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Book UIST

Download or read book UIST written by and published by . This book was released on 1997 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Systems  Design  Specification  and Verification

Download or read book Interactive Systems Design Specification and Verification written by Fabio Paterno and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making systems easier to use implies increasingly complex management of communication between users and applications. An increasing part of the application program is devoted to the user interface. In order to manage this complexity, it is very important to have tools, notations, and methodologies that support the designer's work during the refinement process from specification to implementation. The purpose of this proceedings of the first (1994) Eurographics workshop on this area is to review the state of the art. It compares the different existing approaches in order to identify the principal requirements and the most suitable notations and methods, and indicates the relevant results.

Book Software Visualization

Download or read book Software Visualization written by John Stasko and published by MIT Press. This book was released on 1998 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content Description #Includes bibliographical references and index.

Book UIST  98

Download or read book UIST 98 written by and published by . This book was released on 1998 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Distributed Multimedia Systems and Services

Download or read book Interactive Distributed Multimedia Systems and Services written by Berthold Butscher and published by Springer Science & Business Media. This book was released on 1996-02-26 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the first European Workshop on Interactive Distributed Multimedia Systems and Services, IDMS'96, held in Berlin, Germany in March 1996. The 21 revised papers included were carefully selected for presentation at the workshop; they examine current and new approaches to interactive distributed multimedia systems and services from different points of view, including research and development, management, and users. Among the topics addressed are application development support, multimedia services on demand, multimedia conferencing, multimedia networking, continuous-media streams, multimedia experiments.

Book The Craft of Information Visualization

Download or read book The Craft of Information Visualization written by Benjamin B. Bederson and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.

Book Where the Action Is

    Book Details:
  • Author : Paul Dourish
  • Publisher : MIT Press
  • Release : 2004-08-20
  • ISBN : 0262260611
  • Pages : 309 pages

Download or read book Where the Action Is written by Paul Dourish and published by MIT Press. This book was released on 2004-08-20 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

Book Sketch based Interfaces and Modeling

Download or read book Sketch based Interfaces and Modeling written by Joaquim Jorge and published by Springer Science & Business Media. This book was released on 2010-12-15 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Book UIST  97

Download or read book UIST 97 written by and published by . This book was released on 1997 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book UIST  94

Download or read book UIST 94 written by and published by . This book was released on 1994 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human Computer Interaction Fundamentals

Download or read book Human Computer Interaction Fundamentals written by Andrew Sears and published by CRC Press. This book was released on 2009-03-02 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes emerging topics such as sen

Book Readings in Information Visualization

Download or read book Readings in Information Visualization written by Stuart K. Card and published by Morgan Kaufmann. This book was released on 1999-01-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. Features Full-color reproduction throughout Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional Text includes the classic source papers as well as a collection of cutting edge work

Book Engineering for Human Computer Interaction

Download or read book Engineering for Human Computer Interaction written by Stéphane Chatty and published by Springer. This book was released on 2013-06-05 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of IFIP Working Group 2.7 (13.4) for User Interface Engineering is to investigate the nature, concepts and construction of user interfaces for software systems. The group's scope is: • developing user interfaces based on knowledge of system and user behaviour; • developing frameworks for reasoning about interactive systems; and • developing engineering models for user interfaces. Every three years, the group holds a "working conference" on these issues. The conference mixes elements of a regular conference and a workshop. As in a regular conference, the papers describe relatively mature work and are thoroughly reviewed. As in a workshop, the audience is kept small, to enable in-depth discussions. The conference is held over 5-days (instead of the usual 3-days) to allow such discussions. Each paper is discussed after it is presented. A transcript of the discussion is found at the end of each paper in these proceedings, giving important insights about the paper. Each session was assigned a "notes taker", whose responsibility was to collect/transcribe the questions and answers during the session. After the conference, the original transcripts were distributed (via the Web) to the attendees and modifications that clarified the discussions were accepted.

Book Human Computer Interaction Handbook

Download or read book Human Computer Interaction Handbook written by Julie A. Jacko and published by CRC Press. This book was released on 2012-05-04 with total page 1469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

Book Highlanders

    Book Details:
  • Author : James MacKillop
  • Publisher : McFarland
  • Release : 2024-01-04
  • ISBN : 1476693129
  • Pages : 283 pages

Download or read book Highlanders written by James MacKillop and published by McFarland. This book was released on 2024-01-04 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rebellion was recurrent in the Highlands because the Gaels (Scoti) were an often-oppressed indigenous minority in the nation, Scotland, to which they gave their name. They spoke a language, Gaelic, few outsiders would learn, and had their own family and social system, the clans. Warfare was bloody, culminating in the catastrophe of Culloden Moor during the doomed quest to restore the Stuart kingship to all of Britain. Economic hardship, including the near-genocidal Clearances, in which tenant farmers were replaced with sheep, drove the Gaels from the glens and islands, so that most today live in the diaspora, including millions in North America. Although the Gaels lack a single genetic identity, they clearly draw from distinct roots in the Irish, Norse and Picts. Despite their hardship, the Gaels are also presented in romantic portrayals by the artistic elite of other nations. This book offers ways in which the reader might find roots and ancestry in unfamiliar terrain. Chapters discuss the landscape and language of the Highlanders, the rise of clans, feuds and invasions, and eventual emigration.

Book Human Computer Interaction

Download or read book Human Computer Interaction written by Andrew Sears and published by CRC Press. This book was released on 2009-03-02 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Design Issues, Solutions, and Applications focuses on HCI from a pri

Book The Human Computer Interaction Handbook

Download or read book The Human Computer Interaction Handbook written by Andrew Sears and published by CRC Press. This book was released on 2007-09-19 with total page 1386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific