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Book Unity for Architectural Visualization

Download or read book Unity for Architectural Visualization written by Stefan Boeykens and published by Packt Publishing Ltd. This book was released on 2013-09-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Book Unity for Architectural Visualization

Download or read book Unity for Architectural Visualization written by Stefan Boeykens and published by . This book was released on 2013-10-29 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Man and Place

    Book Details:
  • Author : Asmaa Ibrahim
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031499034
  • Pages : 647 pages

Download or read book Man and Place written by Asmaa Ibrahim and published by Springer Nature. This book was released on with total page 647 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 3D Game Development by Example

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2010-09-24 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.

Book Design Games for Architecture

Download or read book Design Games for Architecture written by Aaron Westre and published by Routledge. This book was released on 2013-10-08 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.

Book CONVR 2023   Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality

Download or read book CONVR 2023 Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality written by Pietro Capone and published by Firenze University Press. This book was released on with total page 1279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the overarching theme of “Managing the Digital Transformation of Construction Industry” the 23rd International Conference on Construction Applications of Virtual Reality (CONVR 2023) presented 123 high-quality contributions on the topics of: Virtual and Augmented Reality (VR/AR), Building Information Modeling (BIM), Simulation and Automation, Computer Vision, Data Science, Artificial Intelligence, Linked Data, Semantic Web, Blockchain, Digital Twins, Health & Safety and Construction site management, Green buildings, Occupant-centric design and operation, Internet of Everything. The editors trust that this publication can stimulate and inspire academics, scholars and industry experts in the field, driving innovation, growth and global collaboration among researchers and stakeholders.

Book Emerging Trends in Expert Applications and Security

Download or read book Emerging Trends in Expert Applications and Security written by Vijay Singh Rathore and published by Springer Nature. This book was released on 2023-06-29 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book covers current developments in the field of computer system security using cryptographic algorithms and other security schemes for system as well as cloud. The proceedings compile the selected research papers presented at ICE-TEAS 2023 Conference held at Jaipur Engineering College and Research Centre, Jaipur, India, during February 17–19, 2023. The book focuses on expert applications and artificial intelligence; information and application security; advanced computing; multimedia applications in forensics, security, and intelligence; and advances in web technologies: implementation and security issues.

Book Proceedings of the 2022 2nd International Conference on Education  Information Management and Service Science  EIMSS 2022

Download or read book Proceedings of the 2022 2nd International Conference on Education Information Management and Service Science EIMSS 2022 written by Zehui Zhan and published by Springer Nature. This book was released on 2022-12-28 with total page 1291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. 2022 2nd International Conference on Education, Information Management and Service Science (EIMSS 2022)was held on July 22–24, 2022 in Changsha, China. EIMSS 2022 is to bring together innovative academics and industrial experts in the field of Education, Information Management and Service Science to a common forum. The primary goal of the conference is to promote research and developmental activities in Education, Information Management and Service Science and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in Education, Information Management and Service Science and related areas.

Book Realistic Architectural Visualization with 3ds Max and mental ray

Download or read book Realistic Architectural Visualization with 3ds Max and mental ray written by Roger Cusson and published by Taylor & Francis. This book was released on 2012-08-06 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book.

Book Construction 4 0

Download or read book Construction 4 0 written by Marco Casini and published by Woodhead Publishing. This book was released on 2021-11-24 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in data acquisition technologies, digital information and analysis, automated construction processes, and advanced materials and products have finally started to move the construction industry - traditionally reluctant to innovation and slow in adopting new technologies - toward a new era. Massive changes are occurring because of the possibilities created by Building information modeling, Extended reality, Internet of Things, Artificial intelligence and Machine Learning, Big data, Nanotechnology, 3D printing, and other advanced technologies, which are strongly interconnected and are driving the capabilities for much more efficient construction at scale. Construction 4.0: Advanced Technology, Tools and Materials for the Digital Transformation of the Construction Industry provides readers with a state-of-the-art review of the ongoing digital transformation of the sector within the new 4.0 framework, presenting a thorough investigation of the emerging trends, technologies, and strategies in the fields of smart building design, construction, and operation and providing a comprehensive guideline on how to exploit the new possibilities offered by the digital revolution. It will be an essential reference resource for academic researchers, material scientists and civil engineers, undergraduate and graduate students, and other professionals working in the field of smart ecoefficient construction and cutting-edge technologies applied to construction. Provides an overview of the Construction 4.0 framework to address the global challenges of the buildingsector in the 21st century and an in-depth analysis of the most advanced digital technologies and systems forthe operation and maintenance of infrastructure, real estate, and other built assets Covers major innovations across the value chain, including building design, fabrication, construction, operationand maintenance, and end-of-life Illustrates the most advanced digital tools and methods to support the building design activity, includinggenerative design, virtual reality, and digital fabrication Presents a thorough review of the most advanced construction materials, building methods, and techniquesfor a new connected and automated construction model Explores the digital transformation for smart energy buildings and their integration with emerging smartgrids and smart cities Reflects upon major findings and identifies emerging market opportunities for the whole AECO sector

Book Rethinking Virtual Places

    Book Details:
  • Author : Erik M. Champion
  • Publisher : Indiana University Press
  • Release : 2021-11-30
  • ISBN : 0253058376
  • Pages : 224 pages

Download or read book Rethinking Virtual Places written by Erik M. Champion and published by Indiana University Press. This book was released on 2021-11-30 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Book A BIM Professional s Guide to Learning Archicad

Download or read book A BIM Professional s Guide to Learning Archicad written by Stefan Boeykens and published by Packt Publishing Ltd. This book was released on 2023-05-19 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move from 2D CAD drafting to 3D BIM with Archicad to boost productivity by mastering this powerful software Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the Archicad GUI, file format, and tools to get started with residential projects Use out-of-the-box documentation tools combined with a powerful publishing workflow Translate conceptual designs into compelling imagery using various visualization methods Book Description A BIM Professional's Guide to Learning Archicad is a comprehensive introduction to all that Archicad has to offer for creating 3D models, 2D document extracts, and related outputs. This book is not a click-by-click series of recipes, but rather focuses on helping you understand why and how Archicad works by providing realistic examples and expert tips. The book gradually introduces you to Archicad tools using ample examples. It then helps you master its complexity through clear modules, allowing you to start your first project quickly, gain useful skills in subsequent projects, and keep using the book as a source for insights into the software. You'll start with the basic modeling of construction elements and then move on to adding roofs, stairs, and objects to the project. Next, you'll dive into basic drafting and 2D views for creating 2D output, and grasp how to use attributes and more advanced modeling tools for designing curtain walls and sites. The concluding chapters will show you how to extract and visualize your data and automate the publishing of your extracts and 2D documents into a variety of output formats. By the end of this book, you'll have gained a solid understanding of Archicad, how to implement it efficiently in your architectural projects, and how BIM can improve your overall design workflow. What you will learn Create an architectural model from scratch using Archicad as BIM software Leverage a wide variety of tools and views to fully develop a project Achieve efficient project organization and modeling for professional results with increased productivity Fully document a project, including various 2D and 3D documents and construction details Professionalize your BIM workflow with advanced insight and the use of expert tips and tricks Unlock the geometric and non-geometric information in your models by adding properties and creating schedules to prepare for a bill of quantities Who this book is for This book is for design engineers, architectural designers, residential designers, BIM professionals, and anyone working in construction, manufacturing, or similar fields. Whether you're an absolute beginner or a professional looking to upgrade your engineering design and urban planning skills, you'll find this book useful. Although no prior knowledge of Archicad is necessary, knowledge of construction (architectural design) and a basic understanding of 2D CAD drafting is recommended. The book is based on the international version of the software and uses metric units.

Book Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage

Download or read book Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage written by Antonia Moropoulou and published by Springer. This book was released on 2019-02-20 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018. 73 revised full papers of 237 submissions are included in these volumes. The papers of the first volume are organized in the following topical sections: the project of the rehabilitation of Holy Sepulchre’s Holy Aedicule as a pilot multispectral, multidimensional, novel approach through transdisciplinary and cooperation in the protection of monuments; digital heritage; novel educational approach for the preservation of monuments; resilience to climate change and natural hazards; conserving sustainably the materiality of structures and architectural authenticity; and interdisciplinary preservation and management of cultural heritage. And the papers of the second volume are organized in the following topical sections: sustainable preservation and management lessons learnt on emblematic monuments; cross-discipline earthquake protection and structural assessment of monuments; cultural heritage and pilgrimage tourism; reuse, circular economy and social participation as a leverage for the sustainable preservation and management of historic cities; inception – inclusive cultural heritage in Europe through 3D semantic modelling; heritage at risk; and advanced and non-destructive techniques for diagnosis, design and monitoring.

Book Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Book Beginning 3D Game Development with Unity 4

Download or read book Beginning 3D Game Development with Unity 4 written by Sue Blackman and published by Apress. This book was released on 2013-08-27 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels

Book International Conference on Applications and Techniques in Cyber Security and Intelligence ATCI 2018

Download or read book International Conference on Applications and Techniques in Cyber Security and Intelligence ATCI 2018 written by Jemal Abawajy and published by Springer. This book was released on 2018-11-05 with total page 1367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book highlights innovative ideas, cutting-edge findings, and novel techniques, methods and applications touching on all aspects of technology and intelligence in smart city management and services. Above all, it explores developments and applications that are of practical use and value for Cyber Intelligence-related methods, which are frequently used in the context of city management and services.

Book Flexible Electronics for Electric Vehicles

Download or read book Flexible Electronics for Electric Vehicles written by Sanjeet Dwivedi and published by Springer Nature. This book was released on 2022-10-04 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book compiles the refereed papers presented during the 2nd Flexible Electronics for Electric Vehicles (FlexEV - 2021). It presents the diligent work of the research community on flexible electronics applications in different allied fields of engineering - engineering materials to electrical engineering to electronics and communication engineering. The theoretical research concepts are supported with extensive reviews highlighting the trends in the possible and real-life applications of electric vehicles. This book will be useful for research scholars, electric vehicles professionals, driving system designers, and postgraduates from allied domains. This book incorporates economical and efficient electric vehicle driving and the latest innovations in electric vehicle technology with their paradigms and methods that employ knowledge in the research community.