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Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Of Sex and Faerie  Further Essays on Genre Fiction

Download or read book Of Sex and Faerie Further Essays on Genre Fiction written by John Lennard and published by Humanities-Ebooks. This book was released on 2010-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Brief History of the Town of Unity

Download or read book A Brief History of the Town of Unity written by Edmund Murch and published by . This book was released on 1895 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Publication

Download or read book Publication written by and published by . This book was released on 1976 with total page 1060 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Catalog of Information on Water Data

Download or read book Catalog of Information on Water Data written by and published by . This book was released on 1979 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The history of the Sinclair family in Europe and America

Download or read book The history of the Sinclair family in Europe and America written by L.A. Morrison and published by Рипол Классик. This book was released on 1896 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of the Sinclair family in Europe and America for eleven hundred years giving a genealogical and biographical history of the family in Normandy, France, a general record of it in Scotland, England, Ireland, and a full biographical and genealogical record of many branches in Canada and the United States.

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Game Development in 24 Hours  Sams Teach Yourself

Download or read book Unity Game Development in 24 Hours Sams Teach Yourself written by Ben Tristem and published by Sams Publishing. This book was released on 2015-11-16 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Book Boston Directory

Download or read book Boston Directory written by and published by . This book was released on 1866 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cumulative List of Organizations Described in Section 170  c  of the Internal Revenue Code of 1954

Download or read book Cumulative List of Organizations Described in Section 170 c of the Internal Revenue Code of 1954 written by United States. Internal Revenue Service and published by . This book was released on 2004 with total page 1148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book General Catalogue of Bowdoin College and the Medical School of Maine

Download or read book General Catalogue of Bowdoin College and the Medical School of Maine written by Bowdoin College and published by . This book was released on 1912 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Foster genealogy

    Book Details:
  • Author : Frederick Clifton Pierce
  • Publisher : Dalcassian Publishing Company
  • Release : 1899-01-01
  • ISBN :
  • Pages : 1094 pages

Download or read book Foster genealogy written by Frederick Clifton Pierce and published by Dalcassian Publishing Company. This book was released on 1899-01-01 with total page 1094 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Brian Pendleton and his descendants 1599 1910

Download or read book Brian Pendleton and his descendants 1599 1910 written by E.H. Pendelton and published by Рипол Классик. This book was released on 1910 with total page 923 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Genealogy Of The Merrick mirick myrick Family Of Massachusetts

Download or read book Genealogy Of The Merrick mirick myrick Family Of Massachusetts written by M.G. Byron and published by Рипол Классик. This book was released on with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creating Games with Unity and Maya

Download or read book Creating Games with Unity and Maya written by Adam Watkins and published by Taylor & Francis. This book was released on 2011 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.