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Book Two Person Game Theory

Download or read book Two Person Game Theory written by Anatol Rapoport and published by Courier Corporation. This book was released on 2013-01-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.

Book Trapped in a Video Game

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

Book The Game Master s Book of Random Encounters

Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Book A Whole New Ball Game

Download or read book A Whole New Ball Game written by Belle Payton and published by Simon and Schuster. This book was released on 2014-05-20 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Middle school gets multiplied in this new series about twins Alex and Ava, whose father is the coach of a small-town Texas football team! When twelve-year-old twins Alex and Ava Sackett move from the East Coast to Texas so their dad can coach an elite high school football team, they have to get used to not only a whole new school and town, but also the fame that comes with being football’s first family. They’ve got a plan to make it through: stick together! Because even though Alex and Ava are total opposites, they’ve always stuck together. But then Ava cuts her hair short, and Alex fears that Ava wants a new town to mean a new start—as an individual. At the same time, Alex’s concern has Ava wondering if she’s no longer cool enough for her twin. Are Alex and Ava still the same dynamic duo they’ve always been, or are they headed down different paths?

Book A Game of Two Halves

Download or read book A Game of Two Halves written by Amy Raphael and published by Atlantic Books. This book was released on 2019-10-03 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wondered which goal Frank Lampard is proudest of, who Jürgen Klopp thinks will manage Liverpool in the future, what Rio Ferdinand thinks of Man United in the post-Ferguson years or exactly how many grey cashmere jumpers Pep Guardiola owns? In this collection of frank and funny conversations between footballers and their biggest fans, these vital questions (and many more) are finally addressed. A Game of Two Halves shows a different side to some of the biggest names in football, reminding us of the common ground we all share. This project is published in partnership with UNHCR, the UN Refugee Agency, with the goal of raising both funds for and awareness of their work with child refugees. Featuring forewords by Raheem Sterling and Gary Lineker and interviews between Jürgen Klopp & John Bishop Pep Guardiola & Johnny Marr Lucy Bronze & Clare Balding Frank Lampard & Omid Djalili Rio Ferdinand & Rachel Riley Ian Wright & Wretch 32 Héctor Bellerin & Romesh Ranganathan Steven Gerrard & David Morrissey Gary Lineker & Fahd Saleh Eric Dier & David Lammy John McGlynn & Val McDermid Vivianne Miedema & Amy Raphael

Book Finite and Infinite Games

Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Book A Game of Two Halves

Download or read book A Game of Two Halves written by Cornel Sandvoss and published by Routledge. This book was released on 2004-03-01 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional football is one of the most popular television 'genres' worldwide, attracting the support of millions of fans, and the sponsorship of powerful companies. In A Game of Two Halves, Sandvoss considers football's relationship with television, its links with transnational capitalism, and the importance of football fandom in forming social and cultural identities around the globe. He presents the phenomenon of football as a reflection postmodern culture and globalization.Through a series of case studies, based in ethnographic audience research, Sandvoss explores the motivations and pleasures of football fans, the intense bond formed between supporters and their clubs, the implications of football consumption on political discourse and citizenship, football as a factor of cultural globalisation, and the pivotal role of football and television in a postmodern cultural order.

Book Masters of Doom

Download or read book Masters of Doom written by David Kushner and published by Random House Trade Paperbacks. This book was released on 2004-05-11 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Book Ender s Game

    Book Details:
  • Author : Orson Scott Card
  • Publisher : Tor Books
  • Release : 2017-10-17
  • ISBN : 0765394863
  • Pages : 448 pages

Download or read book Ender s Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings

Book The Deceiver s Heart  The Traitor s Game  Book Two

Download or read book The Deceiver s Heart The Traitor s Game Book Two written by Jennifer A. Nielsen and published by Scholastic Inc.. This book was released on 2019-02-26 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Critically acclaimed author Jennifer A. Nielsen delivers the gripping second installment of her New York Times bestselling epic young adult fantasy. In this sequel to the instant New York Times bestseller The Traitor's Game, Kestra Dallisor has finally gained possession of the Olden Blade. With the dagger in her control, she attempts to destroy the tyrannical Lord Endrick. But when Kestra fails, the king strips her of her memory, and leaves her weak and uncertain, bound to obey him. Heartbroken, Simon is desperate to return Kestra to the rebel she was, but refuses to use magic to heal her. With untrusting Coracks and Halderians threatening to capture and kill her, and war looming on the horizon, Kestra and Simon will have to learn to trust each other again if they have any hope of surviving. But can a heart once broken ever be healed?The Deceiver's Heart marks a stunning return to Jennifer A. Nielsen's gorgeously rendered world of Antora and all its treachery and magic.

Book Gods  Concubine

    Book Details:
  • Author : Sara Douglass
  • Publisher : Macmillan
  • Release : 2004-02
  • ISBN : 0765305410
  • Pages : 558 pages

Download or read book Gods Concubine written by Sara Douglass and published by Macmillan. This book was released on 2004-02 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the second title of The Troy Game series, love and revenge are set against the very fabric of time itself as a warrior waits for his opportunity to finish what was started centuries before.

Book All Things Zombie   Evolution

    Book Details:
  • Author : Ed Teixeira
  • Publisher :
  • Release : 2018-08-16
  • ISBN : 9781090725912
  • Pages : 90 pages

Download or read book All Things Zombie Evolution written by Ed Teixeira and published by . This book was released on 2018-08-16 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: EVOLVE OR DIE!All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them.************Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie - Evolution is not for you. Think of all the great and not so great Zombie movies and television series. Remember how many Zombies the heroes killed? I'm betting you don't, but I bet you remember how they interacted with other survivors and how they finally overcame the obstacles in their way. In short, you remember the Story.And that's what All Things Zombie - Evolution is all about, the Story; your Story.All Things Zombie - Evolution sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? THEN WHAT?All Things Zombie - Evolution starts on the first day of the Outbreak, but then let's you continue your life, building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way you'll find that your most dangerous enemies aren't the zombies, but are your neighbors and sometimes your old friends. Play All Things Zombie - Evolution solo, cooperatively against the game, or head to head against one another. Play it as a one off game or part of an ongoing campaign. Play it on the Tabletop or on the Battle Boards we've included. It doesn't matter which way you play it, as the goal of All Things Zombie - Evolution is to rebuild the world, as you knew it; except maybe this time with you in charge.Inside you'll find: Counters and two 8" x 10" Battle Boards. Three classes - Survivor, Ganger, or Militia, each with different goals and opportunites. Attributes, Skills, and more, that are used to define your Characters and make them unique.A light-book keeping Campaign System to reward you when you do well and punish you when you don't.A variety of Zombies, from the old school Shamblers to Smarties and Ragers.Pre- generated scenarios that can be played alone or played together to build your Story.A fully populated Post-Apocalyptic town for you to adventure in.All this and much more.And we didn't even mention the Werewolves, Aliens or Vampires.All Things Zombie ...Still THE Zombie game.Please note that the maps and counters for this book are printed inside in black and white. Please contact Two Hour Wargames for the PDF files so you can print your own: [email protected]

Book Drama Menu

    Book Details:
  • Author : Glyn Trefor-Jones
  • Publisher :
  • Release : 2015
  • ISBN : 9781848422858
  • Pages : 0 pages

Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.

Book Prince of Persia

Download or read book Prince of Persia written by Fernando Bueno and published by Prima Games. This book was released on 2005 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prince of Persia: The Two Thrones Two Thrones, Two Princes, One Guide • All Life Upgrades exposed. • Exclusive, fully labeled maps! Find every treasure chest. • Detailed combos to keep you fighting fiercely. • Unlockable weapons detailed. • All Weapons Rated so you can decide which will serve you best. • Codes revealed!

Book Win By Two

    Book Details:
  • Author : Derrick Derrell
  • Publisher :
  • Release : 2020-07-29
  • ISBN :
  • Pages : 318 pages

Download or read book Win By Two written by Derrick Derrell and published by . This book was released on 2020-07-29 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: A drug dealer, who grew up in the urban core of Kansas City. A private school teacher who grew up in San Diego and dared to hire a convicted felon as his assistant coach. And the game that saved both their lives. A drama so powerful no storyteller would script the details that unfold. It all starts in a crack house on the west side of the Paseo, and in a broken low income home in east San Diego. It unfolds in a private school gymnasium, a state penitentiary, a chapel in downtown Kansas City, the Johnson County Suburbs, and a foster home.Raw with tragedy, triumph, and the Truth that can set every person free. A heart gripping story of racial reconciliation, that without question reflects the heart of God.

Book Nobody s Perfect

    Book Details:
  • Author : Armando Galarraga
  • Publisher : Open Road + Grove/Atlantic
  • Release : 2011-06-02
  • ISBN : 0802195598
  • Pages : 224 pages

Download or read book Nobody s Perfect written by Armando Galarraga and published by Open Road + Grove/Atlantic. This book was released on 2011-06-02 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Detroit Tigers, an umpire, a pitcher, and a mistake—one of the “classic, human, baseball stories” (Ken Burns, creator of the PBS mini-series Baseball). The perfect game is one of the rarest accomplishments in sports. In nearly four hundred thousand contests in over 130 years, it has happened only twenty times. On June 2, 2010, Armando Galarraga threw baseball’s twenty-first. Except that’s not how it entered the record books. That’s because Jim Joyce, voted the best umpire in the game in 2010 and 2011, missed the call on the final out. But rather than throwing a tantrum, Galarraga simply turned and smiled, went back to the mound, and finished the game. “Nobody’s perfect,” he said later in the locker room. “You might think everything that could have been said, replayed, and revealed about that night has already been uttered, logged, and exposed. You would, however, be as wrong as the unfortunate Mr. Joyce” (The Detroit News). In Nobody’s Perfect, Galarraga and Joyce come together to tell the personal story of a remarkable game that will live forever in baseball lore, and to trace their fascinating lives in sports. The result is “a masterpiece”, an absorbing insider’s look at two careers in baseball, a tremendous achievement, and an enduring moment of pure grace and sportsmanship (The Huffington Post).

Book Army of Two

    Book Details:
  • Author : Prima Games Staff
  • Publisher : Prima Games
  • Release : 2007-11
  • ISBN : 9780761558378
  • Pages : 164 pages

Download or read book Army of Two written by Prima Games Staff and published by Prima Games. This book was released on 2007-11 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prima has the intel you need to fight hard, stay strong, and cash in. •Battle-tested tactics •Co-op combat strategies for becoming an army of two •Tips to make the most of Aggro and the full range of tactics at your disposal •Stats on all weapons and upgrades •Detailed mission walkthroughs for single and co-op play •Preview of theArmy of Two: Dirty Moneygraphic novel