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Book Transactions on Edutainment VI

Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Book Transactions on Edutainment IV

Download or read book Transactions on Edutainment IV written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Book Transactions on Edutainment II

Download or read book Transactions on Edutainment II written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Book Advances in Computer Science for Engineering and Education VI

Download or read book Advances in Computer Science for Engineering and Education VI written by Zhengbing Hu and published by Springer Nature. This book was released on 2023-08-18 with total page 1166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains high-quality refereed research papers presented at the 6th International Conference on Computer Science, Engineering, and Education Applications (ICCSEEA2023), which took place in Warsaw, Poland, on March 17–19, 2023, and was organized by the National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute”, the National Aviation University, Lviv Polytechnic National University, the Polish Operational and Systems Society, Warsaw University of Technology, and the International Research Association of Modern Education and Computer Science. The book covers a variety of topics, including cutting-edge research in computer science, artificial intelligence, engineering techniques, smart logistics, and knowledge representation with educational applications. The book is an invaluable resource for academics, graduate students, engineers, management professionals, and undergraduate students who are interested in computer science and its applications in engineering and education.

Book World Conference on Computers in Education VI

Download or read book World Conference on Computers in Education VI written by David Tinsley and published by Springer. This book was released on 2013-11-11 with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book about a hundred papers are presented. These were selected from over 450 papers submitted to WCCE95. The papers are of high quality and cover many aspects of computers in education. Within the overall theme of "Liberating the learner" the papers cover the following main conference themes: Accreditation, Artificial Intelligence, Costing, Developing Countries, Distance Learning, Equity Issues, Evaluation (Formative and Summative), Flexible Learning, Implications, Informatics as Study Topic, Information Technology, Infrastructure, Integration, Knowledge as a Resource, Learner Centred Learning, Methodologies, National Policies, Resources, Social Issues, Software, Teacher Education, Tutoring, Visions. Also included are papers from the chairpersons of the six IFIP Working Groups on education (elementary/primary education, secondary education, university education, vocational education and training, research on educational applications and distance learning). In these papers the work in the groups is explained and a basis is given for the work of Professional Groups during the world conference. In the Professional Groups experts share their experience and expertise with other expert practitioners and contribute to a postconference report which will determine future actions of IFIP with respect to education. J. David Tinsley J. van Weert Tom Editors Acknowledgement The editors wish to thank Deryn Watson of Kings College London for organizing the paper reviewing process. The editors also wish to thank the School of Informatics, Faculty of Mathematics and Informatics of the Catholic University of Nijmegen for its support in the production of this document.

Book Virtual  Augmented and Mixed Reality  Designing and Developing Augmented and Virtual Environments

Download or read book Virtual Augmented and Mixed Reality Designing and Developing Augmented and Virtual Environments written by Randall Shumaker and published by Springer. This book was released on 2014-06-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Book Computer Vision    ECCV 2012  Workshops and Demonstrations

Download or read book Computer Vision ECCV 2012 Workshops and Demonstrations written by Andrea Fusiello and published by Springer. This book was released on 2012-09-26 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three volume set LNCS 7583, 7584 and 7585 comprises the Workshops and Demonstrations which took place in connection with the European Conference on Computer Vision, ECCV 2012, held in Firenze, Italy, in October 2012. The total of 179 workshop papers and 23 demonstration papers was carefully reviewed and selected for inclusion in the proceedings. They where held at workshops with the following themes: non-rigid shape analysis and deformable image alignment; visual analysis and geo-localization of large-scale imagery; Web-scale vision and social media; video event categorization, tagging and retrieval; re-identification; biological and computer vision interfaces; where computer vision meets art; consumer depth cameras for computer vision; unsolved problems in optical flow and stereo estimation; what's in a face?; color and photometry in computer vision; computer vision in vehicle technology: from earth to mars; parts and attributes; analysis and retrieval of tracked events and motion in imagery streams; action recognition and pose estimation in still images; higher-order models and global constraints in computer vision; information fusion in computer vision for concept recognition; 2.5D sensing technologies in motion: the quest for 3D; benchmarking facial image analysis technologies.

Book Language and Emotion  Volume 3

Download or read book Language and Emotion Volume 3 written by Gesine Lenore Schiewer and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-05-08 with total page 974 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook consists of four major sections. Each section is introduced by a main article: Theories of Emotion – General Aspects Perspectives in Communication Theory, Semiotics, and Linguistics Perspectives on Language and Emotion in Cultural Studies Interdisciplinary and Applied Perspectives The first section presents interdisciplinary emotion theories relevant for the field of language and communication research, including the history of emotion research. The second section focuses on the full range of emotion-related aspects in linguistics, semiotics, and communication theories. The next section focuses on cultural studies and language and emotion; emotions in arts and literature, as well as research on emotion in literary studies; and media and emotion. The final section covers different domains, social practices, and applications, such as society, policy, diplomacy, economics and business communication, religion and emotional language, the domain of affective computing in human-machine interaction, and language and emotion research for language education. Overall, this Handbook represents a comprehensive overview in a rich, diverse compendium never before published in this particular domain.

Book Image and Graphics

    Book Details:
  • Author : Yu-Jin Zhang
  • Publisher : Springer
  • Release : 2015-08-03
  • ISBN : 3319219634
  • Pages : 653 pages

Download or read book Image and Graphics written by Yu-Jin Zhang and published by Springer. This book was released on 2015-08-03 with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.

Book Advances in Affective and Pleasurable Design

Download or read book Advances in Affective and Pleasurable Design written by WonJoon Chung and published by Springer. This book was released on 2016-07-26 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics, including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2016 International Conference on Affective and Pleasurable Design, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, the book represents an inspiring guide for all researchers and professionals in the field of design.

Book Mathematical Progress in Expressive Image Synthesis III

Download or read book Mathematical Progress in Expressive Image Synthesis III written by Yoshinori Dobashi and published by Springer. This book was released on 2016-05-21 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Progress in Expressive Image Synthesis” (MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of the symposium was to provide a unique venue where various issues in computer graphics (CG) application fields could be discussed by mathematicians, CG researchers, and practitioners. Through the previous symposiums MEIS2013 and MEIS2014, mathematicians as well as CG researchers have recognized that CG is a specific and practical activity derived from mathematical theories. Issues found in CG broaden the field of mathematics and vice versa, and CG visualizes mathematical theories in an aesthetic manner. In this volume, the editors aim to provoke interdisciplinary research projects through the peer-reviewed papers and poster presentations at the this year’s symposium. This book captures interactions among mathematicians, CG researchers, and practitioners sharing important, state-of-the-art issues in graphics and visual perception. The book is suitable for all CG researchers seeking open problem areas and especially for those entering the field who have not yet selected a research direction.

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Stephanie Lackey and published by Springer. This book was released on 2016-07-04 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.

Book Knowledge based Software Engineering

Download or read book Knowledge based Software Engineering written by Maria Virvou and published by IOS Press. This book was released on 2012 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: As knowledge-based software engineering matures and increasingly automates the software engineering life cycle, software engineering resources are shifting towards knowledge acquisition and the automated reuse of expert knowledge for developing software artifacts. This book summarizes the work and new research results presented at the Tenth Joint Conference on Knowledge-based Software Engineering (JCKBSE 2012), held on the island of Rhodes, Greece, in August 2012. The biennial Joint Conference on Knowledge-Based Software Engineering brings together researchers and practitioners to share ideas on the foundations, techniques, tools, and applications of knowledge-based software engineering theory and practice. Topics addressed include theoretical foundations, practical techniques, software tools, applications and/or experience reports in knowledge-based software engineering. This book is published in the subseries Knowledge-Based Intelligent Engineering Systems (KBIES).

Book The Pharmaceutical Journal and Transactions

Download or read book The Pharmaceutical Journal and Transactions written by and published by . This book was released on 1857 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Handbook of Multimodal Multisensor Interfaces  Volume 2

Download or read book The Handbook of Multimodal Multisensor Interfaces Volume 2 written by Sharon Oviatt and published by Morgan & Claypool. This book was released on 2018-10-08 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This second volume of the handbook begins with multimodal signal processing, architectures, and machine learning. It includes recent deep learning approaches for processing multisensorial and multimodal user data and interaction, as well as context-sensitivity. A further highlight is processing of information about users' states and traits, an exciting emerging capability in next-generation user interfaces. These chapters discuss real-time multimodal analysis of emotion and social signals from various modalities, and perception of affective expression by users. Further chapters discuss multimodal processing of cognitive state using behavioral and physiological signals to detect cognitive load, domain expertise, deception, and depression. This collection of chapters provides walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this rapidly expanding field. In the final section of this volume, experts exchange views on the timely and controversial challenge topic of multimodal deep learning. The discussion focuses on how multimodal-multisensor interfaces are most likely to advance human performance during the next decade.

Book Computer Vision     ECCV 2016 Workshops

Download or read book Computer Vision ECCV 2016 Workshops written by Gang Hua and published by Springer. This book was released on 2016-09-17 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint Imagenet and MS Coco Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Book Advances in High Performance Computing

Download or read book Advances in High Performance Computing written by Ivan Dimov and published by Springer Nature. This book was released on 2020-08-07 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every day we need to solve large problems for which supercomputers are needed. High performance computing (HPC) is a paradigm that allows to efficiently implement large-scale computational tasks on powerful supercomputers unthinkable without optimization. We try to minimize our effort and to maximize the achieved profit. Many challenging real world problems arising in engineering, economics, medicine and other areas can be formulated as large-scale computational tasks. The volume is a comprehensive collection of extended contributions from the High performance computing conference held in Borovets, Bulgaria, September 2019. This book presents recent advances in high performance computing. The topics of interest included into this volume are: HP software tools, Parallel Algorithms and Scalability, HPC in Big Data analytics, Modelling, Simulation & Optimization in a Data Rich Environment, Advanced numerical methods for HPC, Hybrid parallel or distributed algorithms. The volume is focused on important large-scale applications like Environmental and Climate Modeling, Computational Chemistry and Heuristic Algorithms.