of Cisco Unity systems Monitor performance and troubleshoot a Cisco Unity system using the proper tools and utilities that help you ensure high availability Choose the proper Cisco Unity networking features to deliver messages to other voice-messaging systems Cisco Unity is the official unified messaging solution for the Cisco Architecture for Voice, Video, and Integrated Data (AVVID) and complements the full range of Cisco IP-based voice solutions, including Cisco CallManager and Cisco Personal Assistant. Cisco Unity Fundamentals provides design and administration goals for migrating from PBX to Cisco IP Telephony, as well as working in a mixed PBX/Cisco IP Telephony environment. You will learn about the transition from the traditional model, with separate architectures for voice-mail and e-mail systems, to supporting unified messaging: e-mail, voice, and fax messages delivered to a single inbox. You will also discover common troubleshooting solutions, such as performance monitoring and the importance of data collection for predicting future system requirements. Cisco Unity Fundamentals begins by introducing the engineering aspects of Cisco Unity and then moves quickly into the hardware and software platforms. Part I focuses on the administration of Cisco Unity, describing the features, general setup, and global settings. Part II describes installation and discusses various types of integration with Cisco CallManager and other telephone systems, including Session Initiation Protocol (SIP) proxy. Part II also delves into networking with other voice-messaging systems. After reading Cisco Unity Fundamentals, you will understand the system, configuration, and on-going maintenance issues associated with a successful Cisco Unity deployment. This book is part of the Cisco Press Fundamentals Series. Books in this series introduce networking professionals to new networking technologies, covering network topologies, example deployment concepts, protocols, and management techniques.

Book Unity Networking Fundamentals

Download or read book Unity Networking Fundamentals written by Sloan Kelly and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.

Book Unity Networking Fundamentals

Download or read book Unity Networking Fundamentals written by Sloan Kelly and published by Apress. This book was released on 2021-11-14 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games

Book Networking Fundamentals

Download or read book Networking Fundamentals written by Kaveh Pahlavan and published by John Wiley & Sons. This book was released on 2009-04-20 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the physical layer, Networking Fundamentals provides essential information on networking technologies that are used in both wired and wireless networks designed for local area networks (LANs) and wide-area networks (WANs). The book starts with an overview of telecommunications followed by four parts, each including several chapters. Part I explains the principles of design and analysis of information networks at the lowest layers. It concentrates on the characteristics of the transmission media, applied transmission and coding, and medium access control. Parts II and III are devoted to detailed descriptions of important WANs and LANs respectively with Part II describing the wired Ethernet and Internet as well as cellular networks while Part III covers popular wired LANs and wireless LANs (WLANs), as well as wireless personal area network (WPAN) technologies. Part IV concludes by examining security, localization and sensor networking. The partitioned structure of the book allows flexibility in teaching the material, encouraging the reader to grasp the more simple concepts and to build on these foundations when moving onto more complex information. Networking Fundamentals contains numerous illustrations, case studies and tables to supplement the text, as well as exercises with solutions at the end of each chapter. There is also a companion website with password protected solutions manual for instructors along with other useful resources. Provides a unique holistic approach covering wireless communication technologies, wired technologies and networking One of the first textbooks to integrate all aspects of information networks while placing an emphasis on the physical layer and systems engineering aspects Contains numerous illustrations, case studies and tables to supplement the text, as well as exercises with solutions at the end of each chapter Companion website with password protected solutions manual and other useful resources

Book Unity Multiplayer Games

    Book Details:
  • Author : Alan R. Stagner
  • Publisher : Packt Publishing Ltd
  • Release : 2013-12-20
  • ISBN : 1849692335
  • Pages : 375 pages

Download or read book Unity Multiplayer Games written by Alan R. Stagner and published by Packt Publishing Ltd. This book was released on 2013-12-20 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

Book Building Multiplayer Games in Unity

Download or read book Building Multiplayer Games in Unity written by Dylan Engelbrecht and published by Apress. This book was released on 2021-12-04 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. What You Will Learn ● Learn advanced multiplayer concepts and how to use them ● Understand the key concepts for creating multiplayer virtual experiences ● Know the basics of computer networking and how to employ them ● Deploy large, scalable multiplayer infrastructures for your games ● Gain insights from other industry professionals Who Is This Book For Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.

Book Fundamentals of Network Game Development

Download or read book Fundamentals of Network Game Development written by Guy W. Lecky-Thompson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections--design, design and development, and development--the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book IPSec Virtual Private Network Fundamentals

Download or read book IPSec Virtual Private Network Fundamentals written by James Henry Carmouche and published by Pearson Education. This book was released on 2006-07-19 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to designing and configuring Cisco IPsec VPNs Understand the basics of the IPsec protocol and learn implementation best practices Study up-to-date IPsec design, incorporating current Cisco innovations in the security and VPN marketplace Learn how to avoid common pitfalls related to IPsec deployment Reinforce theory with case studies, configuration examples showing how IPsec maps to real-world solutions IPsec Virtual Private Network Fundamentals provides a basic working knowledge of IPsec on various Cisco routing and switching platforms. It provides the foundation necessary to understand the different components of Cisco IPsec implementation and how it can be successfully implemented in a variety of network topologies and markets (service provider, enterprise, financial, government). This book views IPsec as an emerging requirement in most major vertical markets, explaining the need for increased information authentication, confidentiality, and non-repudiation for secure transmission of confidential data. The book is written using a layered approach, starting with basic explanations of why IPsec was developed and the types of organizations relying on IPsec to secure data transmissions. It then outlines the basic IPsec/ISAKMP fundamentals that were developed to meet demand for secure data transmission. The book covers the design and implementation of IPsec VPN architectures using an array of Cisco products, starting with basic concepts and proceeding to more advanced topics including high availability solutions and public key infrastructure (PKI). Sample topology diagrams and configuration examples are provided in each chapter to reinforce the fundamentals expressed in text and to assist readers in translating concepts into practical deployment scenarios. Additionally, comprehensive case studies are incorporated throughout to map topics to real-world solutions.

Book Learn Unity ML Agents     Fundamentals of Unity Machine Learning

Download or read book Learn Unity ML Agents Fundamentals of Unity Machine Learning written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2018-06-30 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity Key Features Learn how to apply core machine learning concepts to your games with Unity Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games Learn How to build multiple asynchronous agents and run them in a training scenario Book Description Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem. What you will learn Develop Reinforcement and Deep Reinforcement Learning for games. Understand complex and advanced concepts of reinforcement learning and neural networks Explore various training strategies for cooperative and competitive agent development Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning. Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration Implement a simple NN with Keras and use it as an external brain in Unity Understand how to add LTSM blocks to an existing DQN Build multiple asynchronous agents and run them in a training scenario Who this book is for This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.

Book Holistic Mobile Game Development with Unity

Download or read book Holistic Mobile Game Development with Unity written by Penny de Byl and published by CRC Press. This book was released on 2014-07-11 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.

Book PacketCable Implementation

    Book Details:
  • Author : Jeff Riddel
  • Publisher : Cisco Press
  • Release : 2012-01-10
  • ISBN : 013303478X
  • Pages : 1102 pages

Download or read book PacketCable Implementation written by Jeff Riddel and published by Cisco Press. This book was released on 2012-01-10 with total page 1102 pages. Available in PDF, EPUB and Kindle. Book excerpt: PacketCable Implementation is the first complete primer on PacketCable network design, provisioning, configuration, management, and security. Drawing on consulting experience with every leading cable operator, Jeff Riddel presents real-world case studies, sample network designs, configurations, and practical tips for all facets of PacketCable planning and deployment. This book's end-to-end coverage has been designed for cable engineers and networking professionals with widely diverse backgrounds and experience. Topics covered include PacketCable specifications and functional components, multimedia terminal adapters (MTA) provisioning, call signaling, media streaming, quality of service (QoS), event messaging, security, and much more. Every chapter contains tables and charts that serve as quick, easy references to key points. Each chapter closes with a summary and chapter review questions designed to help you assess and deepen your understanding. PacketCable Implementation brings together everything you need to know about cable networking to service delivery. Discover the PacketCable "big picture," including key application opportunities Learn about the latest generation of PacketCable standards and specifications, including PacketCable 2.0 and DOCSIS 3.0 Understand the functional components of a PacketCable network and how they fit together Walk step-by-step through provisioning, including protocols, flows, and MTA configuration Gain an in-depth understanding of call signaling: message formats, Network-based Call Signaling (NCS), PSTN interconnects, Call Management Server Signaling (CMSS), and more Implement efficient, high-performance media streaming Deploy, analyze, manage, and troubleshoot a state-of-the-art QoS framework Manage crucial network considerations, including lawful intercept This book is part of the Networking Technology Series from Cisco Press®, which offers networking professionals valuable information for constructing efficient networks, understanding new technologies, and building successful careers. Category: Cisco Press–Networking Covers: Broadband Multimedia

Book Cisco Unity Deployment and Solutions Guide

Download or read book Cisco Unity Deployment and Solutions Guide written by Todd Stone and published by Cisco Press. This book was released on 2004 with total page 1022 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation A comprehensive guide to understanding how to design, install and manage a unified communications solution Gain a thorough understanding of the Cisco? Unity systems with guidance from three of its chief architects Master the application of Unity features to solve legacy and convergence problems Select from comprehensive solutions for Unity to effectively manage your Cisco Unity installations As an integral part of the Cisco AVVID (Architecture for Voice, Video, and Integrated Data) environment, Cisco Unity complements the full range of Cisco IP-based voice solutions including Cisco CallManager, Cisco IP Contact Center, and Cisco Personal Assistant. Cisco Unity is designed for large or small enterprises and offers enhanced security, reliability, and serviceability along with support for Microsoft Windows 2000, Advanced Server SP2, and Microsoft Exchange 2000 Enterprise Server. Cisco Unity Deployment and Solutions Guide presents real world deployment examples and shows how to plan, install, and manage a Cisco unified communications solution. Part I focuses on understanding Unity architecture and the different technologies it uses. It also provides a comprehensive list of features and explains how they are used. Part II focuses on deployment issues and explains the steps necessary to deploy a Unity messaging system in a small or large organization. It includes a considerable number of real world examples and case studies for each installation type. Part III answers a large number of solutions oriented questions asked by customers on a regular basis, but where no documented information is presently available. Finally, part IV explains everything a Unity Administrator needs to know in order to manage the system and it's users. Todd Stone is a Unity Customer Solutions Architect for Cisco Systems. Jeff Lindborg is the architect and technical lead for the Applications Team for Cisco Unity. Steve Olivier is the Unity expert on switch integration. Author residences: Seattle, WA.

Book Networking Basics

    Book Details:
  • Author : Shawn McReynolds
  • Publisher : Cisco Networking Academy Program
  • Release : 2007
  • ISBN :
  • Pages : 388 pages

Download or read book Networking Basics written by Shawn McReynolds and published by Cisco Networking Academy Program. This book was released on 2007 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: The completely revised and only authorized Labs and Study Guide for the Cisco Networking Academy Program CCNA 1 curriculum A portable classroom resource that supports the topics in the CCNA 1 curriculum aligning 1:1 with course modules Includes all the labs in the online curriculum as well as additional instructor-created challenge labs for extended learning and classroom exercises Written by leading Academy instructor Shawn McReynolds, who bring a fresh voice to the course material The all-new Labs and Study Guide titles combine the best of the former Lab Companions and Engineering Journal and Workbooks with new features to improve the student's hands-on skills and reinforce the topics for each CCNA course. Networking Basics CCNA 1 Labs and Study Guide is a complete collection of the lab exercises specifically written for the CCNA 1 course in the Cisco Networking Academy Program, designed to give students hands-on experience in a particular concept or technology. Each lab contains an introductory overview, a preparation/tools required section, explanations of commands, and step-by-step instructions to reinforce the concepts introduced in the online course and covered in the Companion Guide. NEW: Challenge labs written by Academy instructors, tested in their classrooms will be included as additional or alternative labs. The Study Guide section is designed to provide additional exercises and activities to reinforce students' understanding of the course topics, preparing them for the course assessments. As a study guide it will also continue to provide ample writing opportunities to guide students into the habit of keeping notes on networking topics.

Book Fundamentals of 6G Communications and Networking

Download or read book Fundamentals of 6G Communications and Networking written by Xingqin Lin and published by Springer Nature. This book was released on 2024-01-12 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book begins with a historical overview of the evolution of mobile technologies and addresses two key questions: why do we need 6G? and what will 6G be? The remaining chapters of this book are organized into three parts: Part I covers the foundation of an end-to-end 6G system by presenting 6G vision, driving forces, key performance indicators, and societal requirements on digital inclusion, sustainability, and intelligence. Part II presents key radio technology components for the 6G communications to deliver extreme performance, including new radio access technologies at high frequencies, joint communications and sensing, AI-driven air interface, among others. Part III describes key enablers for intelligent 6G networking, including network disaggregation, edge computing, data-driven management and orchestration, network security and trustworthiness, among others. This book is relevant to researchers, professionals, and academics working in 5G/6G and beyond.

Book MPLS Fundamentals

    Book Details:
  • Author : Luc De Ghein
  • Publisher : Cisco Press
  • Release : 2016-08-02
  • ISBN : 0134575261
  • Pages : 1270 pages

Download or read book MPLS Fundamentals written by Luc De Ghein and published by Cisco Press. This book was released on 2016-08-02 with total page 1270 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to all facets of MPLS theory and practice Helps networking professionals choose the suitable MPLS application and design for their network Provides MPLS theory and relates to basic IOS configuration examples The Fundamentals Series from Cisco Press launches the basis to readers for understanding the purpose, application, and management of technologies MPLS has emerged as the new networking layer for service providers throughout the world. For many service providers and enterprises MPLS is a way of delivering new applications on their IP networks, while consolidating data and voice networks. MPLS has grown to be the new default network layer for service providers and is finding its way into enterprise networks as well. This book focuses on the building blocks of MPLS (architecture, forwarding packets, LDP, MPLS and QoS, CEF, etc.). This book also reviews the different MPLS applications (MPLS VPN, MPLS Traffic Engineering, Carrying IPv6 over MPLS, AToM, VPLS, MPLS OAM etc.). You will get a comprehensive overview of all the aspects of MPLS, including the building blocks, its applications, troubleshooting and a perspective on the future of MPLS.