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Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Une histoire du jeu vid  o en France

Download or read book Une histoire du jeu vid o en France written by Guillaume Montagnon and published by . This book was released on 2020-06-12 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Game That Never Ends

Download or read book The Game That Never Ends written by Julien Mailland and published by MIT Press. This book was released on 2024-08-27 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.

Book A LUDIC SOCIETY

    Book Details:
  • Author : Natalie Denk
  • Publisher : Edition Donau-Universität Krems
  • Release : 2021-09-09
  • ISBN : 3903150738
  • Pages : 443 pages

Download or read book A LUDIC SOCIETY written by Natalie Denk and published by Edition Donau-Universität Krems. This book was released on 2021-09-09 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.

Book Video Games Around the World

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Book Being and the Screen

    Book Details:
  • Author : Stephane Vial
  • Publisher : MIT Press
  • Release : 2019-11-12
  • ISBN : 0262355795
  • Pages : 278 pages

Download or read book Being and the Screen written by Stephane Vial and published by MIT Press. This book was released on 2019-11-12 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: How digital technology is profoundly renewing our sense of what is real and how we perceive. Digital technologies are not just tools; they are structures of perception. They determine the way in which the world appears to us. For nearly half a century, technology has provided us with perceptions coming from an unknown world. The digital beings that emerge from our screens and our interfaces disrupt the notion of what we experience as real, thereby leading us to relearn how to perceive. In Being and the Screen, Stéphane Vial provides a philosophical analysis of technology in general, and of digital technologies in particular, that relies on the observation of experience (phenomenology) and the history of technology (epistemology). He explains that technology is no longer separate from ourselves—if it ever was. Rather, we are as much a part of the machine as the machine is part of us. Vial argues that the so-called difference between the real and the virtual does not exist and never has. We are living in a hybrid environment—which is both digital and nondigital, online and offline. With this book, Vial endows philosophical meaning to what we experience daily in our digital age. In A Short Treatise on Design, Vial offers a concise introduction to the discipline of design—not a history book, but a book built of philosophical problems, developing a theory of the effect of design. This book is published with the support of the University of Nîmes, France.

Book Modes of Play in Eighteenth Century France

Download or read book Modes of Play in Eighteenth Century France written by Fayçal Falaky and published by Rutgers University Press. This book was released on 2021-11-12 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting diverse critical perspectives on the topic of play—from dolls, bilboquets, and lotteries, to writing itself—this volume offers new insights into how play was used to represent and reimagine the world in eighteenth-century France. In documenting various modes of play, contributors theorize its relation to law, religion, politics, and economics. Equally important was the role of “play” in plays, and the function of theatrical performance in mirroring, and often contesting, our place in the universe. These essays remind us that the spirit of play was very much alive during the “Age of Reason,” providing ways for its practitioners to consider more “serious” themes such as free will and determinism, illusions and equivocations, or chance and inequality. Standing at the intersection of multiple intellectual avenues, this is the first comprehensive study in English devoted to the different guises of play in Enlightenment France, certain to interest curious readers across disciplinary backgrounds.

Book The Comic Book Story of Video Games

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Book The United States Catalog

Download or read book The United States Catalog written by Mary Burnham and published by . This book was released on 1928 with total page 1612 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book French XX Bibliography

Download or read book French XX Bibliography written by William H. Thompson and published by Susquehanna University Press. This book was released on 2005-09 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides the most complete listing available of books, articles, and book reviews concerned with French literature since 1885. The bibliography is divided into three major divisions: general studies, author subjects (arranged alphabetically), and cinema. This book is for the study of French literature and culture.

Book French in Action

Download or read book French in Action written by Pierre J. Capretz and published by Yale University Press. This book was released on 2015-06-28 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since it was first published, French in Action: A Beginning Course in Language and Culture—The Capretz Method has been widely recognized in the field as a model for video-based foreign-language instructional materials. The third edition, revised by Pierre Capretz and Barry Lydgate, includes new, contemporary illustrations throughout and, in the Documents section of each lesson, more-relevant information for today’s students. A completely new feature is a journal by the popular character Marie-Laure, who observes and comments humorously on the political, cultural, and technological changes in the world between 1985 and today. The new edition also incorporates more content about the entire Francophone world. In use by hundreds of colleges, universities, and high schools, French in Action remains a powerful educational resource that this third edition updates for a new generation of learners. Part 2 gives students at the intermediate level the tools they need to communicate effectively in French and to understand and appreciate French and Francophone cultures.

Book The World of Scary Video Games

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Book

    Book Details:
  • Author :
  • Publisher : TheBookEdition
  • Release :
  • ISBN : 295442432X
  • Pages : 49 pages

Download or read book written by and published by TheBookEdition. This book was released on with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ultimate History of Video Games

Download or read book The Ultimate History of Video Games written by Steven L. Kent and published by Turtleback Books. This book was released on 2001-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book French XX Bibliography

Download or read book French XX Bibliography written by William J. Thompson and published by Associated University Presse. This book was released on 2008-08 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: This annual French XX Bibliography provides the most complete listing available of books, articles, and book reviews concerned with French literature since 1885. Unique in its scope, thoroughness, and reliability of information, it has become an essential reference source in the study of modern French literature and culture. The bibliography is divided into three major divisions: general studies, author subjects (arranged alphabetically), and cinema. Number 59 in the series contains 12,703 entries. William J. Thompson is Associate Professor of French and Undergraduate and Interdisciplinary Programs in the College of Arts and Sciences at the University of Memphis.

Book Brill s New Pauly

Download or read book Brill s New Pauly written by Manfred Landfester and published by . This book was released on 2006 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Past of Possibilities

    Book Details:
  • Author : Quentin Deluermoz
  • Publisher : Yale University Press
  • Release : 2021-10-12
  • ISBN : 030026285X
  • Pages : 393 pages

Download or read book A Past of Possibilities written by Quentin Deluermoz and published by Yale University Press. This book was released on 2021-10-12 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of hypothetical turning points in history from Ancient Greece to September 11 What if history, as we know it, had run another course? Touching on alternate histories of the future and the past, or uchronias, A Past of Possibilities encourages deeper consideration of watershed moments in the course of history. Wide-ranging in scope, it examines the Boxer Rebellion in China, the 1848 revolution in France, and the assassination of Archduke Franz Ferdinand in 1914, and integrates science fiction, history, historiography, sociology, anthropology, and film. In probing the genre of literature and history that is fascinated with hypotheticals surrounding key points in history, Quentin Deluermoz and Pierre Singaravélou reach beyond a mere reimagining of history, exploring the limits and potentials of the futures past. From the most bizarre fiction to serious scientific hypothesis, they provide a survey of the uses of counterfactual histories, methodological issues on the possible in Social Sciences, and practical proposals for using alternate histories in research and the wider public.