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Book Uist 13 Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology

Download or read book Uist 13 Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology written by Uist 13 Conference Committee and published by . This book was released on 2013-12 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Uist 13

    Book Details:
  • Author : Shahram Izadi
  • Publisher :
  • Release : 2013-10-08
  • ISBN : 9781450322676
  • Pages : pages

Download or read book Uist 13 written by Shahram Izadi and published by . This book was released on 2013-10-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: UIST'13: The 26th Annual ACM Symposium on User Interface Software and Technology Oct 08, 2013-Oct 11, 2013 St Andrews, United Kingdom. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Uist 13

    Book Details:
  • Author : Shahram Izadi
  • Publisher :
  • Release : 2013-10-08
  • ISBN : 9781450322669
  • Pages : pages

Download or read book Uist 13 written by Shahram Izadi and published by . This book was released on 2013-10-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: UIST'13: The 26th Annual ACM Symposium on User Interface Software and Technology Oct 08, 2013-Oct 11, 2013 St Andrews, United Kingdom. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book UIST  00

Download or read book UIST 00 written by and published by . This book was released on 2000 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Adjunct Publication of the 26th Annual ACM Symposium on User Interface Software and Technology

Download or read book Proceedings of the Adjunct Publication of the 26th Annual ACM Symposium on User Interface Software and Technology written by Shahram Izadi and published by . This book was released on 2013 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Uist 12 Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology

Download or read book Uist 12 Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology written by Uist 12 Conference Committee and published by . This book was released on 2013-05 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Interaction

    Book Details:
  • Author : Antti Oulasvirta
  • Publisher : Oxford University Press
  • Release : 2018-01-10
  • ISBN : 0192520229
  • Pages : 432 pages

Download or read book Computational Interaction written by Antti Oulasvirta and published by Oxford University Press. This book was released on 2018-01-10 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the software that drives new and exciting human-computer interfaces. The methods of computational interaction allow, for example, designers to identify user interfaces that are optimal against some objective criteria. They also allow software engineers to build interactive systems that adapt their behaviour to better suit individual capacities and preferences. Embedded in an iterative design process, computational interaction has the potential to complement human strengths and provide methods for generating inspiring and elegant designs. Computational interaction does not exclude the messy and complicated behaviour of humans, rather it embraces it by, for example, using models that are sensitive to uncertainty and that capture subtle variations between individual users. It also promotes the idea that there are many aspects of interaction that can be augmented by algorithms. This book introduces computational interaction design to the reader by exploring a wide range of computational interaction techniques, strategies and methods. It explains how techniques such as optimisation, economic modelling, machine learning, control theory, formal methods, cognitive models and statistical language processing can be used to model interaction and design more expressive, efficient and versatile interaction.

Book UIST 16 ACM Symposium on User Interface Software and Technology

Download or read book UIST 16 ACM Symposium on User Interface Software and Technology written by UIST 16 Conference Committee and published by . This book was released on 2016-10-16 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: UIST '16: The 29th Annual ACM Symposium on User Interface Software and Technology Oct 16, 2016-Oct 19, 2016 Tokyo, Japan. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Proceedings of the HPI Research School on Service oriented Systems Engineering 2020 Fall Retreat

Download or read book Proceedings of the HPI Research School on Service oriented Systems Engineering 2020 Fall Retreat written by Christoph Meinel and published by Universitätsverlag Potsdam. This book was released on 2023-06-07 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the research school, this technical report covers a wide range of topics. These include but are not limited to: Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; and Services Specification, Composition, and Enactment.

Book Virtual Reality and Augmented Reality

Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-03-15 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Book Springer Handbook of Augmented Reality

Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.

Book Proxemic Interactions

    Book Details:
  • Author : Nicolai Marquardt
  • Publisher : Morgan & Claypool Publishers
  • Release : 2015-02-01
  • ISBN : 1627056572
  • Pages : 201 pages

Download or read book Proxemic Interactions written by Nicolai Marquardt and published by Morgan & Claypool Publishers. This book was released on 2015-02-01 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that people’s expectations of proxemics can be exploited in interaction design to mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just as people expect increasing engagement and intimacy as they approach others, so should they naturally expect increasing connectivity and interaction possibilities as they bring themselves and their devices in close proximity to one another. This is called Proxemic Interactions. This book concerns the design of proxemic interactions within such future proxemic-aware ecologies. It imagines a world of devices that have fine-grained knowledge of nearby people and other devices—how they move into range, their precise distance, their identity, and even their orientation—and how such knowledge can be exploited to design interaction techniques. The first part of this book concerns theory. After introducing proxemics, we operationalize proxemics for ubicomp interaction via the Proxemic Interactions framework that designers can use to mediate people’s interactions with digital devices. The framework, in part, identifies five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. The second part of this book applies this theory to practice via three case studies of proxemic-aware systems that react continuously to people’s and devices’ proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person and device-to-device proxemic relationships. We also offer a critical perspective on proxemic interactions in the form of “dark patterns,” where knowledge of proxemics may (and likely will) be easily exploited to the detriment of the user.

Book Bayesian Methods for Interaction and Design

Download or read book Bayesian Methods for Interaction and Design written by John H. Williamson and published by Cambridge University Press. This book was released on 2022-08-25 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces Bayesian methods and their implementation in application ranging from pointing-based interfaces to modelling cognitive processes.

Book Design Thinking Research

Download or read book Design Thinking Research written by Hasso Plattner and published by Springer. This book was released on 2017-10-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book summarizes the results of Design Thinking Research Program at Stanford University in Palo Alto, California, USA and the Hasso Plattner Institute in Potsdam, Germany. Offering readers a closer look at design thinking, its innovation processes and methods, it covers topics ranging from how to design ideas, methods and technologies, to creativity experiments and creative collaboration in the real world, and the interplay between designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields, and even from a management perspective. The authors show how these methods and strategies actually work in companies, and introduce new technologies and their functions. Furthermore, readers learn how special-purpose design thinking can be used to solve thorny problems in complex fields. Thinking and devising innovations are fundamentally and inherently human activities – so is design thinking. Accordingly, design thinking is not merely the result of special courses nor of being gifted or trained: it’s a way of dealing with our environment and improving techniques, technologies and life. This edition offers a historic perspective on the theoretical foundations of design thinking. Within the four topic areas, various frameworks, methodologies, mindsets, systems and tools are explored and further developed. The first topic area focuses on team interaction, while the second part addresses tools and techniques for productive collaboration. The third section explores new approaches to teaching and enabling creative skills and lastly the book examines how design thinking is put into practice. All in all, the contributions shed light and provide deeper insights into how to support the collaboration of design teams in order to systematically and successfully develop innovations and design progressive solutions for tomorrow.

Book Proceedings of the 29th Annual Symposium on User Interface Software and Technology

Download or read book Proceedings of the 29th Annual Symposium on User Interface Software and Technology written by Jun Rekimoto and published by . This book was released on 2016-10-16 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: UIST '16: The 29th Annual ACM Symposium on User Interface Software and Technology Oct 16, 2016-Oct 19, 2016 Tokyo, Japan. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Uist 14  27th ACM User Interface Software and Technology Symposium

Download or read book Uist 14 27th ACM User Interface Software and Technology Symposium written by Uist 14 Conference Committee and published by . This book was released on 2015-01-13 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D User Interfaces

    Book Details:
  • Author : Joseph J. LaViola Jr.
  • Publisher : Addison-Wesley Professional
  • Release : 2017-04-07
  • ISBN : 0134034465
  • Pages : 882 pages

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies