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EBookClubs

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Book Game Playing with BASIC

Download or read book Game Playing with BASIC written by Donald D. Spencer and published by Hayden Books. This book was released on 1977 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to introduce computerized game playing and the BASIC programming language. BASIC is easy to learn, easy to use, and ideal for use as a game playing language. Until the invention of the computer, game playing was limited to humans. Today, students, teachers, programmers, analysts, and game playing novices are programming computers to play games. The educational value of both playing and writing computer games is substantial. They make ideal supplemental learning experiences to practice problem solving, probability, computer programming, statistics, logic, and decision making.

Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 101 Basic Computer Games

Download or read book 101 Basic Computer Games written by Digital Equipment Corporation and published by . This book was released on 1975 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Research in Education

Download or read book Research in Education written by and published by . This book was released on 1974 with total page 974 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 101 Basic Computer Games

Download or read book 101 Basic Computer Games written by David H. Ahl and published by . This book was released on 1973 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book More Basic Computer Games

Download or read book More Basic Computer Games written by David H. Ahl and published by . This book was released on 1979 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Algorithms and Networking for Computer Games

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1997 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dp ed

Download or read book Dp ed written by and published by . This book was released on 1970 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book More Basic Computer Games

Download or read book More Basic Computer Games written by David H. Ahl and published by . This book was released on 1979 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains 84 Games for Personal Computer & Television Screen Use

Book Basic Computer Games

    Book Details:
  • Author : David H. Ahl
  • Publisher : Workman Publishing Company
  • Release : 1978-01-01
  • ISBN : 9780894800528
  • Pages : 183 pages

Download or read book Basic Computer Games written by David H. Ahl and published by Workman Publishing Company. This book was released on 1978-01-01 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step programs and sample runs are provided for more than one hundred challenging games to play on a home computer

Book One Hundred One Basic Computer Games

Download or read book One Hundred One Basic Computer Games written by Digital Equipment Corporation and published by . This book was released on 1975 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Guide to Simulations games for Education and Training

Download or read book The Guide to Simulations games for Education and Training written by Robert E. Horn and published by Didactic Systems, Incorporated. This book was released on 1977 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book  One Hundred and One  101 BASIC Computer Games

Download or read book One Hundred and One 101 BASIC Computer Games written by and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mathematics Education for a New Era

Download or read book Mathematics Education for a New Era written by Keith Devlin and published by CRC Press. This book was released on 2011-02-25 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med