Download or read book Computing Handbook Third Edition written by Teofilo Gonzalez and published by CRC Press. This book was released on 2014-05-07 with total page 2330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.
Download or read book Human Computer Interaction Fundamentals written by Andrew Sears and published by CRC Press. This book was released on 2009-03-02 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes emerging topics such as sen
Download or read book Text Entry Systems written by I. Scott MacKenzie and published by Elsevier. This book was released on 2010-07-28 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Text Entry Systems covers different aspects of text entry systems and offers prospective researchers and developers global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements; a discussion of the history and current state of the art of entry systems; and specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users. Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices like the Blackberry and Palm Pilot. Compared with the recent past, when text entry was primarily through the standard "qwerty" keyboard, people today use a diverse array of devices with the number and variety of such devices ever increasing. The variety is not just in the devices, but also in the technologies used: entry modalities have become more varied and include speech recognition and synthesis, handwriting recognition, and even eye-tracking using image processing on web-cams. Statistical language modeling has advanced greatly in the past ten years and so therein is potential to facilitate and improve text entry — increasingly, the way people communicate. - This book covers different aspects of text entry systems and offers prospective researchers and developers - Global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements - History and current state of the art of entry systems, including coverage of recent research topics - Specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users
Download or read book Rapid Serial Visual Presentation written by Robert Spence and published by Springer Science & Business Media. This book was released on 2013-04-04 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image. Advances in computation and graphics processing allow RSVP to be applied flexibly and effectively to a huge variety of common tasks such as window shopping, video fast-forward and rewind, TV channel selection and product browsing. At its heart is a remarkable feature of the human visual processing system known as pre-attentive processing, one which supports the recognition of a known image within as little as one hundred milliseconds and without conscious cognitive effort. Knowledge of pre-attentive processing, together with extensive empirical evidence concerning RSVP, has allowed the authors to provide useful guidance to interaction designers wishing to explore the relevance of RSVP to an application, guidance which is supported by a variety of illustrative examples.
Download or read book Human Computer Interaction HCI Intelligent Multimodal Interaction Environments written by Julie A. Jacko and published by Springer. This book was released on 2007-08-24 with total page 1049 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.
Download or read book The Software Principles of Design for Data Modeling written by Samanta, Debabrata and published by IGI Global. This book was released on 2023-09-12 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Software Principles of Design for Data Modeling, written by Debabrata Samanta of Rochester Institute of Technology in Kosovo, offers a practical and comprehensive solution to the challenges of designing effective software architecture for data modeling. This book covers key topics such as gathering requirements, modeling requirements with use cases, testing the system, building entity-relationship models, building class models in UML with patterns of data modeling and software quality attributes, and use case modeling. It also includes case studies of relational and object-relational database schema design. The unique approach of this book lies in its unifying method for designing software architecture for data modeling. It addresses specific design issues for various types of software systems, including object-oriented, client/server, service-oriented, component-based, real-time, and software product line architectures. With its practical guidance, standard method for modeling requirements and analysis, and comprehensive coverage of key topics and case studies, this book is a must-read for anyone interested in designing effective software architecture for data modeling, whether you are an academic scholar or a professional in the field.
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Download or read book Qualitative Representations written by Kenneth D. Forbus and published by MIT Press. This book was released on 2019-01-29 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that qualitative representations—symbolic representations that carve continuous phenomena into meaningful units—are central to human cognition. In this book, Kenneth Forbus proposes that qualitative representations hold the key to one of the deepest mysteries of cognitive science: how we reason and learn about the continuous phenomena surrounding us. Forbus argues that qualitative representations—symbolic representations that carve continuous phenomena into meaningful units—are central to human cognition. Qualitative representations provide a basis for commonsense reasoning, because they enable practical reasoning with very little data; this makes qualitative representations a useful component of natural language semantics. Qualitative representations also provide a foundation for expert reasoning in science and engineering by making explicit the broad categories of things that might happen and enabling causal models that help guide the application of more quantitative knowledge as needed. Qualitative representations are important for creating more human-like artificial intelligence systems with capabilities for spatial reasoning, vision, question answering, and understanding natural language. Forbus discusses, among other topics, basic ideas of knowledge representation and reasoning; qualitative process theory; qualitative simulation and reasoning about change; compositional modeling; qualitative spatial reasoning; and learning and conceptual change. His argument is notable both for presenting an approach to qualitative reasoning in which analogical reasoning and learning play crucial roles and for marshaling a wide variety of evidence, including the performance of AI systems. Cognitive scientists will find Forbus's account of qualitative representations illuminating; AI scientists will value Forbus's new approach to qualitative representations and the overview he offers.
Download or read book UbiComp 2004 Ubiquitous Computing written by Nigel Davies and published by Springer. This book was released on 2011-04-05 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Ubiquitous Computing, UbiComp 2004, held in Nottingham, UK in September 2004. The 26 revised full papers presented were carefully reviewed and selected from 145 submissions. The papers address all current issues in ubiquitous computing ranging from algorithmic and systems design and analysis issues to applications in various contexts.
Download or read book Smart Graphics written by Andreas Butz and published by Springer. This book was released on 2006-09-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.
Download or read book Human Performance Technology Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-05-03 with total page 1986 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business practices are rapidly changing due to technological advances in the workplace. Organizations are challenged to implement new programs for more efficient business while maintaining their standards of excellence and achievement. Human Performance Technology: Concepts, Methodologies, Tools, and Applications is a vital reference source for the latest research findings on real-world applications of digital tools for human performance enhancement across a variety of settings. This publication also examines the utilization of problem-based instructional techniques for challenges and solutions encountered by industry professionals. Highlighting a range of topics such as performance support systems, workplace curricula, and instructional technology, this multi-volume book is ideally designed for business executives and managers, business professionals, human resources managers, academicians, and researchers actively involved in the business industry.
Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Download or read book Pen and Paper User Interfaces written by Jürgen Steimle and published by Springer Science & Business Media. This book was released on 2012-01-05 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a full and up-to-date picture of pen-and-paper computing. It covers the underlying technologies, reviews the variety of modern interface concepts and discusses future directions of pen-and-paper computing. Based on the author’s award-winning dissertation, the book also provides the first theoretical interaction model of pen-and-paper user interfaces and an integrated set of interaction techniques for knowledge workers. The model proposes a ‘construction set’ of core interactions that are helpful in designing solutions that address the diversity of pen-and-paper environments. The interaction techniques, concrete instantiations of the model, provide innovative support for working with printed and digital documents. They integrate well-established paper-based practices with concepts derived from hypertext and social media. Researchers, practitioners who are considering deploying pen-and-paper user interfaces in real-world projects, and interested readers from other research disciplines will find the book an invaluable reference source. Also, it provides an introduction to pen-and-paper computing for the academic curriculum. The present book was overdue: a thorough, concise, and well-organized compendium of marriages between paper-based and electronic documents. Max Mühlhäuser, Technische Universität Darmstadt Everyone interested in how to design for real-world activities would profit from reading this book. James D. Hollan, University of California, San Diego
Download or read book Digital Imagery and Informational Graphics in E Learning Maximizing Visual Technologies written by Hai-Jew, Shalin and published by IGI Global. This book was released on 2009-11-30 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The information contained within this book will show that although the development and selection of instructional materials is generally done towards the end of the instructional design process, it must be viewed in a more inclusive way in that the visuals themselves may affect many other components of the educational design"--Provided by publisher.
Download or read book Advances in Learning Processes written by Mary Beth Rosson and published by BoD – Books on Demand. This book was released on 2010-01-01 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many roles for social computing in education, from simple computer-mediated communication support to more extensive community-building frameworks and tools. Finally, several chapters report state-of-the-art results in tools that can be used to assist educators in critical tasks such as content presentation and grading.
Download or read book Education Directory written by and published by . This book was released on 1975 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Artificial Intelligence for Human Computer Interaction A Modern Approach written by Yang Li and published by Springer Nature. This book was released on 2021-11-04 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.